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refactor: logger (#35)
* refactor(log): convert Logger from namespace to class with static methods - Replace the Logger namespace of free functions with a Logger class containing static methods (info, error, warn, debug). - Simplify log calls by removing explicit source_location parameters; adopt `std::print` for output formatting. - Undefine common macro names (DEBUG, INFO, ERROR, WARN) to avoid collisions. - Update `renderer.cpp` to use `Logger::debug` instead of the old `Logger::log`. - Add missing `#include <source_location>` in `audio_error.hpp`. - Fix early return condition in `WorldScene::set_pause`. * refactor(camera): remove reset_camera method and first-mouse flag * refactor: replace --no-debug with logging options, add assertions, fix typo - Removed `--no-debug` CLI flag and added `--logs-path`, `--log-level`, `--enable-filelog`, `--enable-consolelog`. - Added file logging support with daily rotation, log level threshold, and console/file output control. - Added `m_init` check in `Config::get`/`set` to prevent use before initialization. - Fixed typo in `DebugCollector::destroy` (`distory` → `destory`). - Removed `debug_on` parameter from `Renderer::init`; OpenGL debug output is now unconditionally enabled in debug builds. * feat(debug): enable GL debug context flag in debug builds
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@@ -282,6 +282,9 @@ ClientWorld& WorldScene::client_world() { return m_client_world; }
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ServerWorld& WorldScene::server_world() { return m_server.server_world(); }
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bool WorldScene::pause() const { return m_paused; }
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void WorldScene::set_pause(bool pause) {
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if (m_paused == pause) {
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return;
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}
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m_paused = pause;
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auto& window = m_scene_manager.app().window();
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window.set_game_running(!m_paused);
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