fix(gameplay): use gen_phase_one to get seed

This commit is contained in:
2026-06-20 17:12:48 +08:00
parent 5cfd663566
commit 4b617612e8

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@@ -162,7 +162,7 @@ void World::gen_chunks_internal() {
new_temp_chunks.end(),
[this](std::pair<ChunkPos, Chunk>& new_chunk) {
auto& [pos, chunk] = new_chunk;
chunk.gen_chunk();
chunk.gen_phase_one();
m_cave_carcer.try_to_add_path(pos, chunk.seed());
m_river_worm.try_to_add_path(pos, chunk.seed());
});