mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-06-17 16:17:02 +08:00
feat: add rendered chunk sum show
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@@ -15,6 +15,7 @@ void DebugCollector::init_text() {
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Text version_text("version");
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Text fps_text("fps");
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Text player_pos_text("player_pos");
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Text rendered_chunk_text("rendered_chunk");
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version_text
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.position(0.0f, 100.0f)
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.scale(0.8f)
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@@ -27,11 +28,14 @@ void DebugCollector::init_text() {
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.position(0.0f, 150.0f)
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.scale(0.8f)
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.text("x: 0.00 y: 0.00 z: 0.00");
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rendered_chunk_text
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.text("Rendered Chunk: 0")
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.scale(0.8f)
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.position(0.0, 200.0f);
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m_texts.insert({version_text.uuid(), std::move(version_text)});
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m_texts.insert({fps_text.uuid(), std::move(fps_text)});
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m_texts.insert({player_pos_text.uuid(), std::move(player_pos_text)});
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m_texts.insert({rendered_chunk_text.uuid(), std::move(rendered_chunk_text)});
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}
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std::unordered_map<std::size_t, Text>& DebugCollector::all_texts() {
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@@ -1,4 +1,6 @@
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#include <Cubed/gameplay/world.hpp>
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#include <Cubed/debug_collector.hpp>
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#include <Cubed/gameplay/player.hpp>
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#include <Cubed/map_table.hpp>
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#include <Cubed/tools/cubed_assert.hpp>
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@@ -128,7 +130,7 @@ void World::init_world() {
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void World::render(const glm::mat4& mvp_matrix) {
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Math::extract_frustum_planes(mvp_matrix, m_planes);
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int rendered_sum = 0;
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for (const auto& snapshot : m_render_snapshots) {
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if (is_aabb_in_frustum(snapshot.center, snapshot.half_extents)) {
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@@ -143,11 +145,13 @@ void World::render(const glm::mat4& mvp_matrix) {
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glDrawArrays(GL_TRIANGLES, 0, snapshot.vertex_count);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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rendered_sum++;
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}
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}
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DebugCollector::get().report("rendered_chunk", "Rendered Chunk: " + std::to_string(rendered_sum));
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}
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