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https://github.com/zhenyan121/SporeBG-Conid.git
synced 2026-04-10 14:24:10 +08:00
Divide render into renderWorld and renderUI
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@@ -30,12 +30,18 @@ void MainMenuScene::update() {
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// 更新场景逻辑
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}
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void MainMenuScene::render() {
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void MainMenuScene::renderWorld() {
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SDL_FRect test = {20, 20, 20, 20};
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// 渲染场景内容
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SDL_SetRenderDrawColor(m_renderer, 20, 20,20, 255);
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SDL_RenderFillRect(m_renderer, &test);
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}
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void MainMenuScene::renderUI() {
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const UIRenderData& uiRenderData = m_mainMenuUIManager->getUIRenderData();
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m_uiRenderer->renderUI(uiRenderData);
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}
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void MainMenuScene::handleClick(float x, float y) {
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@@ -11,7 +11,8 @@ public:
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void onExit() override;
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void update() override;
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void render() override;
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void renderWorld() override; // 逻辑世界
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void renderUI() override; // 屏幕 UI
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void handleClick(float x, float y) override;
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void renderMousePosition(float x, float y) override;
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