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Divide render into renderWorld and renderUI
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@@ -107,10 +107,15 @@ public:
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/**
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* @brief 渲染当前场景
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* @details 调用当前场景的 render() 方法进行每帧渲染
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* @details 调用当前场景的 renderWorld() 方法进行每帧渲染
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*/
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void renderCurrent();
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void renderWorld();
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/**
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* @brief 渲染当前场景的 UI
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* @details 调用当前场景的 renderUI() 方法进行 UI 渲染
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*/
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void renderUI();
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/**
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* @brief 处理场景事件的回调函数
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* @param event 场景事件对象
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