feature: chat (#36)

* fix(config): load config on demand in get/set instead of asserting

* feat(chat): implement in-game chat box with UTF-8 support

- Add ChatMessage struct and ChatBox widget for displaying and sending messages
- Introduce split_utf8() in text_tools for splitting UTF-8 strings by character count
- Add TimeTools utility (get_time_ticks) for message timestamps
- Update TextField with start_typing/stop_typing methods and set_typing()
- Integrate text input handling in WorldScene and WorldUIManager for chat
- Add utf8cpp library for robust UTF-8 validation and processing
- Add ChatBox rendering and input logic (src/ui/chat_box.cpp)
- Register ChatBox source in CMakeLists.txt
- Fix Renderer::render_lable to skip rendering if VAO is null
- Update credits to include utf8cpp library

* fix(ui): correct chat box layout with dynamic height and bottom anchor

* feat(chat): implement client-server chat messaging

Add protobuf definition for ChatMsg, new packet ID CHAT_MSG (4001), and
handle sending/receiving chat messages on both client and server side.
Wire up UI components (ChatBox, TextField) to allow message input and
display, including a message queue in ClientWorld for thread-safe
processing. Also add default initialization for ChatMessage::time.

* feat(chat): distinguish between send and cancel in chat input

* feat(ui): add background to Label widget and refactor debug overlay

* refactor(ui): decouple ChatBox from image dependencies, allow custom TextField backgrounds

TextField's background is now a generic `Widget` pointer, enabling use of any widget (e.g., `Rect`, `Image`) as background. `ChatBox` no longer creates its own `TextField`; it accepts one via `set_text_field`. Removed `set_d_image` and `set_default_image` in favor of `set_background`. Added a shared default image constant in `default_image.hpp`. Updated `host_game_ui.cpp`, `join_game_ui.cpp`, and `world_ui_manager.cpp` to construct backgrounds accordingly.

* refactor(ui): move width, height, and fill properties to base Widget

Consolidate width, height, and fill (fill_parent, fill_width, fill_height) into the base Widget class. Replace per-widget set_fill(bool) with set_fill_parent(bool), set_fill_width(bool), and set_fill_height(bool).

* refactor(ui): generalize Label background, add ChatBox width method

* feat(chat): implement message expiration after 5 seconds

* feat(ui): add word wrap for chat messages with font width measurement

* feat(audio): implement voice chat using Opus codec

Add voice chat support with Opus encoding/decoding, push-to-talk (V key), and new audio recording infrastructure.

* feat(audio): implement voice chat with Opus codec and streaming audio source

Add AudioStreamSource for continuous PCM playback. Refactor voice send/receive to encode with Opus and stream to a dedicated source instead of per-frame sources. Enable voice transmission over network.

* feat(audio): add spatial voice source with underwater effects

Update voice source to support spatial positioning, low-pass filter, and reverb effect for underwater immersion. Adjust source pool size and low-pass filter parameter. Correct receive_voice parameter type.

* feat(settings): add player voice volume and voice input type options

- Add player voice volume slider and voice input type combo in settings UI.
- Add localization strings for player voice and voice input types.
- Add config overloads for const char* default values.
- Implement voice input types (PTT, always, off) in world scene.
- Refactor WorldScene member order and add load_config method.
- Update audio engine to use player voice volume.
- Downgrade some logging to debug.

* fix(event): delegate error UI events to each handler

Move error UI event check from top of handle_event into each individual
event handler (mouse_move, mouse_button, mouse_wheel, key, text_input).
Also flatten window resize dispatch: all sub-handlers are called regardless
of previous handler return values, and the method always returns false.

* feat(chat): add colored system messages for player join/exit

* chore(logging): reduce verbosity for audio loading and input events

* fix(settings): fix typo in config key "vloume"

* feat(ui): add microphone icon when recording voice

* feat(voice): limit voice message range to 48 units

* chore(logging): downgrade text input log level to debug

* feat(credits): add license identifiers and reorganize license files

* feat: add sensitive word filter for chat messages

Implement AC automaton-based filtering using a sensitive lexicon loaded from a JSON asset file. The filter is applied to both player names and chat messages before broadcasting, and can be toggled via the `sensitive_filter` config option.

* feat(server): add config option to disable voice chat

* fix: correct utf8 validation, add missing include, remove debug log
This commit is contained in:
zhenyan121
2026-07-21 10:21:05 +08:00
committed by GitHub
parent 0f731530da
commit 45d2c8234a
90 changed files with 3931 additions and 357 deletions

View File

@@ -2,6 +2,7 @@
#include "Cubed/tools/system_info.hpp"
#include "Cubed/tools/system_window_manager.hpp"
#include "Cubed/ui/rect.hpp"
#include "version.hpp"
#include <SDL3/SDL_video.h>
@@ -19,15 +20,33 @@ std::unique_ptr<DebugCollector>& DebugCollector::get_ptr() {
}
void DebugCollector::destory() { get_ptr().reset(); }
void DebugCollector::init(int width, int height) {
constexpr float SCALE = 0.6f;
constexpr float SCALE = 0.7f;
constexpr Color COLOR = Color::GRAY;
constexpr float ALPHA = 0.6f;
m_widget.set_window_size(width, height);
m_widget.set_spacing(15);
m_widget.set_anchor(Anchor::TOP_LEFT);
m_widget.set_offset({0, 5});
m_widget.set_child_anchor(ColumnLayoutAnchor::LEFT);
auto add_label = [&](std::string_view text, std::string_view key = "") {
auto& label = m_widget.add_child<Label>();
auto rect = std::make_unique<Rect>(&label);
rect->set_color(COLOR).set_alpha(ALPHA).set_fill_parent(true);
label.set_background(std::move(rect));
label.set_color(Color::WHITE).set_text(text).set_scale(SCALE);
if (!key.empty()) {
auto [_, insert] =
m_component.try_emplace(std::string(key), &label);
if (!insert) {
Logger::error("DebugCollector Key {} already esist", key);
}
}
};
// version_text
auto& version_text = m_widget.add_child<Label>();
std::string version{"Version: " CUBED_VERSION};
#ifdef DEBUG_MODE
@@ -36,87 +55,56 @@ void DebugCollector::init(int width, int height) {
version.append("-release");
#endif
version_text.set_color(Color::WHITE).set_text(version).set_scale(SCALE);
add_label(version);
{
auto& compiler = m_widget.add_child<Label>();
compiler.set_text(Tools::get_compiler_info()).set_scale(SCALE);
}
add_label(Tools::get_compiler_info());
// fps
auto& fps_text = m_widget.add_child<Label>();
fps_text.set_text("FPS: 0").set_scale(SCALE);
m_component.try_emplace("fps", &fps_text);
add_label("FPS: 0", "fps");
// player_pos
auto& player_pos_text = m_widget.add_child<Label>();
player_pos_text.set_text("x: 0.00 y: 0.00 z: 0.00").set_scale(SCALE);
m_component.try_emplace("player_pos", &player_pos_text);
add_label("x: 0.00 y: 0.00 z: 0.00", "player_pos");
// rendered_chunk
auto& rendered_chunk_text = m_widget.add_child<Label>();
rendered_chunk_text.set_text("Rendered Chunk: 0").set_scale(SCALE);
m_component.try_emplace("rendered_chunk", &rendered_chunk_text);
add_label("Rendered Chunk: 0", "rendered_chunk");
// rss
auto& rss_text = m_widget.add_child<Label>();
rss_text.set_text("RSS: 0mb").set_scale(SCALE);
m_component.try_emplace("rss", &rss_text);
add_label("RSS: 0mb", "rss");
// os
std::string os;
auto& os_text = m_widget.add_child<Label>();
os_text.set_scale(SCALE);
std::string os_text;
if (Tools::get_os_version(os)) {
os_text.set_text("OS: " + os);
os_text = "OS: " + os;
Logger::info("OS System: {}", os);
} else {
os_text.set_text("OS: Unknown");
os_text = "OS: Unknown";
}
add_label(os_text);
{
std::string wm{"WM: "};
wm.append(Tools::detect_wm());
auto& wm_label = m_widget.add_child<Label>();
wm_label.set_text(wm).set_scale(SCALE);
add_label(wm);
}
// cpu
auto& cpu_text = m_widget.add_child<Label>();
cpu_text.set_text("CPU: " + Tools::get_cpu_info()).set_scale(SCALE);
add_label("CPU: " + Tools::get_cpu_info());
// gpu
auto& gpu_text = m_widget.add_child<Label>();
gpu_text
.set_text(std::string{"GPU: "} +
reinterpret_cast<const char*>(glGetString(GL_RENDERER)))
.set_scale(SCALE);
add_label(std::string{"GPU: "} +
reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
// opengl_version
auto& opengl_version_text = m_widget.add_child<Label>();
opengl_version_text
.set_text("OpenGL: " + std::to_string(GLVersion.major) + "." +
std::to_string(GLVersion.minor))
.set_scale(SCALE);
{
auto& video_driver = m_widget.add_child<Label>();
video_driver
.set_text(
std::format("VideoDiver: {}", SDL_GetCurrentVideoDriver()))
.set_scale(SCALE);
}
add_label("OpenGL: " + std::to_string(GLVersion.major) + "." +
std::to_string(GLVersion.minor));
add_label(std::format("VideoDiver: {}", SDL_GetCurrentVideoDriver()));
// speed
auto& speed_text = m_widget.add_child<Label>();
speed_text.set_text("Speed: 0 m/s").set_scale(SCALE);
m_component.try_emplace("speed", &speed_text);
{
auto& window_size = m_widget.add_child<Label>();
window_size.set_text("Window W: {} H: {}").set_scale(SCALE);
m_component.try_emplace("window_size", &window_size);
}
{
auto& frame_size = m_widget.add_child<Label>();
frame_size.set_text("FrameBuffer W: {} H: {}").set_scale(SCALE);
m_component.try_emplace("frame_buffer", &frame_size);
}
add_label("Speed: 0 m/s", "speed");
add_label("Window W: {} H: {}", "window_size");
add_label("FrameBuffer W: {} H: {}", "frame_buffer");
}
Widget& DebugCollector::get_widget() { return m_widget; }