Change frame control to the scene

This commit is contained in:
2025-12-13 18:49:55 +08:00
parent 3d73994360
commit fccff79a6a
6 changed files with 20 additions and 45 deletions

View File

@@ -15,23 +15,6 @@ bool GameRenderer::initialize() {
return true;
}
void GameRenderer::beginFrame() {
if (!m_renderer) {
std::cout << "ERROR: Renderer is NULL!\n";
return;
}
// 清屏为白色色背景
SDL_SetRenderDrawColor(m_renderer, 255, 255, 255, 255);
SDL_RenderClear(m_renderer);
//std::cout << "begin frame\n";
}
void GameRenderer::endFrame() {
// 提交到屏幕
//std::cout << "end frame\n";
SDL_RenderPresent(m_renderer);
}
void GameRenderer::setBoard(const Board* board) {

View File

@@ -37,10 +37,6 @@ public:
// 初始化加载纹理
bool initialize();
// 帧控制
void beginFrame();
void endFrame();
// 设置棋盘
void setBoard(const Board* board);