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The calculation process has been modified, and now it is performed directly in the gameapplication class
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@@ -16,13 +16,13 @@ public:
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// 收集渲染数据
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void CollectRenderData();
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void UpdateMousePositon(float x, float y);
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void updateMousePositon(int logicalX, int logicalY);
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void updateActionType(ActionType type);
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void updateGameState(GameState state);
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bool handleClick(float x, float y);
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bool handleClick(int logicalX, int logicalY);
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private:
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std::function<void()> m_restartCallback;
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void setupUIComponents();
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