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https://github.com/zhenyan121/SporeBG-Conid.git
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Divide render into renderWorld and renderUI
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@@ -30,12 +30,18 @@ void MainMenuScene::update() {
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// 更新场景逻辑
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}
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void MainMenuScene::render() {
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void MainMenuScene::renderWorld() {
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SDL_FRect test = {20, 20, 20, 20};
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// 渲染场景内容
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SDL_SetRenderDrawColor(m_renderer, 20, 20,20, 255);
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SDL_RenderFillRect(m_renderer, &test);
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}
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void MainMenuScene::renderUI() {
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const UIRenderData& uiRenderData = m_mainMenuUIManager->getUIRenderData();
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m_uiRenderer->renderUI(uiRenderData);
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}
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void MainMenuScene::handleClick(float x, float y) {
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