#include "Render.h" Renderer::Renderer(int WIDTH, int HEIGHT) : Width(WIDTH), Height(HEIGHT) { } Renderer::Renderer() : Width(1600), Height(900) { } Renderer::~Renderer() { if (m_renderer) SDL_DestroyRenderer(m_renderer); if (m_window) SDL_DestroyWindow(m_window); } bool Renderer::initialize() { // 创建窗口(支持高DPI和横屏)[3,4](@ref) m_window = SDL_CreateWindow( "孢子棋", // 窗口标题,显示在标题栏上 Width, // 窗口的逻辑宽度(例如 800),用于统一布局,不受屏幕 DPI 影响 Height, // 窗口的逻辑高度(例如 600) SDL_WINDOW_HIGH_PIXEL_DENSITY | // 启用高像素密度支持(HiDPI/Retina),确保在高分屏上画面清晰 SDL_WINDOW_RESIZABLE // 允许用户调整窗口大小(可拉伸) ); if (!m_window) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "创建窗口失败: %s", SDL_GetError()); return false; } // 创建渲染器 m_renderer = SDL_CreateRenderer(m_window, nullptr); //自动选择合适渲染器,开启硬件加速和垂直同步 if (!m_renderer) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "创建渲染器失败: %s", SDL_GetError()); return false; } // 设置逻辑呈现模式,实现分辨率自适应[3](@ref) SDL_SetRenderLogicalPresentation(m_renderer, Width, Height, SDL_LOGICAL_PRESENTATION_LETTERBOX); SDL_SetWindowSize(m_window, Width, Height); return true; } void Renderer::Renderhello() { SDL_SetRenderDrawColor(m_renderer, 0, 0, 0, 255); SDL_RenderClear(m_renderer); SDL_SetRenderDrawColor(m_renderer, 255, 255, 255, 255); SDL_RenderPresent(m_renderer); }