mirror of
https://github.com/zhenyan121/SporeBG-Conid.git
synced 2026-04-10 06:14:08 +08:00
62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
#define SDL_MAIN_USE_CALLBACKS 1 // 启用回调函数模式
|
||
#include <SDL3/SDL.h>
|
||
#include <SDL3/SDL_main.h>
|
||
#include "core/GameApplication.h"
|
||
|
||
//使用SDL3的appstate进行隔离,避免全局变量
|
||
|
||
|
||
|
||
|
||
static const int WIDTH = 1600;
|
||
static const int HEIGHT = 900;
|
||
|
||
|
||
// 1. 应用程序初始化回调
|
||
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) {
|
||
// 设置应用元数据[8](@ref)
|
||
SDL_SetAppMetadata("孢子棋", "1.0.0", "com.zhenyan121.sporebgconid");
|
||
|
||
|
||
|
||
// 创建游戏实例
|
||
auto gameapp = new GameApplication();
|
||
|
||
|
||
if (!gameapp->initialize()) {
|
||
SDL_Log("游戏初始化失败!");
|
||
delete gameapp;
|
||
return SDL_APP_FAILURE;
|
||
}
|
||
|
||
*appstate = gameapp;
|
||
return SDL_APP_CONTINUE;
|
||
}
|
||
|
||
// 2. 事件处理回调
|
||
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
|
||
auto gameapp = static_cast<GameApplication*>(appstate);
|
||
|
||
auto result = gameapp->handleInputEvent(event);
|
||
|
||
return result;
|
||
}
|
||
|
||
// 3. 主循环迭代回调(每帧调用)
|
||
SDL_AppResult SDL_AppIterate(void *appstate) {
|
||
auto gameapp = static_cast<GameApplication*>(appstate);
|
||
if (gameapp) { //防止空指针
|
||
|
||
gameapp->run();
|
||
|
||
|
||
|
||
}
|
||
return SDL_APP_CONTINUE;
|
||
}
|
||
|
||
// 4. 应用退出回调(清理资源)
|
||
void SDL_AppQuit(void *appstate, SDL_AppResult result) {
|
||
delete static_cast<GameApplication*>(appstate);
|
||
SDL_Quit();
|
||
} |