refactor(ui): replace Text with Label/Widget component system

Replace the old `Text` class with a new component-based UI system consisting of `Widget` and `Label` classes. Key changes:

- Remove `Text` class and its GPU upload logic; introduce `Label` as a `Widget` subclass with dirty-flag vertex update.
- Add `UIVertexData` struct to manage per-label vertex buffer/array and memory.
- Refactor `DebugCollector` to store labels in a `Widget` tree, removing hash-based lookup.
- Simplify `Font::vertices()` signature by removing position/scale parameters; scaling is now applied in the renderer’s model matrix.
- Update `Renderer` with `render_label()` and move UI rendering to a `render_ui()` that renders the widget tree.
- Add new source files `label.cpp`, `widget.cpp`, `ui_vertex_data.cpp` and update CMakeLists.
This commit is contained in:
2026-07-11 11:44:31 +08:00
parent 03259f323c
commit 09653c318a
17 changed files with 378 additions and 231 deletions

View File

@@ -1,6 +1,7 @@
#pragma once
#include "Cubed/ui/text.hpp"
#include "Cubed/ui/label.hpp"
#include "Cubed/ui/widget.hpp"
#include <unordered_map>
@@ -11,14 +12,13 @@ public:
static DebugCollector& get();
DebugCollector();
std::unordered_map<std::size_t, Text>& all_texts();
Text& text(std::string_view name);
void report(std::string_view name, std::string_view content);
void report(const std::string& name, std::string_view content);
void init_text();
Widget& get_widget();
private:
std::unordered_map<std::size_t, Text> m_texts;
Widget m_widget;
std::unordered_map<std::string, Label*> m_component;
};
} // namespace Cubed

View File

@@ -9,7 +9,7 @@
#include "Cubed/render/vertex_buffer.hpp"
#include "Cubed/render/world_renderer.hpp"
#include "Cubed/shader.hpp"
#include "Cubed/ui/text.hpp"
#include "Cubed/ui/label.hpp"
#include <glm/glm.hpp>
#include <vector>
@@ -31,6 +31,9 @@ public:
void init(bool debug_on);
const Shader& get_shader(const std::string& name) const;
void render();
void render_lable(const Label& label);
void update(float delta_time);
void update_fov(float fov);
void update_proj_matrix(float aspect, float width, float height);
@@ -118,9 +121,9 @@ private:
void day_night_calculation();
void render_sky();
void render_text();
void render_ui();
void render_ui();
void render_crosshair();
void render_dev_panel();
};

View File

@@ -0,0 +1,11 @@
#pragma once
namespace Cubed {
class Scene {
public:
Scene() = default;
virtual ~Scene() = default;
virtual void update(float dt) = 0;
virtual void render() = 0;
};
} // namespace Cubed

View File

@@ -29,9 +29,7 @@ public:
Font();
~Font();
static std::vector<Vertex2D> vertices(const std::string& text,
float x = 0.0f, float y = 0.0f,
float scale = 1.0f);
static std::vector<Vertex2D> vertices(const std::string& text);
static const Texture* text_texture();
static const std::string& font_path();

View File

@@ -0,0 +1,42 @@
#pragma once
#include "Cubed/ui/text.hpp"
#include "Cubed/ui/ui_vertex_data.hpp"
#include "Cubed/ui/widget.hpp"
#include "glm/ext/vector_float2.hpp"
namespace Cubed {
class Label : public Widget {
public:
Label(const Label&) = delete;
Label(Label&&) = delete;
Label& operator=(const Label&) = delete;
Label& operator=(Label&&) = delete;
Label(const std::string& id);
virtual ~Label() = default;
Label& set_position(const glm::vec2& pos);
Label& set_position(float x, float y);
Label& set_text(std::string_view text);
Label& set_scale(float scale);
Label& set_color(Color color);
virtual void update(float dt) override;
virtual void render(Renderer& renderer) override;
const UIVertexData& data() const;
const glm::vec2& pos() const;
const TextStyle& text_style() const;
float scale() const;
protected:
virtual void on_update(float dt) override;
virtual void on_render(Renderer& renderer) override;
private:
float m_scale = 1.0f;
glm::vec2 m_pos{0.0f, 0.0f};
TextStyle m_text;
UIVertexData m_data;
bool m_dirty = false;
void update_vertices();
};
} // namespace Cubed

View File

@@ -1,8 +1,5 @@
#pragma once
#include "Cubed/primitive_data.hpp"
#include "Cubed/render/vertex_array.hpp"
#include "Cubed/render/vertex_buffer.hpp"
#include "Cubed/ui/color.hpp"
#include <glad/glad.h>
@@ -10,46 +7,9 @@
#include <string>
namespace Cubed {
class Shader;
class Text {
public:
explicit Text(std::string_view name);
Text(std::string_view name, std::string_view str,
glm::vec2 pos = glm::vec2{0.0f, 0.0f}, Color color = Color::BLACK);
~Text();
Text(const Text&) = delete;
Text(Text&&) noexcept;
Text& operator=(const Text&) = delete;
Text& operator=(Text&&) noexcept = delete;
Text& color(Color color);
// Text& color(const glm::vec4& color, int pos);
Text& position(float x, float y);
Text& scale(float s);
Text& text(std::string_view str);
std::size_t uuid() const;
void render(const Shader& shader);
bool operator==(const Text& other) const;
private:
float m_scale = 1.0f;
glm::vec2 m_pos{0.0f, 0.0f};
const std::string NAME;
const std::size_t UUID;
std::string m_text;
glm::vec4 m_color{1.0f, 1.0f, 1.0f, 1.0f};
glm::mat4 m_model_matrix;
std::vector<Vertex2D> m_vertices;
std::unique_ptr<VertexBuffer> m_vbo;
std::unique_ptr<VertexArray> m_vao;
void update_vertices();
void upload_to_gpu();
struct TextStyle {
std::string text;
Color color = Color::WHITE;
};
} // namespace Cubed

View File

@@ -0,0 +1,25 @@
#pragma once
#include "Cubed/primitive_data.hpp"
#include "Cubed/render/vertex_array.hpp"
#include "Cubed/render/vertex_buffer.hpp"
#include <atomic>
#include <memory>
#include <vector>
namespace Cubed {
struct UIVertexData {
std::vector<Vertex2D> m_vertices;
std::unique_ptr<VertexBuffer> m_vbo;
std::unique_ptr<VertexArray> m_vao;
std::atomic<std::size_t> m_sum{0};
UIVertexData();
~UIVertexData();
UIVertexData(const UIVertexData&) = delete;
UIVertexData(UIVertexData&&) noexcept;
UIVertexData& operator=(const UIVertexData&) = delete;
UIVertexData& operator=(UIVertexData&&) noexcept;
void upload();
void update_sum();
};
} // namespace Cubed

View File

@@ -0,0 +1,31 @@
#pragma once
#include <memory>
#include <vector>
namespace Cubed {
class Renderer;
class Widget {
public:
Widget(const std::string& id);
Widget() = default;
virtual ~Widget() = default;
virtual void update(float dt);
virtual void render(Renderer& renderer);
virtual const std::string& id() const;
template <typename T, typename... Args> T& add_child(Args&&... args) {
auto widget = std::make_unique<T>(std::forward<Args>(args)...);
T& ref = *widget;
m_children.emplace_back(std::move(widget));
return ref;
};
protected:
virtual void on_update(float dt);
virtual void on_render(Renderer& renderer);
std::string m_id;
private:
Widget* m_parent = nullptr;
std::vector<std::unique_ptr<Widget>> m_children;
};
} // namespace Cubed

View File

@@ -17,7 +17,6 @@ target_sources(${PROJECT_NAME}
tools/shader_tools.cpp
tools/font.cpp
tools/perlin_noise.cpp
ui/text.cpp
window.cpp
gameplay/builders/biome_builder.cpp
gameplay/builders/plain_builder.cpp
@@ -59,4 +58,7 @@ target_sources(${PROJECT_NAME}
render/frame_buffer.cpp
render/shader_manager.cpp
render/world_renderer.cpp
ui/widget.cpp
ui/label.cpp
ui/ui_vertex_data.cpp
)

View File

@@ -375,6 +375,7 @@ void App::update() {
m_audio.update_listener(m_camera.get_camera_pos(),
m_camera.get_camera_front(), glm::vec3(0, 1, 0));
m_audio.update();
DebugCollector::get().get_widget().update(dt);
m_renderer.update(dt);
}

View File

@@ -1,6 +1,5 @@
#include "Cubed/debug_collector.hpp"
#include "Cubed/tools/cubed_hash.hpp"
#include "Cubed/tools/system_info.hpp"
#include "version.hpp"
@@ -14,88 +13,105 @@ DebugCollector& DebugCollector::get() {
}
void DebugCollector::init_text() {
Text version_text("version");
Text fps_text("fps");
Text player_pos_text("player_pos");
Text rendered_chunk_text("rendered_chunk");
Text rss_text("rss");
Text cpu_text("cpu");
Text gpu_text("gpu");
Text opengl_version_text("opengl_version");
Text biome_text("biome");
Text speed_text("speed");
// version_text
auto& version_text = m_widget.add_child<Label>("version");
std::string version{"Version: " CUBED_VERSION};
#ifdef DEBUG_MODE
version.append("-debug");
#else
version.append("-release");
#endif
version_text.position(0.0f, 100.0f)
.scale(0.8f)
.color(Color::WHITE)
.text(version);
fps_text.position(0.0f, 50.0f).text("FPS: 0");
player_pos_text.position(0.0f, 150.0f)
.scale(0.8f)
.text("x: 0.00 y: 0.00 z: 0.00");
rendered_chunk_text.text("Rendered Chunk: 0")
.scale(0.8f)
.position(0.0, 200.0f);
rss_text.text("RSS: 0mb").scale(0.8f).position(0.0f, 300.0f);
std::string os;
version_text.set_position(0.0f, 100.0f)
.set_scale(0.8f)
.set_color(Color::WHITE)
.set_text(version);
m_component.try_emplace(version_text.id(), &version_text);
Text os_text("os");
os_text.scale(0.8f).position(0.0f, 250.0f);
// fps
auto& fps_text = m_widget.add_child<Label>("fps");
fps_text.set_position(0.0f, 50.0f).set_text("FPS: 0");
m_component.try_emplace(fps_text.id(), &fps_text);
// player_pos
auto& player_pos_text = m_widget.add_child<Label>("player_pos");
player_pos_text.set_position(0.0f, 150.0f)
.set_scale(0.8f)
.set_text("x: 0.00 y: 0.00 z: 0.00");
m_component.try_emplace(player_pos_text.id(), &player_pos_text);
// rendered_chunk
auto& rendered_chunk_text = m_widget.add_child<Label>("rendered_chunk");
rendered_chunk_text.set_text("Rendered Chunk: 0")
.set_scale(0.8f)
.set_position(0.0f, 200.0f);
m_component.try_emplace(rendered_chunk_text.id(), &rendered_chunk_text);
// rss
auto& rss_text = m_widget.add_child<Label>("rss");
rss_text.set_text("RSS: 0mb").set_scale(0.8f).set_position(0.0f, 300.0f);
m_component.try_emplace(rss_text.id(), &rss_text);
// os
std::string os;
auto& os_text = m_widget.add_child<Label>("os");
os_text.set_scale(0.8f).set_position(0.0f, 250.0f);
if (Tools::get_os_version(os)) {
os_text.text("OS: " + os);
os_text.set_text("OS: " + os);
Logger::info("System: {}", os);
} else {
os_text.text("OS: Unknown");
os_text.set_text("OS: Unknown");
}
cpu_text.text("CPU: " + Tools::get_cpu_info())
.scale(0.7f)
.position(0.0f, 350.0f);
m_component.try_emplace(os_text.id(), &os_text);
// cpu
auto& cpu_text = m_widget.add_child<Label>("cpu");
cpu_text.set_text("CPU: " + Tools::get_cpu_info())
.set_scale(0.7f)
.set_position(0.0f, 350.0f);
m_component.try_emplace(cpu_text.id(), &cpu_text);
// gpu
auto& gpu_text = m_widget.add_child<Label>("gpu");
gpu_text
.text(std::string{"GPU: "} +
reinterpret_cast<const char*>(glGetString(GL_RENDERER)))
.scale(0.7f)
.position(0.0f, 400.0f);
.set_text(std::string{"GPU: "} +
reinterpret_cast<const char*>(glGetString(GL_RENDERER)))
.set_scale(0.7f)
.set_position(0.0f, 400.0f);
m_component.try_emplace(gpu_text.id(), &gpu_text);
// opengl_version
auto& opengl_version_text = m_widget.add_child<Label>("opengl_version");
opengl_version_text
.text("OpenGL: " + std::to_string(GLVersion.major) + "." +
std::to_string(GLVersion.minor))
.scale(0.7f)
.position(0.0f, 450.0f);
biome_text.text("Biome: ").scale(0.8f).position(0.0f, 500.0f);
speed_text.text("Speed: 0 m/s").scale(0.8f).position(0.0f, 550.0f);
m_texts.insert({version_text.uuid(), std::move(version_text)});
m_texts.insert({fps_text.uuid(), std::move(fps_text)});
m_texts.insert({player_pos_text.uuid(), std::move(player_pos_text)});
m_texts.insert(
{rendered_chunk_text.uuid(), std::move(rendered_chunk_text)});
m_texts.insert({os_text.uuid(), std::move(os_text)});
m_texts.insert({rss_text.uuid(), std::move(rss_text)});
m_texts.insert({cpu_text.uuid(), std::move(cpu_text)});
m_texts.insert({gpu_text.uuid(), std::move(gpu_text)});
m_texts.insert(
{opengl_version_text.uuid(), std::move(opengl_version_text)});
m_texts.insert({biome_text.uuid(), std::move(biome_text)});
m_texts.insert({speed_text.uuid(), std::move(speed_text)});
.set_text("OpenGL: " + std::to_string(GLVersion.major) + "." +
std::to_string(GLVersion.minor))
.set_scale(0.7f)
.set_position(0.0f, 450.0f);
m_component.try_emplace(opengl_version_text.id(), &opengl_version_text);
// biome
auto& biome_text = m_widget.add_child<Label>("biome");
biome_text.set_text("Biome: ").set_scale(0.8f).set_position(0.0f, 500.0f);
m_component.try_emplace(biome_text.id(), &biome_text);
// speed
auto& speed_text = m_widget.add_child<Label>("speed");
speed_text.set_text("Speed: 0 m/s")
.set_scale(0.8f)
.set_position(0.0f, 550.0f);
m_component.try_emplace(speed_text.id(), &speed_text);
}
std::unordered_map<std::size_t, Text>& DebugCollector::all_texts() {
return m_texts;
}
Widget& DebugCollector::get_widget() { return m_widget; }
Text& DebugCollector::text(std::string_view name) {
std::size_t id = HASH::str(name);
auto it = m_texts.find(id);
ASSERT_MSG(it != m_texts.end(), "Can't Find Text");
return it->second;
}
void DebugCollector::report(std::string_view name, std::string_view content) {
auto& t = text(name);
t.text(content);
void DebugCollector::report(const std::string& name, std::string_view content) {
auto t = m_component.find(name);
if (t == m_component.end()) {
return;
}
if (!t->second) {
return;
}
t->second->set_text(content);
}
} // namespace Cubed

View File

@@ -152,12 +152,10 @@ void Renderer::render() {
render_ui();
render_text();
render_dev_panel();
}
void Renderer::render_text() {
void Renderer::render_lable(const Label& label) {
const auto& shader = get_shader("text");
@@ -170,15 +168,33 @@ void Renderer::render_text() {
shader.set_loc("projection", m_ui_proj_matrix);
auto& texts = DebugCollector::get().all_texts();
for (auto& t : texts) {
t.second.render(shader);
}
Font::text_texture()->bind(0);
auto& data = label.data();
auto& pos = label.pos();
auto& text_style = label.text_style();
auto color = color_value(text_style.color);
data.m_vao->bind();
glm::mat4 model_matrix =
glm::translate(glm::mat4(1.0f), glm::vec3(pos.x, pos.y, 0.0f)) *
glm::scale(glm::mat4(1.0f),
glm::vec3(label.scale(), label.scale(), 1.0f));
shader.set_loc("textColor", glm::vec3(color.x, color.y, color.z));
shader.set_loc("mv_matrix", model_matrix);
glDrawArrays(GL_TRIANGLES, 0, data.m_sum);
glEnable(GL_DEPTH_TEST);
}
void Renderer::render_ui() {
auto& widget = DebugCollector::get().get_widget();
widget.render(*this);
render_crosshair();
}
void Renderer::render_crosshair() {
const auto& shader = get_shader("ui");
shader.use();

View File

@@ -62,24 +62,28 @@ void Font::setup_font_character() {
m_text_texture->set_clamp_to_edge(false, true, true);
}
std::vector<Vertex2D> Font::vertices(const std::string& text, float x, float y,
float scale) {
std::vector<Vertex2D> Font::vertices(const std::string& text) {
static Font font;
std::vector<Vertex2D> vertices;
float pen_x = 0.0f;
float pen_y = 0.0f;
for (char8_t c : text) {
auto it = font.m_characters.find(c);
if (it == font.m_characters.end()) {
Logger::error("Can't find character {}", static_cast<char>(c));
continue;
}
Character& ch = it->second;
float xpos = x + ch.bearing.x * scale;
float ypos = y - ch.bearing.y * scale;
float w = ch.size.x * scale;
float h = ch.size.y * scale;
Character& ch = it->second;
float xpos = pen_x + ch.bearing.x;
float ypos = pen_y - ch.bearing.y;
float w = ch.size.x;
float h = ch.size.y;
vertices.emplace_back(xpos, ypos + h, ch.uv_min.x, ch.uv_max.y,
static_cast<float>(c));
@@ -87,6 +91,7 @@ std::vector<Vertex2D> Font::vertices(const std::string& text, float x, float y,
static_cast<float>(c));
vertices.emplace_back(xpos + w, ypos, ch.uv_max.x, ch.uv_min.y,
static_cast<float>(c));
vertices.emplace_back(xpos, ypos + h, ch.uv_min.x, ch.uv_max.y,
static_cast<float>(c));
vertices.emplace_back(xpos + w, ypos, ch.uv_max.x, ch.uv_min.y,
@@ -94,7 +99,7 @@ std::vector<Vertex2D> Font::vertices(const std::string& text, float x, float y,
vertices.emplace_back(xpos + w, ypos + h, ch.uv_max.x, ch.uv_max.y,
static_cast<float>(c));
x += (ch.advance >> 6) * scale;
pen_x += (ch.advance >> 6);
}
return vertices;

58
src/ui/label.cpp Normal file
View File

@@ -0,0 +1,58 @@
#include "Cubed/ui/label.hpp"
#include "Cubed/render/renderer.hpp"
#include "Cubed/tools/font.hpp"
namespace Cubed {
Label::Label(const std::string& id) : Widget(id) {}
Label& Label::set_text(std::string_view text) {
m_text.text = text;
m_dirty = true;
return *this;
}
Label& Label::set_position(const glm::vec2& pos) {
return set_position(pos.x, pos.y);
}
Label& Label::set_position(float x, float y) {
m_pos.x = x;
m_pos.y = y;
return *this;
}
Label& Label::set_scale(float scale) {
m_scale = scale;
return *this;
}
Label& Label::set_color(Color color) {
m_text.color = color;
return *this;
}
void Label::update(float dt) { on_update(dt); }
void Label::on_update(float dt) {
(void)dt;
if (m_dirty) {
update_vertices();
m_dirty = false;
}
}
void Label::render(Renderer& renderer) { on_render(renderer); }
void Label::on_render(Renderer& renderer) { renderer.render_lable(*this); }
void Label::update_vertices() {
m_data.m_vertices = Font::vertices(m_text.text);
m_data.update_sum();
m_data.upload();
}
const UIVertexData& Label::data() const { return m_data; }
const glm::vec2& Label::pos() const { return m_pos; }
const TextStyle& Label::text_style() const { return m_text; }
float Label::scale() const { return m_scale; }
} // namespace Cubed

View File

@@ -1,93 +0,0 @@
#include "Cubed/ui/text.hpp"
#include "Cubed/shader.hpp"
#include "Cubed/tools/cubed_hash.hpp"
#include "Cubed/tools/font.hpp"
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
namespace Cubed {
Text::Text(std::string_view name)
: NAME(name), UUID(HASH::str(name)),
m_vbo(std::make_unique<VertexBuffer>()),
m_vao(std::make_unique<VertexArray>()) {}
Text::Text(std::string_view name, std::string_view str, glm::vec2 pos,
Color color)
: NAME(name), UUID(HASH::str(name)),
m_vbo(std::make_unique<VertexBuffer>()),
m_vao(std::make_unique<VertexArray>()) {
m_text.assign(str);
m_pos = pos;
m_color = color_value(color);
update_vertices();
}
Text::~Text() { m_vbo.reset(); }
Text::Text(Text&& other) noexcept
: m_scale(other.m_scale), m_pos(other.m_pos), NAME(other.NAME),
UUID(other.UUID), m_text(std::move(other.m_text)), m_color(other.m_color),
m_model_matrix(other.m_model_matrix),
m_vertices(std::move(other.m_vertices)), m_vbo(std::move(other.m_vbo)),
m_vao(std::move(other.m_vao)) {}
Text& Text::color(Color color) {
m_color = color_value(color);
return *this;
}
Text& Text::position(float x, float y) {
m_pos = glm::vec2{x, y};
return *this;
}
Text& Text::scale(float s) {
m_scale = s;
return *this;
}
std::size_t Text::uuid() const { return UUID; }
Text& Text::text(std::string_view str) {
m_text.assign(str);
update_vertices();
return *this;
}
void Text::render(const Shader& shader) {
ASSERT_MSG(m_vbo != 0, "VBO not initialized!");
ASSERT_MSG(!m_vertices.empty(), "Text String Not Set");
Font::text_texture()->bind(0);
m_vao->bind();
m_model_matrix =
glm::translate(glm::mat4(1.0f), glm::vec3(m_pos.x, m_pos.y, 0.0f)) *
glm::scale(glm::mat4(1.0f), glm::vec3(m_scale, m_scale, 1.0f));
shader.set_loc("textColor", glm::vec3(m_color.x, m_color.y, m_color.z));
shader.set_loc("mv_matrix", m_model_matrix);
glDrawArrays(GL_TRIANGLES, 0, m_vertices.size());
}
void Text::update_vertices() {
m_vertices = Font::vertices(m_text);
upload_to_gpu();
}
void Text::upload_to_gpu() {
ASSERT_MSG(m_vbo, "Vbo Is Not Gen");
m_vao->bind();
m_vbo->buffer_data(m_vertices.data(), m_vertices.size() * sizeof(Vertex2D),
BufferUsage::DYNAMIC_DRAW);
m_vao->attribute(0, 2, GL_FLOAT, sizeof(Vertex2D), (void*)0);
m_vao->attribute(1, 2, GL_FLOAT, sizeof(Vertex2D),
(void*)offsetof(Vertex2D, s));
m_vao->attribute(2, 1, GL_FLOAT, sizeof(Vertex2D),
(void*)offsetof(Vertex2D, layer));
}
bool Text::operator==(const Text& other) const { return UUID == other.uuid(); }
} // namespace Cubed

46
src/ui/ui_vertex_data.cpp Normal file
View File

@@ -0,0 +1,46 @@
#include "Cubed/ui/ui_vertex_data.hpp"
#include "Cubed/tools/cubed_assert.hpp"
#include "Cubed/tools/log.hpp"
namespace Cubed {
UIVertexData::UIVertexData() {}
UIVertexData::~UIVertexData() {
m_vao.reset();
m_vbo.reset();
}
void UIVertexData::upload() {
if (m_sum == 0) {
Logger::error("You need update_sum first");
ASSERT(false);
}
if (m_vertices.size() == 0) {
return;
}
if (!m_vao) {
m_vao = std::make_unique<VertexArray>();
}
if (!m_vbo) {
m_vbo = std::make_unique<VertexBuffer>();
}
m_vao->bind();
m_vbo->buffer_data(m_vertices.data(), m_vertices.size() * sizeof(Vertex2D),
BufferUsage::DYNAMIC_DRAW);
m_vao->attribute(0, 3, GL_FLOAT, sizeof(Vertex2D), (void*)0);
m_vao->attribute(1, 2, GL_FLOAT, sizeof(Vertex2D),
(void*)offsetof(Vertex2D, s));
m_vao->attribute(2, 1, GL_FLOAT, sizeof(Vertex2D),
(void*)offsetof(Vertex2D, layer));
VertexArray::unbind();
VertexBuffer::unbind();
// Release memory
m_vertices.clear();
}
void UIVertexData::update_sum() { m_sum = m_vertices.size(); }
} // namespace Cubed

26
src/ui/widget.cpp Normal file
View File

@@ -0,0 +1,26 @@
#include "Cubed/ui/widget.hpp"
namespace Cubed {
Widget::Widget(const std::string& id) : m_id(id) {}
void Widget::update(float dt) {
on_update(dt);
for (auto& child : m_children) {
child->update(dt);
}
}
void Widget::render(Renderer& renderer) {
on_render(renderer);
for (auto& child : m_children) {
child->render(renderer);
}
}
void Widget::on_update(float dt) {}
void Widget::on_render(Renderer& renderer) {}
const std::string& Widget::id() const { return m_id; }
} // namespace Cubed