mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
refactor(ui): replace Text with Label/Widget component system
Replace the old `Text` class with a new component-based UI system consisting of `Widget` and `Label` classes. Key changes: - Remove `Text` class and its GPU upload logic; introduce `Label` as a `Widget` subclass with dirty-flag vertex update. - Add `UIVertexData` struct to manage per-label vertex buffer/array and memory. - Refactor `DebugCollector` to store labels in a `Widget` tree, removing hash-based lookup. - Simplify `Font::vertices()` signature by removing position/scale parameters; scaling is now applied in the renderer’s model matrix. - Update `Renderer` with `render_label()` and move UI rendering to a `render_ui()` that renders the widget tree. - Add new source files `label.cpp`, `widget.cpp`, `ui_vertex_data.cpp` and update CMakeLists.
This commit is contained in:
@@ -1,6 +1,7 @@
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#pragma once
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#include "Cubed/ui/text.hpp"
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#include "Cubed/ui/label.hpp"
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#include "Cubed/ui/widget.hpp"
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#include <unordered_map>
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@@ -11,14 +12,13 @@ public:
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static DebugCollector& get();
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DebugCollector();
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std::unordered_map<std::size_t, Text>& all_texts();
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Text& text(std::string_view name);
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void report(std::string_view name, std::string_view content);
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void report(const std::string& name, std::string_view content);
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void init_text();
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Widget& get_widget();
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private:
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std::unordered_map<std::size_t, Text> m_texts;
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Widget m_widget;
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std::unordered_map<std::string, Label*> m_component;
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};
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} // namespace Cubed
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@@ -9,7 +9,7 @@
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#include "Cubed/render/vertex_buffer.hpp"
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#include "Cubed/render/world_renderer.hpp"
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#include "Cubed/shader.hpp"
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#include "Cubed/ui/text.hpp"
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#include "Cubed/ui/label.hpp"
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#include <glm/glm.hpp>
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#include <vector>
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@@ -31,6 +31,9 @@ public:
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void init(bool debug_on);
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const Shader& get_shader(const std::string& name) const;
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void render();
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void render_lable(const Label& label);
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void update(float delta_time);
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void update_fov(float fov);
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void update_proj_matrix(float aspect, float width, float height);
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@@ -118,9 +121,9 @@ private:
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void day_night_calculation();
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void render_sky();
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void render_text();
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void render_ui();
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void render_ui();
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void render_crosshair();
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void render_dev_panel();
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};
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11
include/Cubed/scene/scene.hpp
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11
include/Cubed/scene/scene.hpp
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@@ -0,0 +1,11 @@
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#pragma once
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namespace Cubed {
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class Scene {
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public:
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Scene() = default;
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virtual ~Scene() = default;
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virtual void update(float dt) = 0;
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virtual void render() = 0;
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};
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} // namespace Cubed
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@@ -29,9 +29,7 @@ public:
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Font();
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~Font();
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static std::vector<Vertex2D> vertices(const std::string& text,
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float x = 0.0f, float y = 0.0f,
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float scale = 1.0f);
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static std::vector<Vertex2D> vertices(const std::string& text);
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static const Texture* text_texture();
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static const std::string& font_path();
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42
include/Cubed/ui/label.hpp
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42
include/Cubed/ui/label.hpp
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@@ -0,0 +1,42 @@
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#pragma once
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#include "Cubed/ui/text.hpp"
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#include "Cubed/ui/ui_vertex_data.hpp"
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#include "Cubed/ui/widget.hpp"
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#include "glm/ext/vector_float2.hpp"
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namespace Cubed {
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class Label : public Widget {
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public:
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Label(const Label&) = delete;
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Label(Label&&) = delete;
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Label& operator=(const Label&) = delete;
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Label& operator=(Label&&) = delete;
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Label(const std::string& id);
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virtual ~Label() = default;
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Label& set_position(const glm::vec2& pos);
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Label& set_position(float x, float y);
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Label& set_text(std::string_view text);
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Label& set_scale(float scale);
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Label& set_color(Color color);
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virtual void update(float dt) override;
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virtual void render(Renderer& renderer) override;
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const UIVertexData& data() const;
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const glm::vec2& pos() const;
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const TextStyle& text_style() const;
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float scale() const;
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protected:
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virtual void on_update(float dt) override;
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virtual void on_render(Renderer& renderer) override;
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private:
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float m_scale = 1.0f;
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glm::vec2 m_pos{0.0f, 0.0f};
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TextStyle m_text;
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UIVertexData m_data;
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bool m_dirty = false;
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void update_vertices();
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};
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} // namespace Cubed
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@@ -1,8 +1,5 @@
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#pragma once
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#include "Cubed/primitive_data.hpp"
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#include "Cubed/render/vertex_array.hpp"
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#include "Cubed/render/vertex_buffer.hpp"
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#include "Cubed/ui/color.hpp"
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#include <glad/glad.h>
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@@ -10,46 +7,9 @@
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#include <string>
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namespace Cubed {
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class Shader;
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class Text {
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public:
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explicit Text(std::string_view name);
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Text(std::string_view name, std::string_view str,
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glm::vec2 pos = glm::vec2{0.0f, 0.0f}, Color color = Color::BLACK);
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~Text();
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Text(const Text&) = delete;
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Text(Text&&) noexcept;
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Text& operator=(const Text&) = delete;
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Text& operator=(Text&&) noexcept = delete;
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Text& color(Color color);
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// Text& color(const glm::vec4& color, int pos);
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Text& position(float x, float y);
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Text& scale(float s);
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Text& text(std::string_view str);
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std::size_t uuid() const;
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void render(const Shader& shader);
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bool operator==(const Text& other) const;
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private:
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float m_scale = 1.0f;
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glm::vec2 m_pos{0.0f, 0.0f};
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const std::string NAME;
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const std::size_t UUID;
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std::string m_text;
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glm::vec4 m_color{1.0f, 1.0f, 1.0f, 1.0f};
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glm::mat4 m_model_matrix;
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std::vector<Vertex2D> m_vertices;
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std::unique_ptr<VertexBuffer> m_vbo;
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std::unique_ptr<VertexArray> m_vao;
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void update_vertices();
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void upload_to_gpu();
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struct TextStyle {
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std::string text;
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Color color = Color::WHITE;
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};
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} // namespace Cubed
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25
include/Cubed/ui/ui_vertex_data.hpp
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25
include/Cubed/ui/ui_vertex_data.hpp
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@@ -0,0 +1,25 @@
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#pragma once
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#include "Cubed/primitive_data.hpp"
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#include "Cubed/render/vertex_array.hpp"
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#include "Cubed/render/vertex_buffer.hpp"
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#include <atomic>
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#include <memory>
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#include <vector>
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namespace Cubed {
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struct UIVertexData {
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std::vector<Vertex2D> m_vertices;
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std::unique_ptr<VertexBuffer> m_vbo;
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std::unique_ptr<VertexArray> m_vao;
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std::atomic<std::size_t> m_sum{0};
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UIVertexData();
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~UIVertexData();
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UIVertexData(const UIVertexData&) = delete;
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UIVertexData(UIVertexData&&) noexcept;
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UIVertexData& operator=(const UIVertexData&) = delete;
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UIVertexData& operator=(UIVertexData&&) noexcept;
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void upload();
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void update_sum();
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};
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} // namespace Cubed
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31
include/Cubed/ui/widget.hpp
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31
include/Cubed/ui/widget.hpp
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@@ -0,0 +1,31 @@
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#pragma once
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#include <memory>
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#include <vector>
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namespace Cubed {
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class Renderer;
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class Widget {
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public:
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Widget(const std::string& id);
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Widget() = default;
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virtual ~Widget() = default;
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virtual void update(float dt);
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virtual void render(Renderer& renderer);
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virtual const std::string& id() const;
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template <typename T, typename... Args> T& add_child(Args&&... args) {
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auto widget = std::make_unique<T>(std::forward<Args>(args)...);
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T& ref = *widget;
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m_children.emplace_back(std::move(widget));
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return ref;
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};
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protected:
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virtual void on_update(float dt);
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virtual void on_render(Renderer& renderer);
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std::string m_id;
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private:
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Widget* m_parent = nullptr;
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std::vector<std::unique_ptr<Widget>> m_children;
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};
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} // namespace Cubed
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@@ -17,7 +17,6 @@ target_sources(${PROJECT_NAME}
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tools/shader_tools.cpp
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tools/font.cpp
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tools/perlin_noise.cpp
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ui/text.cpp
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window.cpp
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gameplay/builders/biome_builder.cpp
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gameplay/builders/plain_builder.cpp
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@@ -59,4 +58,7 @@ target_sources(${PROJECT_NAME}
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render/frame_buffer.cpp
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render/shader_manager.cpp
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render/world_renderer.cpp
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ui/widget.cpp
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ui/label.cpp
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ui/ui_vertex_data.cpp
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)
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@@ -375,6 +375,7 @@ void App::update() {
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m_audio.update_listener(m_camera.get_camera_pos(),
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m_camera.get_camera_front(), glm::vec3(0, 1, 0));
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m_audio.update();
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DebugCollector::get().get_widget().update(dt);
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m_renderer.update(dt);
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}
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@@ -1,6 +1,5 @@
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#include "Cubed/debug_collector.hpp"
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#include "Cubed/tools/cubed_hash.hpp"
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#include "Cubed/tools/system_info.hpp"
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#include "version.hpp"
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@@ -14,88 +13,105 @@ DebugCollector& DebugCollector::get() {
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}
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void DebugCollector::init_text() {
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Text version_text("version");
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Text fps_text("fps");
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Text player_pos_text("player_pos");
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Text rendered_chunk_text("rendered_chunk");
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Text rss_text("rss");
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Text cpu_text("cpu");
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Text gpu_text("gpu");
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Text opengl_version_text("opengl_version");
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Text biome_text("biome");
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Text speed_text("speed");
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// version_text
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auto& version_text = m_widget.add_child<Label>("version");
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std::string version{"Version: " CUBED_VERSION};
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#ifdef DEBUG_MODE
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version.append("-debug");
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#else
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version.append("-release");
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#endif
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version_text.position(0.0f, 100.0f)
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.scale(0.8f)
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.color(Color::WHITE)
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.text(version);
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fps_text.position(0.0f, 50.0f).text("FPS: 0");
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player_pos_text.position(0.0f, 150.0f)
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.scale(0.8f)
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.text("x: 0.00 y: 0.00 z: 0.00");
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rendered_chunk_text.text("Rendered Chunk: 0")
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.scale(0.8f)
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.position(0.0, 200.0f);
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rss_text.text("RSS: 0mb").scale(0.8f).position(0.0f, 300.0f);
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std::string os;
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version_text.set_position(0.0f, 100.0f)
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.set_scale(0.8f)
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.set_color(Color::WHITE)
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.set_text(version);
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m_component.try_emplace(version_text.id(), &version_text);
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Text os_text("os");
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os_text.scale(0.8f).position(0.0f, 250.0f);
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// fps
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auto& fps_text = m_widget.add_child<Label>("fps");
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fps_text.set_position(0.0f, 50.0f).set_text("FPS: 0");
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m_component.try_emplace(fps_text.id(), &fps_text);
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// player_pos
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auto& player_pos_text = m_widget.add_child<Label>("player_pos");
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player_pos_text.set_position(0.0f, 150.0f)
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.set_scale(0.8f)
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.set_text("x: 0.00 y: 0.00 z: 0.00");
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m_component.try_emplace(player_pos_text.id(), &player_pos_text);
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// rendered_chunk
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auto& rendered_chunk_text = m_widget.add_child<Label>("rendered_chunk");
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rendered_chunk_text.set_text("Rendered Chunk: 0")
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.set_scale(0.8f)
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.set_position(0.0f, 200.0f);
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m_component.try_emplace(rendered_chunk_text.id(), &rendered_chunk_text);
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// rss
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auto& rss_text = m_widget.add_child<Label>("rss");
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rss_text.set_text("RSS: 0mb").set_scale(0.8f).set_position(0.0f, 300.0f);
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m_component.try_emplace(rss_text.id(), &rss_text);
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// os
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std::string os;
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auto& os_text = m_widget.add_child<Label>("os");
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os_text.set_scale(0.8f).set_position(0.0f, 250.0f);
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if (Tools::get_os_version(os)) {
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os_text.text("OS: " + os);
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os_text.set_text("OS: " + os);
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Logger::info("System: {}", os);
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} else {
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os_text.text("OS: Unknown");
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os_text.set_text("OS: Unknown");
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}
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cpu_text.text("CPU: " + Tools::get_cpu_info())
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.scale(0.7f)
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.position(0.0f, 350.0f);
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m_component.try_emplace(os_text.id(), &os_text);
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// cpu
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auto& cpu_text = m_widget.add_child<Label>("cpu");
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cpu_text.set_text("CPU: " + Tools::get_cpu_info())
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.set_scale(0.7f)
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.set_position(0.0f, 350.0f);
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m_component.try_emplace(cpu_text.id(), &cpu_text);
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// gpu
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auto& gpu_text = m_widget.add_child<Label>("gpu");
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gpu_text
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.text(std::string{"GPU: "} +
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.set_text(std::string{"GPU: "} +
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reinterpret_cast<const char*>(glGetString(GL_RENDERER)))
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.scale(0.7f)
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.position(0.0f, 400.0f);
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.set_scale(0.7f)
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.set_position(0.0f, 400.0f);
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m_component.try_emplace(gpu_text.id(), &gpu_text);
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// opengl_version
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auto& opengl_version_text = m_widget.add_child<Label>("opengl_version");
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opengl_version_text
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.text("OpenGL: " + std::to_string(GLVersion.major) + "." +
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.set_text("OpenGL: " + std::to_string(GLVersion.major) + "." +
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std::to_string(GLVersion.minor))
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.scale(0.7f)
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.position(0.0f, 450.0f);
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biome_text.text("Biome: ").scale(0.8f).position(0.0f, 500.0f);
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speed_text.text("Speed: 0 m/s").scale(0.8f).position(0.0f, 550.0f);
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m_texts.insert({version_text.uuid(), std::move(version_text)});
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m_texts.insert({fps_text.uuid(), std::move(fps_text)});
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m_texts.insert({player_pos_text.uuid(), std::move(player_pos_text)});
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m_texts.insert(
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{rendered_chunk_text.uuid(), std::move(rendered_chunk_text)});
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m_texts.insert({os_text.uuid(), std::move(os_text)});
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m_texts.insert({rss_text.uuid(), std::move(rss_text)});
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m_texts.insert({cpu_text.uuid(), std::move(cpu_text)});
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m_texts.insert({gpu_text.uuid(), std::move(gpu_text)});
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m_texts.insert(
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{opengl_version_text.uuid(), std::move(opengl_version_text)});
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m_texts.insert({biome_text.uuid(), std::move(biome_text)});
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m_texts.insert({speed_text.uuid(), std::move(speed_text)});
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.set_scale(0.7f)
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.set_position(0.0f, 450.0f);
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m_component.try_emplace(opengl_version_text.id(), &opengl_version_text);
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// biome
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auto& biome_text = m_widget.add_child<Label>("biome");
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biome_text.set_text("Biome: ").set_scale(0.8f).set_position(0.0f, 500.0f);
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m_component.try_emplace(biome_text.id(), &biome_text);
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// speed
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auto& speed_text = m_widget.add_child<Label>("speed");
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speed_text.set_text("Speed: 0 m/s")
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.set_scale(0.8f)
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.set_position(0.0f, 550.0f);
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m_component.try_emplace(speed_text.id(), &speed_text);
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}
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std::unordered_map<std::size_t, Text>& DebugCollector::all_texts() {
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return m_texts;
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}
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Widget& DebugCollector::get_widget() { return m_widget; }
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||||
|
||||
Text& DebugCollector::text(std::string_view name) {
|
||||
std::size_t id = HASH::str(name);
|
||||
auto it = m_texts.find(id);
|
||||
ASSERT_MSG(it != m_texts.end(), "Can't Find Text");
|
||||
return it->second;
|
||||
}
|
||||
|
||||
void DebugCollector::report(std::string_view name, std::string_view content) {
|
||||
auto& t = text(name);
|
||||
t.text(content);
|
||||
void DebugCollector::report(const std::string& name, std::string_view content) {
|
||||
auto t = m_component.find(name);
|
||||
if (t == m_component.end()) {
|
||||
return;
|
||||
}
|
||||
if (!t->second) {
|
||||
return;
|
||||
}
|
||||
t->second->set_text(content);
|
||||
}
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -152,12 +152,10 @@ void Renderer::render() {
|
||||
|
||||
render_ui();
|
||||
|
||||
render_text();
|
||||
|
||||
render_dev_panel();
|
||||
}
|
||||
|
||||
void Renderer::render_text() {
|
||||
void Renderer::render_lable(const Label& label) {
|
||||
|
||||
const auto& shader = get_shader("text");
|
||||
|
||||
@@ -170,15 +168,33 @@ void Renderer::render_text() {
|
||||
|
||||
shader.set_loc("projection", m_ui_proj_matrix);
|
||||
|
||||
auto& texts = DebugCollector::get().all_texts();
|
||||
for (auto& t : texts) {
|
||||
t.second.render(shader);
|
||||
}
|
||||
Font::text_texture()->bind(0);
|
||||
auto& data = label.data();
|
||||
auto& pos = label.pos();
|
||||
auto& text_style = label.text_style();
|
||||
auto color = color_value(text_style.color);
|
||||
data.m_vao->bind();
|
||||
glm::mat4 model_matrix =
|
||||
glm::translate(glm::mat4(1.0f), glm::vec3(pos.x, pos.y, 0.0f)) *
|
||||
glm::scale(glm::mat4(1.0f),
|
||||
glm::vec3(label.scale(), label.scale(), 1.0f));
|
||||
|
||||
shader.set_loc("textColor", glm::vec3(color.x, color.y, color.z));
|
||||
shader.set_loc("mv_matrix", model_matrix);
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, data.m_sum);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
void Renderer::render_ui() {
|
||||
|
||||
auto& widget = DebugCollector::get().get_widget();
|
||||
widget.render(*this);
|
||||
render_crosshair();
|
||||
}
|
||||
|
||||
void Renderer::render_crosshair() {
|
||||
const auto& shader = get_shader("ui");
|
||||
shader.use();
|
||||
|
||||
|
||||
@@ -62,24 +62,28 @@ void Font::setup_font_character() {
|
||||
m_text_texture->set_clamp_to_edge(false, true, true);
|
||||
}
|
||||
|
||||
std::vector<Vertex2D> Font::vertices(const std::string& text, float x, float y,
|
||||
float scale) {
|
||||
std::vector<Vertex2D> Font::vertices(const std::string& text) {
|
||||
static Font font;
|
||||
|
||||
std::vector<Vertex2D> vertices;
|
||||
|
||||
float pen_x = 0.0f;
|
||||
float pen_y = 0.0f;
|
||||
|
||||
for (char8_t c : text) {
|
||||
auto it = font.m_characters.find(c);
|
||||
if (it == font.m_characters.end()) {
|
||||
Logger::error("Can't find character {}", static_cast<char>(c));
|
||||
continue;
|
||||
}
|
||||
Character& ch = it->second;
|
||||
float xpos = x + ch.bearing.x * scale;
|
||||
float ypos = y - ch.bearing.y * scale;
|
||||
|
||||
float w = ch.size.x * scale;
|
||||
float h = ch.size.y * scale;
|
||||
Character& ch = it->second;
|
||||
|
||||
float xpos = pen_x + ch.bearing.x;
|
||||
float ypos = pen_y - ch.bearing.y;
|
||||
|
||||
float w = ch.size.x;
|
||||
float h = ch.size.y;
|
||||
|
||||
vertices.emplace_back(xpos, ypos + h, ch.uv_min.x, ch.uv_max.y,
|
||||
static_cast<float>(c));
|
||||
@@ -87,6 +91,7 @@ std::vector<Vertex2D> Font::vertices(const std::string& text, float x, float y,
|
||||
static_cast<float>(c));
|
||||
vertices.emplace_back(xpos + w, ypos, ch.uv_max.x, ch.uv_min.y,
|
||||
static_cast<float>(c));
|
||||
|
||||
vertices.emplace_back(xpos, ypos + h, ch.uv_min.x, ch.uv_max.y,
|
||||
static_cast<float>(c));
|
||||
vertices.emplace_back(xpos + w, ypos, ch.uv_max.x, ch.uv_min.y,
|
||||
@@ -94,7 +99,7 @@ std::vector<Vertex2D> Font::vertices(const std::string& text, float x, float y,
|
||||
vertices.emplace_back(xpos + w, ypos + h, ch.uv_max.x, ch.uv_max.y,
|
||||
static_cast<float>(c));
|
||||
|
||||
x += (ch.advance >> 6) * scale;
|
||||
pen_x += (ch.advance >> 6);
|
||||
}
|
||||
|
||||
return vertices;
|
||||
|
||||
58
src/ui/label.cpp
Normal file
58
src/ui/label.cpp
Normal file
@@ -0,0 +1,58 @@
|
||||
#include "Cubed/ui/label.hpp"
|
||||
|
||||
#include "Cubed/render/renderer.hpp"
|
||||
#include "Cubed/tools/font.hpp"
|
||||
namespace Cubed {
|
||||
Label::Label(const std::string& id) : Widget(id) {}
|
||||
|
||||
Label& Label::set_text(std::string_view text) {
|
||||
m_text.text = text;
|
||||
m_dirty = true;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Label& Label::set_position(const glm::vec2& pos) {
|
||||
return set_position(pos.x, pos.y);
|
||||
}
|
||||
|
||||
Label& Label::set_position(float x, float y) {
|
||||
m_pos.x = x;
|
||||
m_pos.y = y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Label& Label::set_scale(float scale) {
|
||||
m_scale = scale;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Label& Label::set_color(Color color) {
|
||||
m_text.color = color;
|
||||
return *this;
|
||||
}
|
||||
|
||||
void Label::update(float dt) { on_update(dt); }
|
||||
|
||||
void Label::on_update(float dt) {
|
||||
(void)dt;
|
||||
if (m_dirty) {
|
||||
update_vertices();
|
||||
m_dirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
void Label::render(Renderer& renderer) { on_render(renderer); }
|
||||
|
||||
void Label::on_render(Renderer& renderer) { renderer.render_lable(*this); }
|
||||
|
||||
void Label::update_vertices() {
|
||||
m_data.m_vertices = Font::vertices(m_text.text);
|
||||
m_data.update_sum();
|
||||
m_data.upload();
|
||||
}
|
||||
|
||||
const UIVertexData& Label::data() const { return m_data; }
|
||||
const glm::vec2& Label::pos() const { return m_pos; }
|
||||
const TextStyle& Label::text_style() const { return m_text; }
|
||||
float Label::scale() const { return m_scale; }
|
||||
} // namespace Cubed
|
||||
@@ -1,93 +0,0 @@
|
||||
#include "Cubed/ui/text.hpp"
|
||||
|
||||
#include "Cubed/shader.hpp"
|
||||
#include "Cubed/tools/cubed_hash.hpp"
|
||||
#include "Cubed/tools/font.hpp"
|
||||
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
Text::Text(std::string_view name)
|
||||
: NAME(name), UUID(HASH::str(name)),
|
||||
m_vbo(std::make_unique<VertexBuffer>()),
|
||||
m_vao(std::make_unique<VertexArray>()) {}
|
||||
|
||||
Text::Text(std::string_view name, std::string_view str, glm::vec2 pos,
|
||||
Color color)
|
||||
: NAME(name), UUID(HASH::str(name)),
|
||||
m_vbo(std::make_unique<VertexBuffer>()),
|
||||
m_vao(std::make_unique<VertexArray>()) {
|
||||
m_text.assign(str);
|
||||
m_pos = pos;
|
||||
m_color = color_value(color);
|
||||
update_vertices();
|
||||
}
|
||||
|
||||
Text::~Text() { m_vbo.reset(); }
|
||||
|
||||
Text::Text(Text&& other) noexcept
|
||||
: m_scale(other.m_scale), m_pos(other.m_pos), NAME(other.NAME),
|
||||
UUID(other.UUID), m_text(std::move(other.m_text)), m_color(other.m_color),
|
||||
m_model_matrix(other.m_model_matrix),
|
||||
m_vertices(std::move(other.m_vertices)), m_vbo(std::move(other.m_vbo)),
|
||||
m_vao(std::move(other.m_vao)) {}
|
||||
|
||||
Text& Text::color(Color color) {
|
||||
m_color = color_value(color);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Text& Text::position(float x, float y) {
|
||||
m_pos = glm::vec2{x, y};
|
||||
return *this;
|
||||
}
|
||||
|
||||
Text& Text::scale(float s) {
|
||||
m_scale = s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
std::size_t Text::uuid() const { return UUID; }
|
||||
|
||||
Text& Text::text(std::string_view str) {
|
||||
m_text.assign(str);
|
||||
update_vertices();
|
||||
return *this;
|
||||
}
|
||||
|
||||
void Text::render(const Shader& shader) {
|
||||
ASSERT_MSG(m_vbo != 0, "VBO not initialized!");
|
||||
ASSERT_MSG(!m_vertices.empty(), "Text String Not Set");
|
||||
Font::text_texture()->bind(0);
|
||||
m_vao->bind();
|
||||
m_model_matrix =
|
||||
glm::translate(glm::mat4(1.0f), glm::vec3(m_pos.x, m_pos.y, 0.0f)) *
|
||||
glm::scale(glm::mat4(1.0f), glm::vec3(m_scale, m_scale, 1.0f));
|
||||
|
||||
shader.set_loc("textColor", glm::vec3(m_color.x, m_color.y, m_color.z));
|
||||
shader.set_loc("mv_matrix", m_model_matrix);
|
||||
glDrawArrays(GL_TRIANGLES, 0, m_vertices.size());
|
||||
}
|
||||
|
||||
void Text::update_vertices() {
|
||||
m_vertices = Font::vertices(m_text);
|
||||
upload_to_gpu();
|
||||
}
|
||||
|
||||
void Text::upload_to_gpu() {
|
||||
ASSERT_MSG(m_vbo, "Vbo Is Not Gen");
|
||||
m_vao->bind();
|
||||
m_vbo->buffer_data(m_vertices.data(), m_vertices.size() * sizeof(Vertex2D),
|
||||
BufferUsage::DYNAMIC_DRAW);
|
||||
m_vao->attribute(0, 2, GL_FLOAT, sizeof(Vertex2D), (void*)0);
|
||||
m_vao->attribute(1, 2, GL_FLOAT, sizeof(Vertex2D),
|
||||
(void*)offsetof(Vertex2D, s));
|
||||
m_vao->attribute(2, 1, GL_FLOAT, sizeof(Vertex2D),
|
||||
(void*)offsetof(Vertex2D, layer));
|
||||
}
|
||||
|
||||
bool Text::operator==(const Text& other) const { return UUID == other.uuid(); }
|
||||
|
||||
} // namespace Cubed
|
||||
46
src/ui/ui_vertex_data.cpp
Normal file
46
src/ui/ui_vertex_data.cpp
Normal file
@@ -0,0 +1,46 @@
|
||||
|
||||
#include "Cubed/ui/ui_vertex_data.hpp"
|
||||
|
||||
#include "Cubed/tools/cubed_assert.hpp"
|
||||
#include "Cubed/tools/log.hpp"
|
||||
namespace Cubed {
|
||||
UIVertexData::UIVertexData() {}
|
||||
UIVertexData::~UIVertexData() {
|
||||
m_vao.reset();
|
||||
m_vbo.reset();
|
||||
}
|
||||
|
||||
void UIVertexData::upload() {
|
||||
if (m_sum == 0) {
|
||||
Logger::error("You need update_sum first");
|
||||
ASSERT(false);
|
||||
}
|
||||
if (m_vertices.size() == 0) {
|
||||
return;
|
||||
}
|
||||
if (!m_vao) {
|
||||
m_vao = std::make_unique<VertexArray>();
|
||||
}
|
||||
if (!m_vbo) {
|
||||
m_vbo = std::make_unique<VertexBuffer>();
|
||||
}
|
||||
m_vao->bind();
|
||||
m_vbo->buffer_data(m_vertices.data(), m_vertices.size() * sizeof(Vertex2D),
|
||||
BufferUsage::DYNAMIC_DRAW);
|
||||
|
||||
m_vao->attribute(0, 3, GL_FLOAT, sizeof(Vertex2D), (void*)0);
|
||||
m_vao->attribute(1, 2, GL_FLOAT, sizeof(Vertex2D),
|
||||
(void*)offsetof(Vertex2D, s));
|
||||
m_vao->attribute(2, 1, GL_FLOAT, sizeof(Vertex2D),
|
||||
(void*)offsetof(Vertex2D, layer));
|
||||
|
||||
VertexArray::unbind();
|
||||
VertexBuffer::unbind();
|
||||
|
||||
// Release memory
|
||||
m_vertices.clear();
|
||||
}
|
||||
|
||||
void UIVertexData::update_sum() { m_sum = m_vertices.size(); }
|
||||
|
||||
} // namespace Cubed
|
||||
26
src/ui/widget.cpp
Normal file
26
src/ui/widget.cpp
Normal file
@@ -0,0 +1,26 @@
|
||||
#include "Cubed/ui/widget.hpp"
|
||||
|
||||
namespace Cubed {
|
||||
Widget::Widget(const std::string& id) : m_id(id) {}
|
||||
void Widget::update(float dt) {
|
||||
on_update(dt);
|
||||
|
||||
for (auto& child : m_children) {
|
||||
child->update(dt);
|
||||
}
|
||||
}
|
||||
|
||||
void Widget::render(Renderer& renderer) {
|
||||
on_render(renderer);
|
||||
|
||||
for (auto& child : m_children) {
|
||||
child->render(renderer);
|
||||
}
|
||||
}
|
||||
|
||||
void Widget::on_update(float dt) {}
|
||||
void Widget::on_render(Renderer& renderer) {}
|
||||
|
||||
const std::string& Widget::id() const { return m_id; }
|
||||
|
||||
} // namespace Cubed
|
||||
Reference in New Issue
Block a user