cmake_minimum_required(VERSION 3.20) project(SporeBG-Conid LANGUAGES C CXX) # C++ 标准 set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) # 输出目录 set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$") set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$") # ========== 引入 SDL 构建脚本 ========== include(${CMAKE_SOURCE_DIR}/cmake/SDL.cmake) # ========== 源码 ========== #file(GLOB_RECURSE SOURCE_FILES # src/*.cpp # src/*.h #) set(SOURCE_FILES src/main.cpp src/core/GameApplication.cpp src/core/WindowManager.cpp src/game/GameSession.cpp src/game/Board.cpp src/game/Piece.cpp src/game/Rule.cpp src/game/ComponentManager.cpp src/input/InputManager.cpp src/scenes/base/SceneManager.cpp src/scenes/gameplay/GameScene.cpp src/graphics/GameRenderer.cpp src/graphics/CoordinateConverter.cpp src/utils/CoordinateTools.cpp ) add_executable(${PROJECT_NAME} ${SOURCE_FILES}) target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_SOURCE_DIR}/src ) target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3 SDL3_ttf::SDL3_ttf ) # ========== Windows: 复制 DLL ========== if (WIN32) add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different $ $ COMMAND ${CMAKE_COMMAND} -E copy_if_different $ $ COMMENT "Copying SDL3 runtime DLLs" ) endif()