Files
SporeBG-Conid/src/scenes/gameplay/GameScene.cpp
2025-12-13 18:35:49 +08:00

56 lines
1.6 KiB
C++

#include "GameScene.h"
GameScene::GameScene() {
}
GameScene::~GameScene() {
}
void GameScene::onEnter(SDL_Renderer* renderer, int WIDTH, int HEIGHT, UIRenderer* uiRenderer){
m_renderer = renderer;
m_uiRenderer = uiRenderer;
m_gameUIManager = std::make_unique<GameUIManager>(renderer, uiRenderer->getTextRenderer());
m_gameUIManager->init();
m_gameRenderer = std::make_unique<GameRenderer>(WIDTH, HEIGHT, renderer);
m_gameSession = std::make_unique<GameSession>();
m_CoordinateConverter = std::make_unique<CoordinateConverter>(renderer);
m_gameSession->initialize();
m_gameRenderer->setBoard(m_gameSession->getBoard());
}
void GameScene::update() {
}
void GameScene::render() {
m_gameRenderer->beginFrame();
m_gameRenderer->drawBackground();
m_gameRenderer->drawBoard();
m_gameRenderer->drawPiece(m_gameSession->getSelectedPiece());
m_uiRenderer->renderUI(m_gameUIManager->getUIRenderData());
m_gameRenderer->endFrame();
}
void GameScene::handleClick(float screenX, float screenY) {
auto click = m_CoordinateConverter->ScreenToBoard(screenX, screenY, m_gameRenderer->getBoardArea());
if (click) {
auto [row, col] = click.value();
m_gameSession->handleCoordinateInput(row, col);
m_gameSession->printBoard();
m_gameUIManager->updateActionType( m_gameSession->getCurrentActionType());
} else {
SDL_Log("invail cilck aera!");
}
}
void GameScene::renderMousePosition(float x, float y) {
m_gameUIManager->UpdateMousePositon(x, y);
}