Files
SporeBG-Conid/CMakeLists.txt

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1.6 KiB
CMake

cmake_minimum_required(VERSION 3.20)
project(SporeBG-Conid LANGUAGES C CXX)
# C++ 标准
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# 输出目录
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
# ========== 引入 SDL 构建脚本 ==========
include(${CMAKE_SOURCE_DIR}/cmake/SDL.cmake)
# ========== 源码 ==========
#file(GLOB_RECURSE SOURCE_FILES
# src/*.cpp
# src/*.h
#)
set(SOURCE_FILES
src/main.cpp
src/core/GameApplication.cpp
src/core/WindowManager.cpp
src/game/GameSession.cpp
src/game/Board.cpp
src/game/Piece.cpp
src/game/Rule.cpp
src/game/ComponentManager.cpp
src/input/InputManager.cpp
src/scenes/base/SceneManager.cpp
src/scenes/gameplay/GameScene.cpp
src/graphics/GameRenderer.cpp
src/graphics/CoordinateConverter.cpp
src/utils/CoordinateTools.cpp
)
add_executable(${PROJECT_NAME} ${SOURCE_FILES})
target_include_directories(${PROJECT_NAME}
PRIVATE ${CMAKE_SOURCE_DIR}/src
)
target_link_libraries(${PROJECT_NAME}
PRIVATE
SDL3::SDL3
SDL3_ttf::SDL3_ttf
)
# ========== Windows: 复制 DLL ==========
if (WIN32)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:SDL3::SDL3>
$<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:SDL3_ttf::SDL3_ttf>
$<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMENT "Copying SDL3 runtime DLLs"
)
endif()