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fix(gameplay): use gen_phase_one to get seed
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@@ -162,7 +162,7 @@ void World::gen_chunks_internal() {
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new_temp_chunks.end(),
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[this](std::pair<ChunkPos, Chunk>& new_chunk) {
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auto& [pos, chunk] = new_chunk;
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chunk.gen_chunk();
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chunk.gen_phase_one();
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m_cave_carcer.try_to_add_path(pos, chunk.seed());
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m_river_worm.try_to_add_path(pos, chunk.seed());
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});
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