mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-06-17 16:17:02 +08:00
feat: add cave (#8)
* feat: add cave generate * fix: incorrect blocks on cave surface * fix: non-deterministic cave generator * refactor: move all chunk generation to dedicated generation thread * refactor: remove inital cave * feat: add cave parameter adjustment * refactor: adjust cave probability
This commit is contained in:
@@ -117,6 +117,8 @@ add_executable(${PROJECT_NAME}
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src/gameplay/builders/river_builder.cpp
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src/gameplay/builders/river_builder.cpp
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src/gameplay/builders/desert_builder.cpp
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src/gameplay/builders/desert_builder.cpp
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src/gameplay/builders/forest_builder.cpp
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src/gameplay/builders/forest_builder.cpp
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src/gameplay/cave_carver.cpp
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src/gameplay/cave_path.cpp
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)
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)
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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@@ -46,6 +46,7 @@ private:
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int m_theme = 0;
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int m_theme = 0;
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void show_about_table_bar();
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void show_about_table_bar();
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void show_biome_table_bar();
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void show_biome_table_bar();
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void show_cave_table_bar();
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void show_settings_tab_item();
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void show_settings_tab_item();
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void show_world_tab_item();
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void show_world_tab_item();
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void show_player_tab_item();
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void show_player_tab_item();
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24
include/Cubed/gameplay/cave_carver.hpp
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24
include/Cubed/gameplay/cave_carver.hpp
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@@ -0,0 +1,24 @@
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#pragma once
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#include "Cubed/gameplay/cave_path.hpp"
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namespace Cubed {
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class CaveCarver {
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public:
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CaveCarver();
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std::unordered_map<int, CavePath>& paths();
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void init(unsigned world_seed);
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void reload(unsigned world_seed);
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void add_path(const glm::vec3& pos);
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void try_to_add_path(const ChunkPos& pos, unsigned chunk_seed);
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void cleanup_finished_caves();
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int cave_sum() const;
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float& cave_probability();
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private:
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std::unordered_map<int, CavePath> m_paths;
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unsigned m_seed = 0;
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int m_sum = 0;
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Random m_random;
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float m_cave_probability = 0.035f;
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};
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} // namespace Cubed
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85
include/Cubed/gameplay/cave_path.hpp
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85
include/Cubed/gameplay/cave_path.hpp
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@@ -0,0 +1,85 @@
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#pragma once
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#include "Cubed/gameplay/chunk_pos.hpp"
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#include "Cubed/tools/cubed_random.hpp"
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#include <glm/glm.hpp>
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#include <unordered_set>
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namespace Cubed {
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struct PathPoint {
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glm::vec3 pos;
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glm::vec3 tangent{0.0f, 0.0f, 1.0f};
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float rad_xz;
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float rad_y;
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PathPoint(const glm::vec3& p, float rx, float ry)
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: pos(p), rad_xz(rx), rad_y(ry) {}
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bool contains(const glm::vec3& other_pos) const {
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glm::vec3 to_point = other_pos - pos;
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glm::vec3 world_up(0.0f, 1.0f, 0.0f);
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glm::vec3 right = glm::normalize(glm::cross(tangent, world_up));
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if (glm::length(right) < 0.001f) {
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glm::vec3 alt_up(1.0f, 0.0f, 0.0f);
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right = glm::normalize(glm::cross(tangent, alt_up));
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}
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glm::vec3 up = glm::normalize(glm::cross(right, tangent));
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float horizontal_dist = glm::dot(to_point, right);
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float vertical_dist = glm::dot(to_point, up);
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float a = rad_xz;
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float b = rad_y;
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if (a <= 0.0f || b <= 0.0f)
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return false;
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float check = (horizontal_dist * horizontal_dist) / (a * a) +
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(vertical_dist * vertical_dist) / (b * b);
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return check <= 1.0f;
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}
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};
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class CavePath {
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public:
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CavePath(unsigned int world_seed, int path_id, const glm::vec3& start_pos);
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const std::vector<PathPoint>& points() const;
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void clear_chunk(const ChunkPos& pos);
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bool is_finished() const;
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static float& radius_xz_min();
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static float& radius_xz_max();
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static float& radius_y_min();
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static float& radius_y_max();
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static float& delta_angle_min();
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static float& delta_angle_max();
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static int& step_min();
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static int& step_max();
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private:
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static inline float m_radius_xz_min = 5.0f;
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static inline float m_radius_xz_max = 15.0f;
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static inline float m_radius_y_min = 4.0f;
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static inline float m_radius_y_max = 10.0f;
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static inline float m_delta_angle_min = -5.0f;
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static inline float m_delta_angle_max = 5.0f;
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static inline int m_step_min = 10;
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static inline int m_step_max = 400;
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int m_path_id = 0;
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unsigned int m_seed = 0;
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float m_yaw = 0.0f;
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float m_pitch = 0.0f;
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int m_step = 0;
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float m_step_len = 1.0f;
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PathPoint m_start_path_point{{0.0f, 0.0f, 0.0f}, 0.0f, 0.0f};
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Random m_random;
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std::vector<PathPoint> m_points;
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std::unordered_set<ChunkPos, ChunkPos::Hash> m_pending_chunks;
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void collect_path_points();
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void precompute_chunk_coverage();
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};
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} // namespace Cubed
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@@ -38,7 +38,7 @@ private:
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float frequency = 0.01f;
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float frequency = 0.01f;
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float height = 80;
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float height = 80;
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unsigned m_seed = 0;
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void clear_dirty();
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void clear_dirty();
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public:
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public:
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@@ -98,6 +98,8 @@ public:
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void biome(BiomeType b);
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void biome(BiomeType b);
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HeightMapArray& heightmap();
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HeightMapArray& heightmap();
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std::vector<uint8_t>& blocks();
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std::vector<uint8_t>& blocks();
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World& world();
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unsigned seed() const;
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};
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};
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} // namespace Cubed
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} // namespace Cubed
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@@ -20,7 +20,7 @@ public:
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static void reload();
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static void reload();
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static const unsigned& seed();
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static const unsigned& seed();
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static void seed(unsigned s);
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static void seed(unsigned s);
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unsigned chunk_seed() const;
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// Generate Biome
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// Generate Biome
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void assign_chunk_biome();
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void assign_chunk_biome();
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// Adjust Biome
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// Adjust Biome
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@@ -54,7 +54,10 @@ private:
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std::unique_ptr<BiomeBuilder> m_biome_builder{nullptr};
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std::unique_ptr<BiomeBuilder> m_biome_builder{nullptr};
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bool is_cur_chunk_ins = false;
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bool is_cur_chunk_ins = false;
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std::array<BiomeType, 8> m_neighbor_biome;
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std::array<BiomeType, 8> m_neighbor_biome;
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unsigned m_chunk_seed = 0;
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void make_biome_builder();
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void make_biome_builder();
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void generate_cave();
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};
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};
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} // namespace Cubed
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} // namespace Cubed
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@@ -1,5 +1,6 @@
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#pragma once
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#pragma once
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#include "Cubed/AABB.hpp"
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#include "Cubed/AABB.hpp"
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#include "Cubed/gameplay/cave_carver.hpp"
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#include "Cubed/gameplay/chunk.hpp"
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#include "Cubed/gameplay/chunk.hpp"
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#include <atomic>
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#include <atomic>
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@@ -45,6 +46,7 @@ private:
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std::atomic<bool> m_gen_running{false};
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std::atomic<bool> m_gen_running{false};
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std::atomic<bool> m_need_gen_chunk{false};
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std::atomic<bool> m_need_gen_chunk{false};
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std::atomic<bool> m_is_rebuilding{false};
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std::atomic<bool> m_is_rebuilding{false};
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std::atomic<bool> m_chunk_gen_finished{false};
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std::atomic<bool> m_could_gen{true};
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std::atomic<bool> m_could_gen{true};
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std::atomic<int> m_rendering_distance{24};
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std::atomic<int> m_rendering_distance{24};
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std::atomic<float> m_chunk_gen_fraction{0.0f};
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std::atomic<float> m_chunk_gen_fraction{0.0f};
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@@ -53,6 +55,8 @@ private:
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std::vector<std::pair<ChunkPos, Chunk>> m_new_chunk;
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std::vector<std::pair<ChunkPos, Chunk>> m_new_chunk;
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std::vector<std::pair<ChunkPos, Chunk>> m_new_chunk_queue;
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std::vector<std::pair<ChunkPos, Chunk>> m_new_chunk_queue;
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CaveCarver m_cave_carcer;
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void init_chunks();
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void init_chunks();
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void gen_chunks_internal();
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void gen_chunks_internal();
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@@ -106,6 +110,8 @@ public:
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void rendering_distance(int rendering_distance);
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void rendering_distance(int rendering_distance);
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void start_gen_thread();
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void start_gen_thread();
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void stop_gen_thread();
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void stop_gen_thread();
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CaveCarver& cave_carcer();
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};
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};
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} // namespace Cubed
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} // namespace Cubed
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@@ -27,6 +27,10 @@ inline uint32_t mix_hash(int32_t a, int32_t b, uint32_t fixed_seed) {
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return h;
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return h;
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}
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}
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inline uint32_t combine_32(uint32_t seed, uint32_t v) {
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seed ^= v + 0x9e3779b9 + (seed << 6) + (seed >> 2);
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return seed;
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}
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} // namespace HASH
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} // namespace HASH
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} // namespace Cubed
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} // namespace Cubed
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@@ -5,12 +5,14 @@ namespace Cubed {
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class Random {
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class Random {
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public:
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public:
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Random();
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Random();
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Random(unsigned seed);
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bool random_bool(double probability);
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bool random_bool(double probability);
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std::mt19937& engine();
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std::mt19937& engine();
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unsigned seed();
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unsigned seed();
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void init(unsigned seed);
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void init(unsigned seed);
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int random_int(int min, int max);
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float random_float(float min, float max);
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private:
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private:
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unsigned int m_seed = 0;
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unsigned int m_seed = 0;
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@@ -4,8 +4,11 @@
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namespace Cubed {
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namespace Cubed {
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namespace Math {
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namespace Math {
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void extract_frustum_planes(const glm::mat4& mvp_matrix,
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void extract_frustum_planes(const glm::mat4& mvp_matrix,
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std::vector<glm::vec4>& planes);
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std::vector<glm::vec4>& planes);
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}
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float smootherstep(float edge0, float edge1, float x);
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} // namespace Math
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} // namespace Cubed
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} // namespace Cubed
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@@ -34,6 +34,17 @@ constexpr int AMPLITUDE_MAX = 80;
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constexpr float TREE_FREQ_MIM = 0.001f;
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constexpr float TREE_FREQ_MIM = 0.001f;
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constexpr float TREE_FREQ_MAX = 0.3f;
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constexpr float TREE_FREQ_MAX = 0.3f;
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constexpr float CAVE_PROBABILITY_MIN = 0.005f;
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constexpr float CAVE_PROBABILITY_MAX = 0.1f;
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constexpr float RADIUS_XZ_MIN = 1.0f;
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constexpr float RADIUS_XZ_MAX = 50.0f;
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constexpr float RADIUS_Y_MIN = 1.0f;
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constexpr float RADIUS_Y_MAX = 50.0f;
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constexpr float DELTA_ANGLE_MIN = -30.0f;
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constexpr float DELTA_ANGLE_MAX = 30.0f;
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constexpr int CAVE_STEP_MIN = 1;
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constexpr int CAVE_STEP_MAX = 1000;
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static int filter_unsigned(ImGuiInputTextCallbackData* data) {
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static int filter_unsigned(ImGuiInputTextCallbackData* data) {
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if (data->EventFlag == ImGuiInputTextFlags_CallbackCharFilter) {
|
if (data->EventFlag == ImGuiInputTextFlags_CallbackCharFilter) {
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char c = data->EventChar;
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char c = data->EventChar;
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@@ -108,7 +119,7 @@ void DevPanel::show_about_table_bar() {
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}
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}
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void DevPanel::show_biome_table_bar() {
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void DevPanel::show_biome_table_bar() {
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ImGui::Text("Biome");
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if (ImGui::BeginTabBar("Biome")) {
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if (ImGui::BeginTabBar("Biome")) {
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if (ImGui::BeginTabItem("Plain")) {
|
if (ImGui::BeginTabItem("Plain")) {
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ImGui::SliderFloat("MinTemp##plain", &plain_params().temp.first,
|
ImGui::SliderFloat("MinTemp##plain", &plain_params().temp.first,
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@@ -253,6 +264,30 @@ void DevPanel::show_biome_table_bar() {
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}
|
}
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}
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}
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void DevPanel::show_cave_table_bar() {
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auto& cave_carcer = m_app.world().cave_carcer();
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ImGui::Text("Total Cave Sum %d", cave_carcer.cave_sum());
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ImGui::SliderFloat("Cave Probability", &cave_carcer.cave_probability(),
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CAVE_PROBABILITY_MIN, CAVE_PROBABILITY_MAX);
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ImGui::SliderFloat("Radius XZ Min", &CavePath::radius_xz_min(),
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RADIUS_XZ_MIN, RADIUS_XZ_MAX);
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ImGui::SliderFloat("Radius XZ Max", &CavePath::radius_xz_max(),
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RADIUS_XZ_MIN, RADIUS_XZ_MAX);
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ImGui::SliderFloat("Radius Y Min", &CavePath::radius_y_min(), RADIUS_Y_MIN,
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RADIUS_Y_MAX);
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ImGui::SliderFloat("Radius Y Max", &CavePath::radius_y_max(), RADIUS_Y_MIN,
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RADIUS_Y_MAX);
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ImGui::SliderFloat("Delta Angle Min", &CavePath::delta_angle_min(),
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DELTA_ANGLE_MIN, 0.0f);
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ImGui::SliderFloat("Delta Angle Max", &CavePath::delta_angle_max(), 0.0f,
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DELTA_ANGLE_MAX);
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ImGui::SliderInt("Step Min", &CavePath::step_min(), CAVE_STEP_MIN,
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CAVE_STEP_MAX);
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ImGui::SliderInt("Step Max", &CavePath::step_max(), CAVE_STEP_MIN,
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CAVE_STEP_MAX);
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}
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||||||
void DevPanel::show_settings_tab_item() {
|
void DevPanel::show_settings_tab_item() {
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||||||
if (ImGui::BeginTabItem("settings")) {
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if (ImGui::BeginTabItem("settings")) {
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||||||
if (ImGui::SliderFloat("FOV", &m_config.fov, 1.0f, 140.0f)) {
|
if (ImGui::SliderFloat("FOV", &m_config.fov, 1.0f, 140.0f)) {
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@@ -354,7 +389,8 @@ void DevPanel::show_settings_tab_item() {
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|||||||
void DevPanel::show_world_tab_item() {
|
void DevPanel::show_world_tab_item() {
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||||||
if (ImGui::BeginTabItem("world")) {
|
if (ImGui::BeginTabItem("world")) {
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||||||
if (m_text_editing.perlin_seed) {
|
if (m_text_editing.perlin_seed) {
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||||||
if (ImGui::InputText("Perlin Noise Seed", perlin_noise_input_buffer,
|
if (ImGui::InputText("ChunkGenerator Seed",
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||||||
|
perlin_noise_input_buffer,
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||||||
sizeof(perlin_noise_input_buffer),
|
sizeof(perlin_noise_input_buffer),
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||||||
ImGuiInputTextFlags_CallbackCharFilter |
|
ImGuiInputTextFlags_CallbackCharFilter |
|
||||||
ImGuiInputTextFlags_EnterReturnsTrue,
|
ImGuiInputTextFlags_EnterReturnsTrue,
|
||||||
@@ -397,7 +433,17 @@ void DevPanel::show_world_tab_item() {
|
|||||||
}
|
}
|
||||||
ImGui::Text("Chunk Build Progress\n");
|
ImGui::Text("Chunk Build Progress\n");
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||||||
ImGui::ProgressBar(m_app.world().chunk_gen_fraction());
|
ImGui::ProgressBar(m_app.world().chunk_gen_fraction());
|
||||||
show_biome_table_bar();
|
if (ImGui::BeginTabBar("World Settings")) {
|
||||||
|
if (ImGui::BeginTabItem("Cave")) {
|
||||||
|
show_cave_table_bar();
|
||||||
|
ImGui::EndTabItem();
|
||||||
|
}
|
||||||
|
if (ImGui::BeginTabItem("Biome")) {
|
||||||
|
show_biome_table_bar();
|
||||||
|
ImGui::EndTabItem();
|
||||||
|
}
|
||||||
|
ImGui::EndTabBar();
|
||||||
|
}
|
||||||
ImGui::EndTabItem();
|
ImGui::EndTabItem();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
52
src/gameplay/cave_carver.cpp
Normal file
52
src/gameplay/cave_carver.cpp
Normal file
@@ -0,0 +1,52 @@
|
|||||||
|
#include "Cubed/gameplay/cave_carver.hpp"
|
||||||
|
|
||||||
|
#include "Cubed/constants.hpp"
|
||||||
|
|
||||||
|
namespace Cubed {
|
||||||
|
CaveCarver::CaveCarver() {}
|
||||||
|
|
||||||
|
std::unordered_map<int, CavePath>& CaveCarver::paths() { return m_paths; }
|
||||||
|
|
||||||
|
void CaveCarver::init(unsigned world_seed) {
|
||||||
|
m_seed = world_seed;
|
||||||
|
m_sum = 0;
|
||||||
|
m_random.init(m_seed);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CaveCarver::reload(unsigned world_seed) {
|
||||||
|
m_seed = world_seed;
|
||||||
|
m_paths.clear();
|
||||||
|
init(world_seed);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CaveCarver::add_path(const glm::vec3& pos) {
|
||||||
|
m_paths.emplace(m_sum, CavePath{m_seed, m_sum, pos});
|
||||||
|
m_sum++;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CaveCarver::try_to_add_path(const ChunkPos& chunk_pos,
|
||||||
|
unsigned chunk_seed) {
|
||||||
|
Random random{chunk_seed};
|
||||||
|
if (random.random_bool(static_cast<double>(m_cave_probability))) {
|
||||||
|
const int CHUNK_MIN_X = chunk_pos.x * CHUNK_SIZE;
|
||||||
|
const int CHUNK_MIN_Z = chunk_pos.z * CHUNK_SIZE;
|
||||||
|
const int CHUNK_MAX_X = CHUNK_MIN_X + SIZE_X - 1;
|
||||||
|
const int CHUNK_MAX_Z = CHUNK_MIN_Z + SIZE_Z - 1;
|
||||||
|
const int CHUNK_MIN_Y = 0;
|
||||||
|
const int CHUNK_MAX_Y = SIZE_Y - 1;
|
||||||
|
int max_y = std::min(CHUNK_MAX_Y, 40);
|
||||||
|
int x = random.random_int(CHUNK_MIN_X, CHUNK_MAX_X);
|
||||||
|
int y = random.random_int(CHUNK_MIN_Y + 1, max_y);
|
||||||
|
int z = random.random_int(CHUNK_MIN_Z, CHUNK_MAX_Z);
|
||||||
|
add_path(glm::vec3{x, y, z});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CaveCarver::cleanup_finished_caves() {
|
||||||
|
std::erase_if(m_paths,
|
||||||
|
[](const auto& kv) { return kv.second.is_finished(); });
|
||||||
|
}
|
||||||
|
|
||||||
|
int CaveCarver::cave_sum() const { return m_sum; }
|
||||||
|
float& CaveCarver::cave_probability() { return m_cave_probability; }
|
||||||
|
} // namespace Cubed
|
||||||
95
src/gameplay/cave_path.cpp
Normal file
95
src/gameplay/cave_path.cpp
Normal file
@@ -0,0 +1,95 @@
|
|||||||
|
#include "Cubed/gameplay/cave_path.hpp"
|
||||||
|
|
||||||
|
#include "Cubed/constants.hpp"
|
||||||
|
#include "Cubed/tools/cubed_hash.hpp"
|
||||||
|
#include "Cubed/tools/math_tools.hpp"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
namespace Cubed {
|
||||||
|
CavePath::CavePath(unsigned int world_seed, int path_id,
|
||||||
|
const glm::vec3& start_pos) {
|
||||||
|
m_path_id = path_id;
|
||||||
|
m_seed = HASH::combine_32(world_seed, path_id);
|
||||||
|
m_random.init(m_seed);
|
||||||
|
m_yaw = m_random.random_float(0.0f, 360.0f);
|
||||||
|
m_pitch = m_random.random_float(-10.0f, 10.0f);
|
||||||
|
m_start_path_point.pos = start_pos;
|
||||||
|
m_start_path_point.rad_xz =
|
||||||
|
m_random.random_float(m_radius_xz_min, m_radius_xz_max);
|
||||||
|
m_start_path_point.rad_y =
|
||||||
|
m_random.random_float(m_radius_y_min, m_radius_y_max);
|
||||||
|
m_step = m_random.random_int(m_step_min, m_step_max);
|
||||||
|
m_points.reserve(m_step + 1);
|
||||||
|
m_points.push_back(m_start_path_point);
|
||||||
|
collect_path_points();
|
||||||
|
precompute_chunk_coverage();
|
||||||
|
}
|
||||||
|
|
||||||
|
void CavePath::collect_path_points() {
|
||||||
|
for (int i = 0; i < m_step; i++) {
|
||||||
|
|
||||||
|
m_yaw = std::fmod(m_yaw, 360.0f);
|
||||||
|
if (m_yaw < 0.0f)
|
||||||
|
m_yaw += 360.0f;
|
||||||
|
m_pitch = std::clamp(m_pitch, -90.0f, 90.0f);
|
||||||
|
|
||||||
|
float dx = std::cos(glm::radians(m_pitch)) *
|
||||||
|
std::sin(glm::radians(m_yaw)) * m_step_len;
|
||||||
|
float dy = std::sin(glm::radians(m_pitch)) * m_step_len;
|
||||||
|
float dz = std::cos(glm::radians(m_pitch)) *
|
||||||
|
std::cos(glm::radians(m_yaw)) * m_step_len;
|
||||||
|
|
||||||
|
m_points[i].tangent = glm::normalize(glm::vec3{dx, dy, dz});
|
||||||
|
|
||||||
|
float t = Math::smootherstep(0, m_step - 1, i);
|
||||||
|
|
||||||
|
float drad_xz = m_start_path_point.rad_xz * (1.0f - t);
|
||||||
|
float drad_y = m_start_path_point.rad_y * (1.0f - t);
|
||||||
|
drad_xz = std::max(drad_xz, 4.0f);
|
||||||
|
drad_y = std::max(drad_y, 4.0f);
|
||||||
|
m_points.emplace_back(m_points[i].pos + glm::vec3{dx, dy, dz}, drad_xz,
|
||||||
|
drad_y);
|
||||||
|
|
||||||
|
m_yaw += m_random.random_float(m_delta_angle_min, m_delta_angle_max);
|
||||||
|
m_pitch += m_random.random_float(m_delta_angle_min, m_delta_angle_max);
|
||||||
|
}
|
||||||
|
auto n = m_points.size();
|
||||||
|
if (n >= 2) {
|
||||||
|
m_points[n - 1].tangent = m_points[n - 2].tangent;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CavePath::precompute_chunk_coverage() {
|
||||||
|
for (const auto& point : m_points) {
|
||||||
|
float rad = point.rad_xz;
|
||||||
|
const glm::vec3& center = point.pos;
|
||||||
|
|
||||||
|
int min_cx =
|
||||||
|
static_cast<int>(std::floor((center.x - rad) / CHUNK_SIZE));
|
||||||
|
int max_cx =
|
||||||
|
static_cast<int>(std::floor((center.x + rad) / CHUNK_SIZE));
|
||||||
|
int min_cz =
|
||||||
|
static_cast<int>(std::floor((center.z - rad) / CHUNK_SIZE));
|
||||||
|
int max_cz =
|
||||||
|
static_cast<int>(std::floor((center.z + rad) / CHUNK_SIZE));
|
||||||
|
|
||||||
|
for (int cx = min_cx; cx <= max_cx; ++cx)
|
||||||
|
for (int cz = min_cz; cz <= max_cz; ++cz)
|
||||||
|
m_pending_chunks.insert({cx, cz});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CavePath::clear_chunk(const ChunkPos& pos) { m_pending_chunks.erase(pos); }
|
||||||
|
const std::vector<PathPoint>& CavePath::points() const { return m_points; }
|
||||||
|
bool CavePath::is_finished() const { return m_pending_chunks.empty(); }
|
||||||
|
|
||||||
|
float& CavePath::radius_xz_min() { return m_radius_xz_min; }
|
||||||
|
float& CavePath::radius_xz_max() { return m_radius_xz_max; }
|
||||||
|
float& CavePath::radius_y_min() { return m_radius_y_min; }
|
||||||
|
float& CavePath::radius_y_max() { return m_radius_y_max; }
|
||||||
|
float& CavePath::delta_angle_min() { return m_delta_angle_min; }
|
||||||
|
float& CavePath::delta_angle_max() { return m_delta_angle_max; }
|
||||||
|
int& CavePath::step_min() { return m_step_min; }
|
||||||
|
int& CavePath::step_max() { return m_step_max; }
|
||||||
|
|
||||||
|
} // namespace Cubed
|
||||||
@@ -24,7 +24,7 @@ Chunk::Chunk(Chunk&& other) noexcept
|
|||||||
m_chunk_pos(std::move(other.m_chunk_pos)), m_world(other.m_world),
|
m_chunk_pos(std::move(other.m_chunk_pos)), m_world(other.m_world),
|
||||||
m_heightmap(std::move(other.m_heightmap)),
|
m_heightmap(std::move(other.m_heightmap)),
|
||||||
m_blocks(std::move(other.m_blocks)), m_vbo(other.m_vbo),
|
m_blocks(std::move(other.m_blocks)), m_vbo(other.m_vbo),
|
||||||
m_vertexs_data(std::move(other.m_vertexs_data)) {
|
m_vertexs_data(std::move(other.m_vertexs_data)), m_seed(other.m_seed) {
|
||||||
other.m_vbo = 0;
|
other.m_vbo = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -43,6 +43,7 @@ Chunk& Chunk::operator=(Chunk&& other) noexcept {
|
|||||||
m_is_on_gen_vertex_data = other.m_is_on_gen_vertex_data.load();
|
m_is_on_gen_vertex_data = other.m_is_on_gen_vertex_data.load();
|
||||||
m_need_upload = other.m_need_upload.load();
|
m_need_upload = other.m_need_upload.load();
|
||||||
m_vertex_sum = other.m_vertex_sum.load();
|
m_vertex_sum = other.m_vertex_sum.load();
|
||||||
|
m_seed = other.m_seed;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -213,6 +214,7 @@ void Chunk::gen_phase_one() {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
m_generator->assign_chunk_biome();
|
m_generator->assign_chunk_biome();
|
||||||
|
m_seed = m_generator->chunk_seed();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Chunk::gen_phase_two(const std::array<const Chunk*, 8>& adj_chunks) {
|
void Chunk::gen_phase_two(const std::array<const Chunk*, 8>& adj_chunks) {
|
||||||
@@ -255,7 +257,7 @@ void Chunk::gen_phase_six(
|
|||||||
Logger::error("ChunkGenerator is Nullptr");
|
Logger::error("ChunkGenerator is Nullptr");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
m_generator->blend_surface_blocks_borders(neighbor_block);
|
// m_generator->blend_surface_blocks_borders(neighbor_block);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Chunk::gen_phase_seven() {
|
void Chunk::gen_phase_seven() {
|
||||||
@@ -307,4 +309,11 @@ void Chunk::biome(BiomeType b) { m_biome = b; }
|
|||||||
|
|
||||||
HeightMapArray& Chunk::heightmap() { return m_heightmap; }
|
HeightMapArray& Chunk::heightmap() { return m_heightmap; }
|
||||||
std::vector<uint8_t>& Chunk::blocks() { return m_blocks; }
|
std::vector<uint8_t>& Chunk::blocks() { return m_blocks; }
|
||||||
|
World& Chunk::world() { return m_world; }
|
||||||
|
unsigned Chunk::seed() const {
|
||||||
|
if (m_seed == 0) {
|
||||||
|
Logger::warn("Seed Not Generator");
|
||||||
|
}
|
||||||
|
return m_seed;
|
||||||
|
}
|
||||||
} // namespace Cubed
|
} // namespace Cubed
|
||||||
|
|||||||
@@ -7,9 +7,9 @@
|
|||||||
#include "Cubed/gameplay/builders/river_builder.hpp"
|
#include "Cubed/gameplay/builders/river_builder.hpp"
|
||||||
#include "Cubed/gameplay/chunk.hpp"
|
#include "Cubed/gameplay/chunk.hpp"
|
||||||
#include "Cubed/gameplay/tree.hpp"
|
#include "Cubed/gameplay/tree.hpp"
|
||||||
|
#include "Cubed/gameplay/world.hpp"
|
||||||
#include "Cubed/tools/cubed_hash.hpp"
|
#include "Cubed/tools/cubed_hash.hpp"
|
||||||
#include "Cubed/tools/perlin_noise.hpp"
|
#include "Cubed/tools/perlin_noise.hpp"
|
||||||
|
|
||||||
namespace Cubed {
|
namespace Cubed {
|
||||||
|
|
||||||
using enum BiomeType;
|
using enum BiomeType;
|
||||||
@@ -20,6 +20,7 @@ ChunkGenerator::ChunkGenerator(Chunk& chunk) : m_chunk(chunk) {
|
|||||||
ChunkPos pos = m_chunk.get_chunk_pos();
|
ChunkPos pos = m_chunk.get_chunk_pos();
|
||||||
unsigned seed = HASH::mix_hash(pos.x, pos.z, m_generator_seed);
|
unsigned seed = HASH::mix_hash(pos.x, pos.z, m_generator_seed);
|
||||||
m_random.init(seed);
|
m_random.init(seed);
|
||||||
|
m_chunk_seed = seed;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ChunkGenerator::init() {
|
void ChunkGenerator::init() {
|
||||||
@@ -43,7 +44,12 @@ void ChunkGenerator::seed(unsigned s) {
|
|||||||
is_seed_change = true;
|
is_seed_change = true;
|
||||||
m_generator_seed = s;
|
m_generator_seed = s;
|
||||||
}
|
}
|
||||||
|
unsigned ChunkGenerator::chunk_seed() const {
|
||||||
|
if (m_chunk_seed == 0) {
|
||||||
|
Logger::warn("Chunk Seed Generator Fail");
|
||||||
|
}
|
||||||
|
return m_chunk_seed;
|
||||||
|
}
|
||||||
void ChunkGenerator::assign_chunk_biome() {
|
void ChunkGenerator::assign_chunk_biome() {
|
||||||
auto m_chunk_pos = m_chunk.chunk_pos();
|
auto m_chunk_pos = m_chunk.chunk_pos();
|
||||||
float x = static_cast<float>(m_chunk_pos.x);
|
float x = static_cast<float>(m_chunk_pos.x);
|
||||||
@@ -356,6 +362,7 @@ void ChunkGenerator::generate_terrain_blocks() {
|
|||||||
}
|
}
|
||||||
m_chunk.blocks().assign(CHUNK_SIZE * CHUNK_SIZE * WORLD_SIZE_Y, 0);
|
m_chunk.blocks().assign(CHUNK_SIZE * CHUNK_SIZE * WORLD_SIZE_Y, 0);
|
||||||
m_biome_builder->build_biome();
|
m_biome_builder->build_biome();
|
||||||
|
generate_cave();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ChunkGenerator::blend_surface_blocks_borders(
|
void ChunkGenerator::blend_surface_blocks_borders(
|
||||||
@@ -511,6 +518,61 @@ void ChunkGenerator::make_biome_builder() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ChunkGenerator::generate_cave() {
|
||||||
|
auto& cave_carver = m_chunk.world().cave_carcer();
|
||||||
|
auto& paths = cave_carver.paths();
|
||||||
|
const auto& chunk_pos = m_chunk.chunk_pos();
|
||||||
|
auto& blocks = m_chunk.blocks();
|
||||||
|
const int CHUNK_MIN_X = chunk_pos.x * CHUNK_SIZE;
|
||||||
|
const int CHUNK_MIN_Z = chunk_pos.z * CHUNK_SIZE;
|
||||||
|
const int CHUNK_MAX_X = CHUNK_MIN_X + SIZE_X - 1;
|
||||||
|
const int CHUNK_MAX_Z = CHUNK_MIN_Z + SIZE_Z - 1;
|
||||||
|
const int CHUNK_MIN_Y = 0;
|
||||||
|
const int CHUNK_MAX_Y = SIZE_Y - 1;
|
||||||
|
for (auto& [id, path] : paths) {
|
||||||
|
for (const auto& point : path.points()) {
|
||||||
|
|
||||||
|
const glm::vec3& center = point.pos;
|
||||||
|
float rad_xz = point.rad_xz;
|
||||||
|
float rad_y = point.rad_y;
|
||||||
|
|
||||||
|
int min_x = static_cast<int>(std::floor(center.x - rad_xz));
|
||||||
|
int max_x = static_cast<int>(std::floor(center.x + rad_xz));
|
||||||
|
int min_z = static_cast<int>(std::floor(center.z - rad_xz));
|
||||||
|
int max_z = static_cast<int>(std::floor(center.z + rad_xz));
|
||||||
|
int min_y = static_cast<int>(std::floor(center.y - rad_y));
|
||||||
|
int max_y = static_cast<int>(std::floor(center.y + rad_y));
|
||||||
|
|
||||||
|
min_x = std::max(min_x, CHUNK_MIN_X);
|
||||||
|
max_x = std::min(max_x, CHUNK_MAX_X);
|
||||||
|
min_z = std::max(min_z, CHUNK_MIN_Z);
|
||||||
|
max_z = std::min(max_z, CHUNK_MAX_Z);
|
||||||
|
min_y = std::max(min_y, CHUNK_MIN_Y);
|
||||||
|
max_y = std::min(max_y, CHUNK_MAX_Y);
|
||||||
|
|
||||||
|
for (int wx = min_x; wx <= max_x; ++wx) {
|
||||||
|
int x = wx - CHUNK_MIN_X;
|
||||||
|
for (int wz = min_z; wz <= max_z; ++wz) {
|
||||||
|
int z = wz - CHUNK_MIN_Z;
|
||||||
|
for (int wy = min_y; wy <= max_y; ++wy) {
|
||||||
|
int y = wy;
|
||||||
|
glm::vec3 pos(static_cast<float>(wx),
|
||||||
|
static_cast<float>(wy),
|
||||||
|
static_cast<float>(wz));
|
||||||
|
if (point.contains(pos)) {
|
||||||
|
if (y == 0) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
blocks[Chunk::get_index(x, y, z)] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
path.clear_chunk(chunk_pos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Chunk& ChunkGenerator::chunk() { return m_chunk; }
|
Chunk& ChunkGenerator::chunk() { return m_chunk; }
|
||||||
|
|
||||||
Random& ChunkGenerator::random() { return m_random; }
|
Random& ChunkGenerator::random() { return m_random; }
|
||||||
|
|||||||
@@ -237,10 +237,7 @@ void Player::update_front_vec(float offset_x, float offset_y) {
|
|||||||
|
|
||||||
m_yaw = std::fmod(m_yaw, 360.0);
|
m_yaw = std::fmod(m_yaw, 360.0);
|
||||||
|
|
||||||
if (m_pitch > 89.0f)
|
m_pitch = std::clamp(m_pitch, -89.0f, 89.0f);
|
||||||
m_pitch = 89.0f;
|
|
||||||
if (m_pitch < -89.0f)
|
|
||||||
m_pitch = -89.0f;
|
|
||||||
|
|
||||||
m_front.x = sin(glm::radians(m_yaw)) * cos(glm::radians(m_pitch));
|
m_front.x = sin(glm::radians(m_yaw)) * cos(glm::radians(m_pitch));
|
||||||
m_front.y = sin(glm::radians(m_pitch));
|
m_front.y = sin(glm::radians(m_pitch));
|
||||||
|
|||||||
@@ -7,8 +7,6 @@
|
|||||||
#include "Cubed/tools/cubed_hash.hpp"
|
#include "Cubed/tools/cubed_hash.hpp"
|
||||||
#include "Cubed/tools/math_tools.hpp"
|
#include "Cubed/tools/math_tools.hpp"
|
||||||
|
|
||||||
#include <execution>
|
|
||||||
|
|
||||||
namespace Cubed {
|
namespace Cubed {
|
||||||
|
|
||||||
struct ChunkRenderData {
|
struct ChunkRenderData {
|
||||||
@@ -65,23 +63,30 @@ Player& World::get_player(const std::string& name) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void World::init_world() {
|
void World::init_world() {
|
||||||
|
m_cave_carcer.init(ChunkGenerator::seed());
|
||||||
m_chunks.reserve(MAX_DISTANCE * MAX_DISTANCE * 4);
|
m_chunks.reserve(MAX_DISTANCE * MAX_DISTANCE * 4);
|
||||||
auto t1 = std::chrono::system_clock::now();
|
auto t1 = std::chrono::system_clock::now();
|
||||||
|
|
||||||
Logger::info("Max Support Thread is {}",
|
Logger::info("Max Support Thread is {}",
|
||||||
std::thread::hardware_concurrency());
|
std::thread::hardware_concurrency());
|
||||||
|
// init players
|
||||||
|
m_players.emplace(HASH::str("TestPlayer"), Player(*this, "TestPlayer"));
|
||||||
|
|
||||||
|
start_gen_thread();
|
||||||
init_chunks();
|
init_chunks();
|
||||||
auto t2 = std::chrono::system_clock::now();
|
auto t2 = std::chrono::system_clock::now();
|
||||||
auto d = std::chrono::duration_cast<std::chrono::milliseconds>(t2 - t1);
|
auto d = std::chrono::duration_cast<std::chrono::milliseconds>(t2 - t1);
|
||||||
Logger::info("Chunk Block Init Finish, Time Consuming: {}", d);
|
Logger::info("Chunk Block Init Finish, Time Consuming: {}", d);
|
||||||
// init players
|
|
||||||
m_players.emplace(HASH::str("TestPlayer"), Player(*this, "TestPlayer"));
|
|
||||||
Logger::info("TestPlayer Create Finish");
|
Logger::info("TestPlayer Create Finish");
|
||||||
|
|
||||||
start_gen_thread();
|
|
||||||
hot_reload();
|
|
||||||
}
|
}
|
||||||
|
void World::init_chunks() {
|
||||||
|
hot_reload();
|
||||||
|
while (!m_chunk_gen_finished) {
|
||||||
|
std::this_thread::sleep_for(std::chrono::microseconds(200));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/*
|
||||||
void World::init_chunks() {
|
void World::init_chunks() {
|
||||||
|
|
||||||
int dis_x = PRE_LOAD_DISTANCE;
|
int dis_x = PRE_LOAD_DISTANCE;
|
||||||
@@ -112,11 +117,13 @@ void World::init_chunks() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (auto& [pos, chunks] : m_chunks) {
|
for (auto& [pos, chunk] : m_chunks) {
|
||||||
chunks.gen_phase_one();
|
chunk.gen_phase_one();
|
||||||
|
m_cave_carcer.try_to_add_path(pos, chunk.seed());
|
||||||
}
|
}
|
||||||
for (auto& [pos, chunks] : temp_neighbor) {
|
for (auto& [pos, chunk] : temp_neighbor) {
|
||||||
chunks.gen_phase_one();
|
chunk.gen_phase_one();
|
||||||
|
m_cave_carcer.try_to_add_path(pos, chunk.seed());
|
||||||
}
|
}
|
||||||
|
|
||||||
std::array<const Chunk*, 8> neighbor_chunks;
|
std::array<const Chunk*, 8> neighbor_chunks;
|
||||||
@@ -251,6 +258,8 @@ void World::init_chunks() {
|
|||||||
sync.store(1, std::memory_order_release);
|
sync.store(1, std::memory_order_release);
|
||||||
sync.load(std::memory_order_acquire);
|
sync.load(std::memory_order_acquire);
|
||||||
|
|
||||||
|
m_cave_carcer.cleanup_finished_caves();
|
||||||
|
|
||||||
std::vector<ChunkRenderData> pending_gen_data;
|
std::vector<ChunkRenderData> pending_gen_data;
|
||||||
pending_gen_data.reserve(m_chunks.size());
|
pending_gen_data.reserve(m_chunks.size());
|
||||||
for (auto& [pos, chunk] : m_chunks) {
|
for (auto& [pos, chunk] : m_chunks) {
|
||||||
@@ -278,7 +287,7 @@ void World::init_chunks() {
|
|||||||
chunk.upload_to_gpu();
|
chunk.upload_to_gpu();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
void World::render(const glm::mat4& mvp_matrix) {
|
void World::render(const glm::mat4& mvp_matrix) {
|
||||||
Math::extract_frustum_planes(mvp_matrix, m_planes);
|
Math::extract_frustum_planes(mvp_matrix, m_planes);
|
||||||
int rendered_sum = 0;
|
int rendered_sum = 0;
|
||||||
@@ -325,6 +334,7 @@ ChunkPos World::chunk_pos(int world_x, int world_z) {
|
|||||||
|
|
||||||
void World::gen_chunks_internal() {
|
void World::gen_chunks_internal() {
|
||||||
m_chunk_gen_fraction = 0.0f;
|
m_chunk_gen_fraction = 0.0f;
|
||||||
|
m_chunk_gen_finished = false;
|
||||||
ChunkPosSet required_chunks;
|
ChunkPosSet required_chunks;
|
||||||
compute_required_chunks(required_chunks);
|
compute_required_chunks(required_chunks);
|
||||||
|
|
||||||
@@ -356,9 +366,11 @@ void World::gen_chunks_internal() {
|
|||||||
|
|
||||||
for (auto& [pos, chunk] : new_chunks) {
|
for (auto& [pos, chunk] : new_chunks) {
|
||||||
chunk.gen_phase_one();
|
chunk.gen_phase_one();
|
||||||
|
m_cave_carcer.try_to_add_path(pos, chunk.seed());
|
||||||
}
|
}
|
||||||
for (auto& [pos, chunk] : temp_neighbor) {
|
for (auto& [pos, chunk] : temp_neighbor) {
|
||||||
chunk.gen_phase_one();
|
chunk.gen_phase_one();
|
||||||
|
m_cave_carcer.try_to_add_path(pos, chunk.seed());
|
||||||
}
|
}
|
||||||
m_chunk_gen_fraction = 0.2f;
|
m_chunk_gen_fraction = 0.2f;
|
||||||
std::array<const Chunk*, 8> neighbor_chunks;
|
std::array<const Chunk*, 8> neighbor_chunks;
|
||||||
@@ -500,7 +512,9 @@ void World::gen_chunks_internal() {
|
|||||||
m_new_chunk_queue.emplace_back(std::move(x));
|
m_new_chunk_queue.emplace_back(std::move(x));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
m_cave_carcer.cleanup_finished_caves();
|
||||||
m_chunk_gen_fraction = 1.0f;
|
m_chunk_gen_fraction = 1.0f;
|
||||||
|
m_chunk_gen_finished = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void World::sync_player_pos(glm::vec3& player_pos) {
|
void World::sync_player_pos(glm::vec3& player_pos) {
|
||||||
@@ -819,7 +833,7 @@ void World::rebuild_world() {
|
|||||||
}
|
}
|
||||||
m_is_rebuilding = true;
|
m_is_rebuilding = true;
|
||||||
stop_gen_thread();
|
stop_gen_thread();
|
||||||
|
m_cave_carcer.reload(ChunkGenerator::seed());
|
||||||
{
|
{
|
||||||
std::scoped_lock lk(m_chunks_mutex, m_new_chunk_queue_mutex);
|
std::scoped_lock lk(m_chunks_mutex, m_new_chunk_queue_mutex);
|
||||||
m_chunks.clear();
|
m_chunks.clear();
|
||||||
@@ -841,4 +855,6 @@ void World::rendering_distance(int rendering_distance) {
|
|||||||
m_rendering_distance = rendering_distance;
|
m_rendering_distance = rendering_distance;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CaveCarver& World::cave_carcer() { return m_cave_carcer; }
|
||||||
|
|
||||||
} // namespace Cubed
|
} // namespace Cubed
|
||||||
@@ -1,11 +1,9 @@
|
|||||||
#include "Cubed/tools/cubed_random.hpp"
|
#include "Cubed/tools/cubed_random.hpp"
|
||||||
|
|
||||||
#include "Cubed/tools/log.hpp"
|
|
||||||
|
|
||||||
namespace Cubed {
|
namespace Cubed {
|
||||||
|
|
||||||
Random::Random() {}
|
Random::Random() {}
|
||||||
|
Random::Random(unsigned seed) { init(seed); }
|
||||||
bool Random::random_bool(double probability) {
|
bool Random::random_bool(double probability) {
|
||||||
std::bernoulli_distribution dist(probability);
|
std::bernoulli_distribution dist(probability);
|
||||||
return dist(m_engine);
|
return dist(m_engine);
|
||||||
@@ -19,5 +17,13 @@ void Random::init(unsigned seed) {
|
|||||||
m_seed = seed;
|
m_seed = seed;
|
||||||
m_engine.seed(seed);
|
m_engine.seed(seed);
|
||||||
}
|
}
|
||||||
|
int Random::random_int(int min, int max) {
|
||||||
|
std::uniform_int_distribution<int> dist(min, max);
|
||||||
|
return dist(m_engine);
|
||||||
|
}
|
||||||
|
float Random::random_float(float min, float max) {
|
||||||
|
std::uniform_real_distribution<float> dist(min, max);
|
||||||
|
return dist(m_engine);
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace Cubed
|
} // namespace Cubed
|
||||||
@@ -1,10 +1,11 @@
|
|||||||
#include "Cubed/tools/math_tools.hpp"
|
#include "Cubed/tools/math_tools.hpp"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
#include <glm/gtc/type_ptr.hpp>
|
#include <glm/gtc/type_ptr.hpp>
|
||||||
|
|
||||||
namespace Cubed {
|
namespace Cubed {
|
||||||
|
|
||||||
namespace Math {
|
namespace Math {
|
||||||
|
|
||||||
void extract_frustum_planes(const glm::mat4& mvp_matrix,
|
void extract_frustum_planes(const glm::mat4& mvp_matrix,
|
||||||
std::vector<glm::vec4>& planes) {
|
std::vector<glm::vec4>& planes) {
|
||||||
if (planes.size() != 6) {
|
if (planes.size() != 6) {
|
||||||
@@ -37,6 +38,13 @@ void extract_frustum_planes(const glm::mat4& mvp_matrix,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float smootherstep(float edge0, float edge1, float x) {
|
||||||
|
|
||||||
|
x = std::clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
|
||||||
|
|
||||||
|
return x * x * x * (x * (6.0f * x - 15.0f) + 10.0f);
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace Math
|
} // namespace Math
|
||||||
|
|
||||||
} // namespace Cubed
|
} // namespace Cubed
|
||||||
Reference in New Issue
Block a user