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https://github.com/zhenyan121/SporeBG-Conid.git
synced 2026-04-10 06:14:08 +08:00
The calculation process has been modified, and now it is performed directly in the gameapplication class
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@@ -48,8 +48,8 @@ void GameScene::renderUI() {
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m_uiRenderer->renderUI(m_gameUIManager->getUIRenderData());
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}
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void GameScene::handleClick(float screenX, float screenY) {
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if (m_gameUIManager->handleClick(screenX, screenY)) {
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void GameScene::handleClick(int logicalX, int logicalY) {
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if (m_gameUIManager->handleClick(logicalX, logicalY)) {
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return;
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}
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@@ -57,7 +57,7 @@ void GameScene::handleClick(float screenX, float screenY) {
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SDL_Log("Game is not running, click ignored.");
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return;
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}
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auto click = m_CoordinateConverter->ScreenToBoard(screenX, screenY, m_boardRenderer->getBoardArea());
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auto click = m_CoordinateConverter->ScreenToBoard(logicalX, logicalY, m_boardRenderer->getBoardArea());
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if (click) {
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auto [row, col] = click.value();
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m_gameSession->handleCoordinateInput(row, col);
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@@ -75,8 +75,8 @@ void GameScene::handleClick(float screenX, float screenY) {
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}
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}
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void GameScene::renderMousePosition(float x, float y) {
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m_gameUIManager->UpdateMousePositon(x, y);
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void GameScene::renderMousePosition(int logicalX, int logicalY) {
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m_gameUIManager->updateMousePositon(logicalX, logicalY);
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}
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void GameScene::restartGame() {
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