feature: chat (#36)

* fix(config): load config on demand in get/set instead of asserting

* feat(chat): implement in-game chat box with UTF-8 support

- Add ChatMessage struct and ChatBox widget for displaying and sending messages
- Introduce split_utf8() in text_tools for splitting UTF-8 strings by character count
- Add TimeTools utility (get_time_ticks) for message timestamps
- Update TextField with start_typing/stop_typing methods and set_typing()
- Integrate text input handling in WorldScene and WorldUIManager for chat
- Add utf8cpp library for robust UTF-8 validation and processing
- Add ChatBox rendering and input logic (src/ui/chat_box.cpp)
- Register ChatBox source in CMakeLists.txt
- Fix Renderer::render_lable to skip rendering if VAO is null
- Update credits to include utf8cpp library

* fix(ui): correct chat box layout with dynamic height and bottom anchor

* feat(chat): implement client-server chat messaging

Add protobuf definition for ChatMsg, new packet ID CHAT_MSG (4001), and
handle sending/receiving chat messages on both client and server side.
Wire up UI components (ChatBox, TextField) to allow message input and
display, including a message queue in ClientWorld for thread-safe
processing. Also add default initialization for ChatMessage::time.

* feat(chat): distinguish between send and cancel in chat input

* feat(ui): add background to Label widget and refactor debug overlay

* refactor(ui): decouple ChatBox from image dependencies, allow custom TextField backgrounds

TextField's background is now a generic `Widget` pointer, enabling use of any widget (e.g., `Rect`, `Image`) as background. `ChatBox` no longer creates its own `TextField`; it accepts one via `set_text_field`. Removed `set_d_image` and `set_default_image` in favor of `set_background`. Added a shared default image constant in `default_image.hpp`. Updated `host_game_ui.cpp`, `join_game_ui.cpp`, and `world_ui_manager.cpp` to construct backgrounds accordingly.

* refactor(ui): move width, height, and fill properties to base Widget

Consolidate width, height, and fill (fill_parent, fill_width, fill_height) into the base Widget class. Replace per-widget set_fill(bool) with set_fill_parent(bool), set_fill_width(bool), and set_fill_height(bool).

* refactor(ui): generalize Label background, add ChatBox width method

* feat(chat): implement message expiration after 5 seconds

* feat(ui): add word wrap for chat messages with font width measurement

* feat(audio): implement voice chat using Opus codec

Add voice chat support with Opus encoding/decoding, push-to-talk (V key), and new audio recording infrastructure.

* feat(audio): implement voice chat with Opus codec and streaming audio source

Add AudioStreamSource for continuous PCM playback. Refactor voice send/receive to encode with Opus and stream to a dedicated source instead of per-frame sources. Enable voice transmission over network.

* feat(audio): add spatial voice source with underwater effects

Update voice source to support spatial positioning, low-pass filter, and reverb effect for underwater immersion. Adjust source pool size and low-pass filter parameter. Correct receive_voice parameter type.

* feat(settings): add player voice volume and voice input type options

- Add player voice volume slider and voice input type combo in settings UI.
- Add localization strings for player voice and voice input types.
- Add config overloads for const char* default values.
- Implement voice input types (PTT, always, off) in world scene.
- Refactor WorldScene member order and add load_config method.
- Update audio engine to use player voice volume.
- Downgrade some logging to debug.

* fix(event): delegate error UI events to each handler

Move error UI event check from top of handle_event into each individual
event handler (mouse_move, mouse_button, mouse_wheel, key, text_input).
Also flatten window resize dispatch: all sub-handlers are called regardless
of previous handler return values, and the method always returns false.

* feat(chat): add colored system messages for player join/exit

* chore(logging): reduce verbosity for audio loading and input events

* fix(settings): fix typo in config key "vloume"

* feat(ui): add microphone icon when recording voice

* feat(voice): limit voice message range to 48 units

* chore(logging): downgrade text input log level to debug

* feat(credits): add license identifiers and reorganize license files

* feat: add sensitive word filter for chat messages

Implement AC automaton-based filtering using a sensitive lexicon loaded from a JSON asset file. The filter is applied to both player names and chat messages before broadcasting, and can be toggled via the `sensitive_filter` config option.

* feat(server): add config option to disable voice chat

* fix: correct utf8 validation, add missing include, remove debug log
This commit is contained in:
zhenyan121
2026-07-21 10:21:05 +08:00
committed by GitHub
parent 0f731530da
commit 45d2c8234a
90 changed files with 3931 additions and 357 deletions

View File

@@ -0,0 +1,286 @@
// Copyright 2006 Nemanja Trifunovic
/*
Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the "Software") to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:
The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#ifndef UTF8_FOR_CPP_UNCHECKED_H_2675DCD0_9480_4c0c_B92A_CC14C027B731
#define UTF8_FOR_CPP_UNCHECKED_H_2675DCD0_9480_4c0c_B92A_CC14C027B731
#include "core.h"
namespace utf8
{
namespace unchecked
{
template <typename octet_iterator>
octet_iterator append(utfchar32_t cp, octet_iterator result)
{
return internal::append(cp, result);
}
template <typename word_iterator>
word_iterator append16(utfchar32_t cp, word_iterator result)
{
return internal::append16(cp, result);
}
template <typename octet_iterator, typename output_iterator>
output_iterator replace_invalid(octet_iterator start, octet_iterator end, output_iterator out, utfchar32_t replacement)
{
while (start != end) {
octet_iterator sequence_start = start;
internal::utf_error err_code = utf8::internal::validate_next(start, end);
switch (err_code) {
case internal::UTF8_OK :
for (octet_iterator it = sequence_start; it != start; ++it)
*out++ = *it;
break;
case internal::NOT_ENOUGH_ROOM:
out = utf8::unchecked::append(replacement, out);
start = end;
break;
case internal::INVALID_LEAD:
out = utf8::unchecked::append(replacement, out);
++start;
break;
case internal::INCOMPLETE_SEQUENCE:
case internal::OVERLONG_SEQUENCE:
case internal::INVALID_CODE_POINT:
out = utf8::unchecked::append(replacement, out);
++start;
// just one replacement mark for the sequence
while (start != end && utf8::internal::is_trail(*start))
++start;
break;
}
}
return out;
}
template <typename octet_iterator, typename output_iterator>
inline output_iterator replace_invalid(octet_iterator start, octet_iterator end, output_iterator out)
{
static const utfchar32_t replacement_marker = static_cast<utfchar32_t>(utf8::internal::mask16(0xfffd));
return utf8::unchecked::replace_invalid(start, end, out, replacement_marker);
}
inline std::string replace_invalid(const std::string& s, utfchar32_t replacement)
{
std::string result;
replace_invalid(s.begin(), s.end(), std::back_inserter(result), replacement);
return result;
}
inline std::string replace_invalid(const std::string& s)
{
std::string result;
replace_invalid(s.begin(), s.end(), std::back_inserter(result));
return result;
}
template <typename octet_iterator>
utfchar32_t next(octet_iterator& it)
{
utfchar32_t cp = utf8::internal::mask8(*it);
switch (utf8::internal::sequence_length(it)) {
case 1:
break;
case 2:
++it;
cp = ((cp << 6) & 0x7ff) + ((*it) & 0x3f);
break;
case 3:
++it;
cp = ((cp << 12) & 0xffff) + ((utf8::internal::mask8(*it) << 6) & 0xfff);
++it;
cp = static_cast<utfchar32_t>(cp + ((*it) & 0x3f));
break;
case 4:
++it;
cp = ((cp << 18) & 0x1fffff) + ((utf8::internal::mask8(*it) << 12) & 0x3ffff);
++it;
cp = static_cast<utfchar32_t>(cp + ((utf8::internal::mask8(*it) << 6) & 0xfff));
++it;
cp = static_cast<utfchar32_t>(cp + ((*it) & 0x3f));
break;
}
++it;
return cp;
}
template <typename octet_iterator>
utfchar32_t peek_next(octet_iterator it)
{
return utf8::unchecked::next(it);
}
template <typename word_iterator>
utfchar32_t next16(word_iterator& it)
{
utfchar32_t cp = utf8::internal::mask16(*it++);
if (utf8::internal::is_lead_surrogate(cp))
return (cp << 10) + *it++ + utf8::internal::SURROGATE_OFFSET;
return cp;
}
template <typename octet_iterator>
utfchar32_t prior(octet_iterator& it)
{
while (utf8::internal::is_trail(*(--it))) ;
octet_iterator temp = it;
return utf8::unchecked::next(temp);
}
template <typename octet_iterator, typename distance_type>
void advance(octet_iterator& it, distance_type n)
{
const distance_type zero(0);
if (n < zero) {
// backward
for (distance_type i = n; i < zero; ++i)
utf8::unchecked::prior(it);
} else {
// forward
for (distance_type i = zero; i < n; ++i)
utf8::unchecked::next(it);
}
}
template <typename octet_iterator>
typename std::iterator_traits<octet_iterator>::difference_type
distance(octet_iterator first, octet_iterator last)
{
typename std::iterator_traits<octet_iterator>::difference_type dist;
for (dist = 0; first < last; ++dist)
utf8::unchecked::next(first);
return dist;
}
template <typename u16bit_iterator, typename octet_iterator>
octet_iterator utf16to8(u16bit_iterator start, u16bit_iterator end, octet_iterator result)
{
while (start != end) {
utfchar32_t cp = utf8::internal::mask16(*start++);
// Take care of surrogate pairs first
if (utf8::internal::is_lead_surrogate(cp)) {
if (start == end)
return result;
utfchar32_t trail_surrogate = utf8::internal::mask16(*start++);
cp = (cp << 10) + trail_surrogate + internal::SURROGATE_OFFSET;
}
result = utf8::unchecked::append(cp, result);
}
return result;
}
template <typename u16bit_iterator, typename octet_iterator>
u16bit_iterator utf8to16(octet_iterator start, octet_iterator end, u16bit_iterator result)
{
while (start < end) {
utfchar32_t cp = utf8::unchecked::next(start);
if (cp > 0xffff) { //make a surrogate pair
*result++ = static_cast<utfchar16_t>((cp >> 10) + internal::LEAD_OFFSET);
*result++ = static_cast<utfchar16_t>((cp & 0x3ff) + internal::TRAIL_SURROGATE_MIN);
}
else
*result++ = static_cast<utfchar16_t>(cp);
}
return result;
}
template <typename octet_iterator, typename u32bit_iterator>
octet_iterator utf32to8(u32bit_iterator start, u32bit_iterator end, octet_iterator result)
{
while (start != end)
result = utf8::unchecked::append(*(start++), result);
return result;
}
template <typename octet_iterator, typename u32bit_iterator>
u32bit_iterator utf8to32(octet_iterator start, octet_iterator end, u32bit_iterator result)
{
while (start < end)
(*result++) = utf8::unchecked::next(start);
return result;
}
// The iterator class
template <typename octet_iterator>
class iterator {
octet_iterator it;
public:
typedef utfchar32_t value_type;
typedef utfchar32_t* pointer;
typedef utfchar32_t& reference;
typedef std::ptrdiff_t difference_type;
typedef std::bidirectional_iterator_tag iterator_category;
iterator () {}
explicit iterator (const octet_iterator& octet_it): it(octet_it) {}
// the default "big three" are OK
octet_iterator base () const { return it; }
utfchar32_t operator * () const
{
octet_iterator temp = it;
return utf8::unchecked::next(temp);
}
bool operator == (const iterator& rhs) const
{
return (it == rhs.it);
}
bool operator != (const iterator& rhs) const
{
return !(operator == (rhs));
}
iterator& operator ++ ()
{
::std::advance(it, utf8::internal::sequence_length(it));
return *this;
}
iterator operator ++ (int)
{
iterator temp = *this;
::std::advance(it, utf8::internal::sequence_length(it));
return temp;
}
iterator& operator -- ()
{
utf8::unchecked::prior(it);
return *this;
}
iterator operator -- (int)
{
iterator temp = *this;
utf8::unchecked::prior(it);
return temp;
}
}; // class iterator
} // namespace utf8::unchecked
} // namespace utf8
#endif // header guard