mirror of
https://github.com/zhenyan121/SporeBG-Conid.git
synced 2026-04-10 06:14:08 +08:00
153 lines
4.5 KiB
CMake
153 lines
4.5 KiB
CMake
cmake_minimum_required(VERSION 3.20)
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project(SporeBG-Conid LANGUAGES C CXX)
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# C++ 标准
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# 输出目录
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
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include(${CMAKE_SOURCE_DIR}/cmake/ThirdParty.cmake)
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include(${CMAKE_SOURCE_DIR}/cmake/SDL.cmake)
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# ========== 源码 ==========
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#file(GLOB_RECURSE SOURCE_FILES
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# src/*.cpp
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# src/*.h
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#)
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set(SOURCE_FILES
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src/main.cpp
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src/core/GameApplication.cpp
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src/core/WindowManager.cpp
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src/game/GameSession.cpp
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src/game/Board.cpp
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src/game/Piece.cpp
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src/game/Rule.cpp
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src/game/ComponentManager.cpp
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src/input/InputManager.cpp
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src/scenes/base/SceneManager.cpp
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src/scenes/gameplay/GameScene.cpp
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src/scenes/menu/MainMenuScene.cpp
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src/graphics/game/BoardRenderer.cpp
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src/graphics/game/CoordinateConverter.cpp
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src/utils/CoordinateTools.cpp
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src/graphics/font/FontManager.cpp
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src/graphics/font/TextRenderer.cpp
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src/ui/components/Button.cpp
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src/ui/components/Label.cpp
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src/ui/managers/GameUIManager.cpp
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src/ui/managers/MainMenuUIManager.cpp
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src/graphics/ui/UIRenderer.cpp
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src/graphics/font/BitmapFont.cpp
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src/utils/ConfigLoader.cpp
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src/core/DebugManager.cpp
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src/ui/managers/debug/DebugOverlay.cpp
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src/core/Time.cpp
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src/scenes/gameplay/OnlineGameScene.cpp
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src/ui/managers/OnlineGameUIManager.cpp
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src/network/client/Client.cpp
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src/network/server/GameServer.cpp
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src/network/NetworkManager.cpp
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)
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add_executable(${PROJECT_NAME} ${SOURCE_FILES})
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target_include_directories(${PROJECT_NAME} PRIVATE
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${CMAKE_SOURCE_DIR}/src
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${asio_SOURCE_DIR}/asio/include
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)
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# ========== Windows: 定义宏 & 链接库 ==========
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if (WIN32)
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target_compile_definitions(${PROJECT_NAME} PRIVATE
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ASIO_STANDALONE
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_WIN32_WINNT=0x0A00
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)
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target_link_libraries(${PROJECT_NAME}
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PRIVATE
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SDL3::SDL3
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SDL3_ttf::SDL3_ttf
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SDL3_image::SDL3_image
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nlohmann_json::nlohmann_json
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ws2_32
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mswsock
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advapi32
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)
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endif()
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# ========== Windows: 复制 DLL ==========
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if (WIN32)
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# 查找 MinGW 运行时库
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if(MINGW)
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# 查找 libgcc DLL
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execute_process(
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COMMAND ${CMAKE_CXX_COMPILER} -print-file-name=libgcc_s_seh-1.dll
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OUTPUT_VARIABLE GCC_DLL_PATH
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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# 查找 libstdc++ DLL
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execute_process(
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COMMAND ${CMAKE_CXX_COMPILER} -print-file-name=libstdc++-6.dll
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OUTPUT_VARIABLE STDCPP_DLL_PATH
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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# 复制编译器运行时库
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${GCC_DLL_PATH}
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$<TARGET_FILE_DIR:${PROJECT_NAME}>
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${STDCPP_DLL_PATH}
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$<TARGET_FILE_DIR:${PROJECT_NAME}>
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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$<TARGET_FILE:SDL3_image::SDL3_image>
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$<TARGET_FILE_DIR:${PROJECT_NAME}>
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COMMENT "Copying MinGW runtime DLLs"
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)
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endif()
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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$<TARGET_FILE:SDL3::SDL3>
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$<TARGET_FILE_DIR:${PROJECT_NAME}>
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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$<TARGET_FILE:SDL3_ttf::SDL3_ttf>
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$<TARGET_FILE_DIR:${PROJECT_NAME}>
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COMMENT "Copying SDL3 runtime DLLs"
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)
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# ========== 仅复制修改过的 assets ==========
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set(ASSETS_SRC_DIR "${CMAKE_SOURCE_DIR}/assets")
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set(ASSETS_DST_DIR "$<TARGET_FILE_DIR:${PROJECT_NAME}>/assets")
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# 收集所有 asset 文件
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file(GLOB_RECURSE ASSET_FILES
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"${ASSETS_SRC_DIR}/*"
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)
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# 为每个文件生成复制规则
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foreach(ASSET_FILE ${ASSET_FILES})
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# 计算目标路径
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file(RELATIVE_PATH REL_PATH "${ASSETS_SRC_DIR}" "${ASSET_FILE}")
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set(OUT_FILE "${ASSETS_DST_DIR}/${REL_PATH}")
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add_custom_command(
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TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory
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"$<TARGET_FILE_DIR:${PROJECT_NAME}>/assets"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${ASSET_FILE}" "${OUT_FILE}"
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COMMENT "Copying changed asset: ${REL_PATH}"
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)
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endforeach()
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endif()
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