refactor(render): replace UI shaders with image shaders and Image widget

This commit is contained in:
2026-07-11 14:54:08 +08:00
parent 09653c318a
commit 2d28488126
19 changed files with 213 additions and 127 deletions

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@@ -0,0 +1,11 @@
#version 460
in vec2 tc;
out vec4 color;
layout (binding = 0) uniform sampler2D samp;
void main(void) {
color = texture(samp, tc);
}

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@@ -0,0 +1,14 @@
#version 460
layout (location = 0) in vec2 pos;
layout (location = 1) in vec2 texCoord;
out vec2 tc;
uniform mat4 model_matrix;
uniform mat4 proj_matrix;
void main(void) {
gl_Position = proj_matrix * model_matrix * vec4(pos, 0.0, 1.0);
tc = texCoord;
}

View File

@@ -1,12 +0,0 @@
#version 460
in vec2 tc;
flat in int tex_layer;
out vec4 color;
layout (binding = 0) uniform sampler2DArray samp;
void main(void) {
color = texture(samp, vec3(tc, tex_layer));
}

View File

@@ -1,18 +0,0 @@
#version 460
layout (location = 0) in vec2 pos;
layout (location = 1) in vec2 texCoord;
layout (location = 2) in float layer;
out vec2 tc;
flat out int tex_layer;
uniform mat4 m_matrix;
uniform mat4 proj_matrix;
void main(void) {
gl_Position = proj_matrix * m_matrix * vec4(pos, 0.0, 1.0);
tc = texCoord;
tex_layer = int(layer);
}