Files
SporeBG-Conid/CMakeLists.txt

153 lines
4.5 KiB
CMake

cmake_minimum_required(VERSION 3.20)
project(SporeBG-Conid LANGUAGES C CXX)
# C++ 标准
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# 输出目录
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
include(${CMAKE_SOURCE_DIR}/cmake/ThirdParty.cmake)
include(${CMAKE_SOURCE_DIR}/cmake/SDL.cmake)
# ========== 源码 ==========
#file(GLOB_RECURSE SOURCE_FILES
# src/*.cpp
# src/*.h
#)
set(SOURCE_FILES
src/main.cpp
src/core/GameApplication.cpp
src/core/WindowManager.cpp
src/game/GameSession.cpp
src/game/Board.cpp
src/game/Piece.cpp
src/game/Rule.cpp
src/game/ComponentManager.cpp
src/input/InputManager.cpp
src/scenes/base/SceneManager.cpp
src/scenes/gameplay/GameScene.cpp
src/scenes/menu/MainMenuScene.cpp
src/graphics/game/BoardRenderer.cpp
src/graphics/game/CoordinateConverter.cpp
src/utils/CoordinateTools.cpp
src/graphics/font/FontManager.cpp
src/graphics/font/TextRenderer.cpp
src/ui/components/Button.cpp
src/ui/components/Label.cpp
src/ui/managers/GameUIManager.cpp
src/ui/managers/MainMenuUIManager.cpp
src/graphics/ui/UIRenderer.cpp
src/graphics/font/BitmapFont.cpp
src/utils/ConfigLoader.cpp
src/core/DebugManager.cpp
src/ui/managers/debug/DebugOverlay.cpp
src/core/Time.cpp
src/scenes/gameplay/OnlineGameScene.cpp
src/ui/managers/OnlineGameUIManager.cpp
src/network/client/Client.cpp
src/network/server/GameServer.cpp
src/network/NetworkManager.cpp
)
add_executable(${PROJECT_NAME} ${SOURCE_FILES})
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_SOURCE_DIR}/src
${asio_SOURCE_DIR}/asio/include
)
# ========== Windows: 定义宏 & 链接库 ==========
if (WIN32)
target_compile_definitions(${PROJECT_NAME} PRIVATE
ASIO_STANDALONE
_WIN32_WINNT=0x0A00
)
target_link_libraries(${PROJECT_NAME}
PRIVATE
SDL3::SDL3
SDL3_ttf::SDL3_ttf
SDL3_image::SDL3_image
nlohmann_json::nlohmann_json
ws2_32
mswsock
advapi32
)
endif()
# ========== Windows: 复制 DLL ==========
if (WIN32)
# 查找 MinGW 运行时库
if(MINGW)
# 查找 libgcc DLL
execute_process(
COMMAND ${CMAKE_CXX_COMPILER} -print-file-name=libgcc_s_seh-1.dll
OUTPUT_VARIABLE GCC_DLL_PATH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# 查找 libstdc++ DLL
execute_process(
COMMAND ${CMAKE_CXX_COMPILER} -print-file-name=libstdc++-6.dll
OUTPUT_VARIABLE STDCPP_DLL_PATH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# 复制编译器运行时库
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${GCC_DLL_PATH}
$<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${STDCPP_DLL_PATH}
$<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:SDL3_image::SDL3_image>
$<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMENT "Copying MinGW runtime DLLs"
)
endif()
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:SDL3::SDL3>
$<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:SDL3_ttf::SDL3_ttf>
$<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMENT "Copying SDL3 runtime DLLs"
)
# ========== 仅复制修改过的 assets ==========
set(ASSETS_SRC_DIR "${CMAKE_SOURCE_DIR}/assets")
set(ASSETS_DST_DIR "$<TARGET_FILE_DIR:${PROJECT_NAME}>/assets")
# 收集所有 asset 文件
file(GLOB_RECURSE ASSET_FILES
"${ASSETS_SRC_DIR}/*"
)
# 为每个文件生成复制规则
foreach(ASSET_FILE ${ASSET_FILES})
# 计算目标路径
file(RELATIVE_PATH REL_PATH "${ASSETS_SRC_DIR}" "${ASSET_FILE}")
set(OUT_FILE "${ASSETS_DST_DIR}/${REL_PATH}")
add_custom_command(
TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory
"$<TARGET_FILE_DIR:${PROJECT_NAME}>/assets"
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${ASSET_FILE}" "${OUT_FILE}"
COMMENT "Copying changed asset: ${REL_PATH}"
)
endforeach()
endif()