The calculation process has been modified, and now it is performed directly in the gameapplication class

This commit is contained in:
2025-12-24 14:01:25 +08:00
parent cefe4a37b7
commit e8c6cee046
15 changed files with 54 additions and 56 deletions

View File

@@ -51,13 +51,13 @@ public:
* @param x 点击位置的 X 坐标
* @param y 点击位置的 Y 坐标
*/
virtual void handleClick(float x, float y) = 0;
virtual void handleClick(int logicalX, int logicalY) = 0;
/**
* @brief 渲染鼠标位置相关内容
* @param x 鼠标位置的 X 坐标
* @param y 鼠标位置的 Y 坐标
*/
virtual void renderMousePosition(float x, float y){};
virtual void renderMousePosition(int logicalX, int logicalY){};
/**
* @brief 设置场景事件回调函数
* @param callback 场景事件回调函数

View File

@@ -147,14 +147,14 @@ void SceneManager::changeScene(const std::string& sceneName) {
void SceneManager::handleClickCurrent(std::pair<float, float> clickOn) {
auto [screenX, screenY] = clickOn;
if (m_scene) m_scene->handleClick(screenX, screenY);
void SceneManager::handleClickCurrent(std::pair<int, int> clickOn) {
auto [logicalX, logicalY] = clickOn;
if (m_scene) m_scene->handleClick(logicalX, logicalY);
}
void SceneManager::handleMousePosition(std::pair<float, float> mousePosition) {
auto [screenX, screenY] = mousePosition;
if (m_scene) m_scene->renderMousePosition(screenX, screenY);
void SceneManager::handleMousePosition(std::pair<int, int> mousePosition) {
auto [logicalX, logicalY] = mousePosition;
if (m_scene) m_scene->renderMousePosition(logicalX, logicalY);
}
void SceneManager::updateCurrent() {

View File

@@ -90,14 +90,14 @@ public:
* @param clickOn 点击位置坐标对 {x, y}
* @details 将点击事件转发给当前场景的 handleClick() 方法进行处理
*/
void handleClickCurrent(std::pair<float, float> clickOn);
void handleClickCurrent(std::pair<int, int> clickOn);
/**
* @brief 处理当前场景的鼠标位置事件
* @param mousePosition 鼠标位置坐标对 {x, y}
* @details 将鼠标位置事件转发给当前场景的 renderMousePosition() 方法进行处理
*/
void handleMousePosition(std::pair<float, float> mousePosition);
void handleMousePosition(std::pair<int, int> mousePosition);
/**
* @brief 更新当前场景

View File

@@ -48,8 +48,8 @@ void GameScene::renderUI() {
m_uiRenderer->renderUI(m_gameUIManager->getUIRenderData());
}
void GameScene::handleClick(float screenX, float screenY) {
if (m_gameUIManager->handleClick(screenX, screenY)) {
void GameScene::handleClick(int logicalX, int logicalY) {
if (m_gameUIManager->handleClick(logicalX, logicalY)) {
return;
}
@@ -57,7 +57,7 @@ void GameScene::handleClick(float screenX, float screenY) {
SDL_Log("Game is not running, click ignored.");
return;
}
auto click = m_CoordinateConverter->ScreenToBoard(screenX, screenY, m_boardRenderer->getBoardArea());
auto click = m_CoordinateConverter->ScreenToBoard(logicalX, logicalY, m_boardRenderer->getBoardArea());
if (click) {
auto [row, col] = click.value();
m_gameSession->handleCoordinateInput(row, col);
@@ -75,8 +75,8 @@ void GameScene::handleClick(float screenX, float screenY) {
}
}
void GameScene::renderMousePosition(float x, float y) {
m_gameUIManager->UpdateMousePositon(x, y);
void GameScene::renderMousePosition(int logicalX, int logicalY) {
m_gameUIManager->updateMousePositon(logicalX, logicalY);
}
void GameScene::restartGame() {

View File

@@ -16,9 +16,9 @@ public:
void update() override;
void renderWorld() override; // 逻辑世界
void renderUI() override; // 屏幕 UI
void handleClick(float screenX, float screenY) override;
void handleClick(int logicalX, int logicalYY) override;
void renderMousePosition(float x, float y) override;
void renderMousePosition(int logicalX, int logicalY) override;
void restartGame();
private:

View File

@@ -44,12 +44,12 @@ void MainMenuScene::renderUI() {
m_uiRenderer->renderUI(uiRenderData);
}
void MainMenuScene::handleClick(float x, float y) {
void MainMenuScene::handleClick(int logicalX, int logicalY) {
// 处理点击事件
m_mainMenuUIManager->handleClick(x, y);
m_mainMenuUIManager->handleClick(logicalX, logicalY);
}
void MainMenuScene::renderMousePosition(float x, float y) {
m_mainMenuUIManager->UpdateMousePositon(x, y);
void MainMenuScene::renderMousePosition(int logicalX, int logicalY) {
m_mainMenuUIManager->updateMousePositon(logicalX, logicalY);
}

View File

@@ -13,9 +13,9 @@ public:
void update() override;
void renderWorld() override; // 逻辑世界
void renderUI() override; // 屏幕 UI
void handleClick(float x, float y) override;
void handleClick(int logicalX, int logicalY) override;
void renderMousePosition(float x, float y) override;
void renderMousePosition(int logicalX, int logicalY) override;
private:
// 其他私有成员变量和方法
std::unique_ptr<MainMenuUIManager> m_mainMenuUIManager = nullptr;