mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 09:47:01 +08:00
0f731530da035f2c05daa1fd9509b4b2fcf29c44
* refactor(log): convert Logger from namespace to class with static methods - Replace the Logger namespace of free functions with a Logger class containing static methods (info, error, warn, debug). - Simplify log calls by removing explicit source_location parameters; adopt `std::print` for output formatting. - Undefine common macro names (DEBUG, INFO, ERROR, WARN) to avoid collisions. - Update `renderer.cpp` to use `Logger::debug` instead of the old `Logger::log`. - Add missing `#include <source_location>` in `audio_error.hpp`. - Fix early return condition in `WorldScene::set_pause`. * refactor(camera): remove reset_camera method and first-mouse flag * refactor: replace --no-debug with logging options, add assertions, fix typo - Removed `--no-debug` CLI flag and added `--logs-path`, `--log-level`, `--enable-filelog`, `--enable-consolelog`. - Added file logging support with daily rotation, log level threshold, and console/file output control. - Added `m_init` check in `Config::get`/`set` to prevent use before initialization. - Fixed typo in `DebugCollector::destroy` (`distory` → `destory`). - Removed `debug_on` parameter from `Renderer::init`; OpenGL debug output is now unconditionally enabled in debug builds. * feat(debug): enable GL debug context flag in debug builds
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What's it
A cube game like Minecraft, using C++ and OpenGL.
Build Guide
Prerequisites
- CMake (>= 3.24)
- C++ 23 compatible compiler
Step
- Clone the repository
git clone https://github.com/zhenyan121/Cubed.git && cd Cubed - Configure with CMake
mkdir build && cd build cmake -G "Ninja" .. - Build the project
ninja
Languages
C++
96.8%
C
2.1%
GLSL
0.6%
Python
0.3%
CMake
0.2%