The calculation process has been modified, and now it is performed directly in the gameapplication class

This commit is contained in:
2025-12-24 14:01:25 +08:00
parent cefe4a37b7
commit e8c6cee046
15 changed files with 54 additions and 56 deletions

View File

@@ -44,12 +44,12 @@ void MainMenuScene::renderUI() {
m_uiRenderer->renderUI(uiRenderData);
}
void MainMenuScene::handleClick(float x, float y) {
void MainMenuScene::handleClick(int logicalX, int logicalY) {
// 处理点击事件
m_mainMenuUIManager->handleClick(x, y);
m_mainMenuUIManager->handleClick(logicalX, logicalY);
}
void MainMenuScene::renderMousePosition(float x, float y) {
m_mainMenuUIManager->UpdateMousePositon(x, y);
void MainMenuScene::renderMousePosition(int logicalX, int logicalY) {
m_mainMenuUIManager->updateMousePositon(logicalX, logicalY);
}