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https://github.com/zhenyan121/SporeBG-Conid.git
synced 2026-04-10 14:24:10 +08:00
The calculation process has been modified, and now it is performed directly in the gameapplication class
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@@ -44,12 +44,12 @@ void MainMenuScene::renderUI() {
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m_uiRenderer->renderUI(uiRenderData);
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}
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void MainMenuScene::handleClick(float x, float y) {
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void MainMenuScene::handleClick(int logicalX, int logicalY) {
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// 处理点击事件
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m_mainMenuUIManager->handleClick(x, y);
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m_mainMenuUIManager->handleClick(logicalX, logicalY);
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}
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void MainMenuScene::renderMousePosition(float x, float y) {
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m_mainMenuUIManager->UpdateMousePositon(x, y);
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void MainMenuScene::renderMousePosition(int logicalX, int logicalY) {
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m_mainMenuUIManager->updateMousePositon(logicalX, logicalY);
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}
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@@ -13,9 +13,9 @@ public:
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void update() override;
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void renderWorld() override; // 逻辑世界
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void renderUI() override; // 屏幕 UI
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void handleClick(float x, float y) override;
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void handleClick(int logicalX, int logicalY) override;
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void renderMousePosition(float x, float y) override;
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void renderMousePosition(int logicalX, int logicalY) override;
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private:
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// 其他私有成员变量和方法
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std::unique_ptr<MainMenuUIManager> m_mainMenuUIManager = nullptr;
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