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https://github.com/zhenyan121/SporeBG-Conid.git
synced 2026-04-10 06:14:08 +08:00
Added MainMenuScene
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69
src/scenes/menu/MainMenuScene.cpp
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69
src/scenes/menu/MainMenuScene.cpp
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#include "MainMenuScene.h"
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MainMenuScene::MainMenuScene() {
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// 构造函数实现
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}
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void MainMenuScene::onEnter(SDL_Renderer* renderer, int width, int height, UIRenderer* uiRenderer) {
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// 进入场景时的初始化逻辑
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m_renderer = renderer;
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m_uiRenderer = uiRenderer;
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m_mainMenuUIManager = std::make_unique<MainMenuUIManager>(
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renderer,
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uiRenderer->getTextRenderer(),
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[this](const std::string& sceneName) {
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if (m_eventCallback) {
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SceneEvent event{SceneEventType::ChangeScene, sceneName};
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m_eventCallback(event);
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}
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}
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);
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m_mainMenuUIManager->init();
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}
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void MainMenuScene::onExit() {
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// 退出场景时的清理逻辑
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m_mainMenuUIManager.reset();
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}
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void MainMenuScene::update() {
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// 更新场景逻辑
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}
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void MainMenuScene::render() {
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beginFrame();
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// 渲染场景内容
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const UIRenderData& uiRenderData = m_mainMenuUIManager->getUIRenderData();
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m_uiRenderer->renderUI(uiRenderData);
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endFrame();
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}
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void MainMenuScene::handleClick(float x, float y) {
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// 处理点击事件
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m_mainMenuUIManager->handleClick(x, y);
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}
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void MainMenuScene::beginFrame() {
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// 开始帧渲染的逻辑
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if (!m_renderer) {
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SDL_Log("ERROR: Renderer is NULL!\n");
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return;
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}
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// 清屏为白色色背景
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SDL_SetRenderDrawColor(m_renderer, 255, 255, 255, 255);
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SDL_RenderClear(m_renderer);
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//std::cout << "begin frame\n";
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}
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void MainMenuScene::endFrame() {
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// 结束帧渲染的逻辑
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// 提交到屏幕
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//std::cout << "end frame\n";
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SDL_RenderPresent(m_renderer);
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}
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void MainMenuScene::renderMousePosition(float x, float y) {
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m_mainMenuUIManager->UpdateMousePositon(x, y);
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}
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23
src/scenes/menu/MainMenuScene.h
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23
src/scenes/menu/MainMenuScene.h
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#pragma once
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#include "scenes/base/Scene.h"
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#include "ui/managers/MainMenuUIManager.h"
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class MainMenuScene : public Scene {
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public:
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MainMenuScene();
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~MainMenuScene() override = default;
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// 实现 Scene 接口
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void onEnter(SDL_Renderer* renderer, int width, int height, UIRenderer* uiRenderer) override;
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void onExit() override;
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void update() override;
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void render() override;
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void handleClick(float x, float y) override;
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void renderMousePosition(float x, float y) override;
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private:
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// 其他私有成员变量和方法
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std::unique_ptr<MainMenuUIManager> m_mainMenuUIManager = nullptr;
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void beginFrame();
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void endFrame();
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};
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