mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-09 02:07:04 +08:00
feature: chat (#36)
* fix(config): load config on demand in get/set instead of asserting * feat(chat): implement in-game chat box with UTF-8 support - Add ChatMessage struct and ChatBox widget for displaying and sending messages - Introduce split_utf8() in text_tools for splitting UTF-8 strings by character count - Add TimeTools utility (get_time_ticks) for message timestamps - Update TextField with start_typing/stop_typing methods and set_typing() - Integrate text input handling in WorldScene and WorldUIManager for chat - Add utf8cpp library for robust UTF-8 validation and processing - Add ChatBox rendering and input logic (src/ui/chat_box.cpp) - Register ChatBox source in CMakeLists.txt - Fix Renderer::render_lable to skip rendering if VAO is null - Update credits to include utf8cpp library * fix(ui): correct chat box layout with dynamic height and bottom anchor * feat(chat): implement client-server chat messaging Add protobuf definition for ChatMsg, new packet ID CHAT_MSG (4001), and handle sending/receiving chat messages on both client and server side. Wire up UI components (ChatBox, TextField) to allow message input and display, including a message queue in ClientWorld for thread-safe processing. Also add default initialization for ChatMessage::time. * feat(chat): distinguish between send and cancel in chat input * feat(ui): add background to Label widget and refactor debug overlay * refactor(ui): decouple ChatBox from image dependencies, allow custom TextField backgrounds TextField's background is now a generic `Widget` pointer, enabling use of any widget (e.g., `Rect`, `Image`) as background. `ChatBox` no longer creates its own `TextField`; it accepts one via `set_text_field`. Removed `set_d_image` and `set_default_image` in favor of `set_background`. Added a shared default image constant in `default_image.hpp`. Updated `host_game_ui.cpp`, `join_game_ui.cpp`, and `world_ui_manager.cpp` to construct backgrounds accordingly. * refactor(ui): move width, height, and fill properties to base Widget Consolidate width, height, and fill (fill_parent, fill_width, fill_height) into the base Widget class. Replace per-widget set_fill(bool) with set_fill_parent(bool), set_fill_width(bool), and set_fill_height(bool). * refactor(ui): generalize Label background, add ChatBox width method * feat(chat): implement message expiration after 5 seconds * feat(ui): add word wrap for chat messages with font width measurement * feat(audio): implement voice chat using Opus codec Add voice chat support with Opus encoding/decoding, push-to-talk (V key), and new audio recording infrastructure. * feat(audio): implement voice chat with Opus codec and streaming audio source Add AudioStreamSource for continuous PCM playback. Refactor voice send/receive to encode with Opus and stream to a dedicated source instead of per-frame sources. Enable voice transmission over network. * feat(audio): add spatial voice source with underwater effects Update voice source to support spatial positioning, low-pass filter, and reverb effect for underwater immersion. Adjust source pool size and low-pass filter parameter. Correct receive_voice parameter type. * feat(settings): add player voice volume and voice input type options - Add player voice volume slider and voice input type combo in settings UI. - Add localization strings for player voice and voice input types. - Add config overloads for const char* default values. - Implement voice input types (PTT, always, off) in world scene. - Refactor WorldScene member order and add load_config method. - Update audio engine to use player voice volume. - Downgrade some logging to debug. * fix(event): delegate error UI events to each handler Move error UI event check from top of handle_event into each individual event handler (mouse_move, mouse_button, mouse_wheel, key, text_input). Also flatten window resize dispatch: all sub-handlers are called regardless of previous handler return values, and the method always returns false. * feat(chat): add colored system messages for player join/exit * chore(logging): reduce verbosity for audio loading and input events * fix(settings): fix typo in config key "vloume" * feat(ui): add microphone icon when recording voice * feat(voice): limit voice message range to 48 units * chore(logging): downgrade text input log level to debug * feat(credits): add license identifiers and reorganize license files * feat: add sensitive word filter for chat messages Implement AC automaton-based filtering using a sensitive lexicon loaded from a JSON asset file. The filter is applied to both player names and chat messages before broadcasting, and can be toggled via the `sensitive_filter` config option. * feat(server): add config option to disable voice chat * fix: correct utf8 validation, add missing include, remove debug log
This commit is contained in:
@@ -29,6 +29,8 @@ void SettingsScene::on_enter() {
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m_slider_variable.sfx = config.get("volume.SFX", m_slider_variable.sfx);
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m_slider_variable.rendering_distance = config.get(
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"world.rendering_distance", m_slider_variable.rendering_distance);
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m_slider_variable.player_voice =
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config.get("volume.player_voice", m_slider_variable.player_voice);
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}
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void SettingsScene::on_leave() {
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save_and_apply();
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@@ -54,6 +56,7 @@ void SettingsScene::save_and_apply() {
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m_slider_variable.rendering_distance);
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config.set("volume.SFX", m_slider_variable.sfx);
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config.set("volume.music", m_slider_variable.music);
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config.set("volume.player_voice", m_slider_variable.player_voice);
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config.save_to_file();
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auto& app = m_scene_manager.app();
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app.audio().reload_config();
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@@ -70,9 +70,7 @@ void WorldScene::render(Renderer& renderer) {
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}
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}
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bool WorldScene::handle_event(const Event& e) {
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if (m_error_ui.has_error()) {
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return m_error_ui.handle_event(e);
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}
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return std::visit(
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Overloaded{[this](const MouseMoveEvent& e) {
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if (handle_mouse_move_event(e)) {
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@@ -98,7 +96,12 @@ bool WorldScene::handle_event(const Event& e) {
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}
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return false;
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},
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[](const TextInputEvent&) { return false; },
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[this](const TextInputEvent& e) {
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if (handle_text_input_event(e)) {
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return true;
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}
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return false;
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},
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[this](const WindowResizeEvent& e) {
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handle_window_resize_event(e);
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return false;
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@@ -110,7 +113,7 @@ bool WorldScene::handle_event(const Event& e) {
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}
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void WorldScene::on_enter() {
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auto& param = m_scene_manager.world_scene_param();
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load_config();
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m_error_ui.init();
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if (param.host_game) {
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@@ -136,7 +139,7 @@ void WorldScene::on_enter() {
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m_dev_panel.init();
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m_pasue_menu.init();
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m_hud_ui.init();
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m_scene_manager.app().audio().set_client(m_client);
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m_scene_manager.app().window().set_game_running(true);
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} catch (const std::exception& e) {
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m_error_ui.set_error(e.what());
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@@ -158,6 +161,7 @@ void WorldScene::on_re_enter() {
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m_error_ui.on_re_enter();
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m_pasue_menu.on_re_enter();
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m_client_world.reload_config();
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load_config();
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auto width = m_scene_manager.app().renderer().window_width();
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auto height = m_scene_manager.app().renderer().window_height();
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@@ -165,7 +169,27 @@ void WorldScene::on_re_enter() {
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WindowResizeEvent{static_cast<int>(width), static_cast<int>(height)});
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}
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void WorldScene::load_config() {
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auto type = m_scene_manager.app().config().get("voice_input", "PTT");
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if (type == "off") {
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m_input_type = VoiceInputType::OFF;
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m_client_world.get_audio().audio_recording().stop();
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} else if (type == "PTT") {
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m_input_type = VoiceInputType::PTT;
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m_client_world.get_audio().audio_recording().stop();
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} else if (type == "always") {
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m_input_type = VoiceInputType::ALWAYS;
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m_client_world.get_audio().audio_recording().start();
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}
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}
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bool WorldScene::handle_mouse_move_event(const MouseMoveEvent& e) {
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if (m_error_ui.has_error()) {
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return m_error_ui.handle_event(e);
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}
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if (m_chatting) {
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return true;
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}
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if (m_paused) {
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if (m_pasue_menu.handle_event(e)) {
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return true;
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@@ -186,6 +210,12 @@ bool WorldScene::handle_mouse_move_event(const MouseMoveEvent& e) {
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return false;
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}
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bool WorldScene::handle_mouse_button_event(const MouseButtonEvent& e) {
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if (m_error_ui.has_error()) {
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return m_error_ui.handle_event(e);
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}
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if (m_chatting) {
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return true;
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}
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if (m_paused) {
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if (m_pasue_menu.handle_event(e)) {
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return true;
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@@ -206,23 +236,26 @@ bool WorldScene::handle_mouse_button_event(const MouseButtonEvent& e) {
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}
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bool WorldScene::handle_window_resize_event(const WindowResizeEvent& e) {
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if (m_pasue_menu.handle_event(e)) {
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return true;
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}
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if (m_hud_ui.handle_event(e)) {
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return true;
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}
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if (m_camera.handle_event(e)) {
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return true;
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}
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m_error_ui.handle_event(e);
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m_pasue_menu.handle_event(e);
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m_hud_ui.handle_event(e);
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m_camera.handle_event(e);
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// world event needs to be processed last
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if (m_client_world.handle_event(e)) {
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return true;
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}
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m_client_world.handle_event(e);
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return false;
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}
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bool WorldScene::handle_mouse_wheel_event(const MouseWheelEvent& e) {
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if (m_error_ui.has_error()) {
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return m_error_ui.handle_event(e);
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}
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if (m_chatting) {
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return true;
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}
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if (m_paused) {
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if (m_pasue_menu.handle_event(e)) {
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return true;
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@@ -242,8 +275,15 @@ bool WorldScene::handle_mouse_wheel_event(const MouseWheelEvent& e) {
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return false;
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}
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bool WorldScene::handle_key_event(const KeyEvent& e) {
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if (m_error_ui.has_error()) {
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return m_error_ui.handle_event(e);
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}
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if (e.key == Key::ESCAPE && e.action == KeyAction::PRESS) {
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if (m_chatting && !m_paused) {
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set_chatting(false, false);
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return true;
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}
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bool pasued = pause();
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pasued = !pasued;
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set_pause(pasued);
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@@ -257,6 +297,35 @@ bool WorldScene::handle_key_event(const KeyEvent& e) {
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m_show_dev_pannel = !m_show_dev_pannel;
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return true;
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}
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if (e.key == Key::T && e.action == KeyAction::PRESS) {
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if (!m_chatting) {
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set_chatting(true, true);
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return true;
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}
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}
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if (e.key == Key::ENTER && e.action == KeyAction::PRESS) {
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if (m_chatting) {
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set_chatting(false, true);
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return true;
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}
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}
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if (e.key == Key::V) {
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if (m_input_type == VoiceInputType::PTT) {
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auto& recording = m_client_world.get_audio().audio_recording();
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if (e.action == KeyAction::PRESS) {
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recording.start();
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return true;
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}
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if (e.action == KeyAction::RELEASE) {
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recording.stop();
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return true;
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}
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}
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}
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if (m_paused) {
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if (m_pasue_menu.handle_event(e)) {
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return true;
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@@ -265,6 +334,9 @@ bool WorldScene::handle_key_event(const KeyEvent& e) {
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if (m_hud_ui.handle_event(e)) {
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return true;
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}
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if (m_chatting) {
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return true;
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}
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if (m_camera.handle_event(e)) {
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return true;
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}
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@@ -276,6 +348,17 @@ bool WorldScene::handle_key_event(const KeyEvent& e) {
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return false;
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}
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bool WorldScene::handle_text_input_event(const TextInputEvent& e) {
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if (m_error_ui.has_error()) {
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return m_error_ui.handle_event(e);
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}
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if (m_paused) {
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return m_pasue_menu.handle_text_input_event(e);
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}
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return m_hud_ui.handle_text_input_event(e);
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}
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Camera& WorldScene::camera() { return m_camera; }
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SceneManager& WorldScene::scene_manager() { return m_scene_manager; }
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ClientWorld& WorldScene::client_world() { return m_client_world; }
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@@ -286,13 +369,34 @@ void WorldScene::set_pause(bool pause) {
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return;
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}
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m_paused = pause;
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set_mouse(pause);
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}
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void WorldScene::set_mouse(bool enable) {
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auto& window = m_scene_manager.app().window();
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window.set_game_running(!m_paused);
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if (m_paused) {
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window.set_game_running(!enable);
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if (enable) {
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m_client_world.reset_key_status();
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}
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}
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void WorldScene::set_chatting(bool chatting, bool send) {
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if (m_paused) {
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m_hud_ui.set_chatting(false, false);
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return;
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}
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m_chatting = chatting;
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m_hud_ui.set_chatting(chatting, send);
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set_mouse(chatting);
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}
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// Not thread safe
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void WorldScene::handle_chat_message(ChatMessage& message) {
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m_hud_ui.add_chat_message(message);
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}
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bool WorldScene::is_recording() const {
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return m_client_world.get_audio().audio_recording().is_recording();
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}
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void WorldScene::set_error(std::string_view error) {
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Logger::error("WorldScene Error Set {}", error);
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m_error_ui.set_error(error);
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