Divide render into renderWorld and renderUI

This commit is contained in:
2025-12-23 16:02:47 +08:00
parent c2fd549f49
commit e1245997ae
7 changed files with 35 additions and 11 deletions

View File

@@ -30,12 +30,18 @@ void MainMenuScene::update() {
// 更新场景逻辑
}
void MainMenuScene::render() {
void MainMenuScene::renderWorld() {
SDL_FRect test = {20, 20, 20, 20};
// 渲染场景内容
SDL_SetRenderDrawColor(m_renderer, 20, 20,20, 255);
SDL_RenderFillRect(m_renderer, &test);
}
void MainMenuScene::renderUI() {
const UIRenderData& uiRenderData = m_mainMenuUIManager->getUIRenderData();
m_uiRenderer->renderUI(uiRenderData);
}
void MainMenuScene::handleClick(float x, float y) {

View File

@@ -11,7 +11,8 @@ public:
void onExit() override;
void update() override;
void render() override;
void renderWorld() override; // 逻辑世界
void renderUI() override; // 屏幕 UI
void handleClick(float x, float y) override;
void renderMousePosition(float x, float y) override;