cmake_minimum_required(VERSION 3.20) project(SporeBG-Conid LANGUAGES C CXX) # C++ 标准 set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) # 输出目录 set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$") set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$") # ========== 引入 SDL 构建脚本 ========== include(${CMAKE_SOURCE_DIR}/cmake/SDL.cmake) # ========== 源码 ========== #file(GLOB_RECURSE SOURCE_FILES # src/*.cpp # src/*.h #) set(SOURCE_FILES src/main.cpp src/core/GameApplication.cpp src/core/WindowManager.cpp src/game/GameSession.cpp src/game/Board.cpp src/game/Piece.cpp src/game/Rule.cpp src/game/ComponentManager.cpp src/input/InputManager.cpp src/scenes/base/SceneManager.cpp src/scenes/gameplay/GameScene.cpp src/scenes/menu/MainMenuScene.cpp src/graphics/game/BoardRenderer.cpp src/graphics/game/CoordinateConverter.cpp src/utils/CoordinateTools.cpp src/graphics/font/FontManager.cpp src/graphics/font/TextRenderer.cpp src/ui/components/Button.cpp src/ui/components/Label.cpp src/ui/managers/GameUIManager.cpp src/ui/managers/MainMenuUIManager.cpp src/graphics/ui/UIRenderer.cpp src/graphics/font/BitmapFont.cpp src/utils/ConfigLoader.cpp ) add_executable(${PROJECT_NAME} ${SOURCE_FILES}) target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_SOURCE_DIR}/src ) target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3 SDL3_ttf::SDL3_ttf SDL3_image::SDL3_image nlohmann_json::nlohmann_json ) # ========== Windows: 复制 DLL ========== if (WIN32) # 查找 MinGW 运行时库 if(MINGW) # 查找 libgcc DLL execute_process( COMMAND ${CMAKE_CXX_COMPILER} -print-file-name=libgcc_s_seh-1.dll OUTPUT_VARIABLE GCC_DLL_PATH OUTPUT_STRIP_TRAILING_WHITESPACE ) # 查找 libstdc++ DLL execute_process( COMMAND ${CMAKE_CXX_COMPILER} -print-file-name=libstdc++-6.dll OUTPUT_VARIABLE STDCPP_DLL_PATH OUTPUT_STRIP_TRAILING_WHITESPACE ) # 复制编译器运行时库 add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ${GCC_DLL_PATH} $ COMMAND ${CMAKE_COMMAND} -E copy_if_different ${STDCPP_DLL_PATH} $ COMMAND ${CMAKE_COMMAND} -E copy_if_different $ $ COMMENT "Copying MinGW runtime DLLs" ) endif() add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different $ $ COMMAND ${CMAKE_COMMAND} -E copy_if_different $ $ COMMENT "Copying SDL3 runtime DLLs" ) # ========== 仅复制修改过的 assets ========== set(ASSETS_SRC_DIR "${CMAKE_SOURCE_DIR}/assets") set(ASSETS_DST_DIR "$/assets") # 收集所有 asset 文件 file(GLOB_RECURSE ASSET_FILES "${ASSETS_SRC_DIR}/*" ) # 为每个文件生成复制规则 foreach(ASSET_FILE ${ASSET_FILES}) # 计算目标路径 file(RELATIVE_PATH REL_PATH "${ASSETS_SRC_DIR}" "${ASSET_FILE}") set(OUT_FILE "${ASSETS_DST_DIR}/${REL_PATH}") add_custom_command( TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory "$/assets" COMMAND ${CMAKE_COMMAND} -E copy_if_different "${ASSET_FILE}" "${OUT_FILE}" COMMENT "Copying changed asset: ${REL_PATH}" ) endforeach() endif()