fix: address unused parameter warnings and missing port assignment

This commit is contained in:
2026-06-28 19:28:23 +08:00
parent a016e08a2a
commit 4073664624
4 changed files with 7 additions and 6 deletions

View File

@@ -246,8 +246,7 @@ void App::window_focus_callback(GLFWwindow* window, int focused) {
} }
} }
void App::window_reshape_callback(GLFWwindow* window, int new_width, void App::window_reshape_callback(GLFWwindow* window, int, int) {
int new_height) {
App* app = static_cast<App*>(glfwGetWindowUserPointer(window)); App* app = static_cast<App*>(glfwGetWindowUserPointer(window));
ASSERT_MSG(app, "nullptr"); ASSERT_MSG(app, "nullptr");

View File

@@ -697,8 +697,9 @@ void DevPanel::show_shader_tab_item() {
ImGui::Checkbox("Flip Y", &m_app.renderer().flip_y()); ImGui::Checkbox("Flip Y", &m_app.renderer().flip_y());
if (ImGui::SliderFloat("AmbientStrength", if (ImGui::SliderFloat("AmbientStrength",
&m_app.renderer().ambient_strength(), 0.0f, &m_app.renderer().ambient_strength(), 0.0f,
0.35f)) 0.35f)) {
; }
ImGui::SliderFloat("SpecularStrength", ImGui::SliderFloat("SpecularStrength",
&m_app.renderer().specular_strength(), 0.0f, 2.0f); &m_app.renderer().specular_strength(), 0.0f, 2.0f);
ImGui::Checkbox("Discard Transparent", ImGui::Checkbox("Discard Transparent",

View File

@@ -83,6 +83,7 @@ void NetworkServer::net_run() {
} }
void NetworkServer::start_server(int port) { void NetworkServer::start_server(int port) {
m_port = port;
m_world.init_world(); m_world.init_world();
net_run(); net_run();
m_started = true; m_started = true;

View File

@@ -115,8 +115,8 @@ void Renderer::init() {
#ifdef DEBUG_MODE #ifdef DEBUG_MODE
glEnable(GL_DEBUG_OUTPUT); glEnable(GL_DEBUG_OUTPUT);
glDebugMessageCallback( glDebugMessageCallback(
[](GLenum source, GLenum type, GLuint id, GLenum severity, [](GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar* message,
GLsizei length, const GLchar* message, const void* user_param) { const void*) {
Logger::log(Logger::Level::L_DEBUG, std::source_location::current(), Logger::log(Logger::Level::L_DEBUG, std::source_location::current(),
"GL Debug: {}", reinterpret_cast<const char*>(message)); "GL Debug: {}", reinterpret_cast<const char*>(message));
}, },