fix: missing face culling for old chunks during generation

This commit is contained in:
2026-04-19 17:49:08 +08:00
parent ca82d6a447
commit 553955841b
4 changed files with 161 additions and 77 deletions

View File

@@ -13,7 +13,10 @@ class World;
class Chunk {
private:
std::atomic<bool> m_dirty {false};
std::atomic<bool> m_need_upload{true};
std::atomic<bool> m_is_on_gen_vertex_data {false};
std::atomic<size_t> m_vertex_sum = 0;
std::mutex m_vertexs_data_mutex;
static constexpr int SIZE_X = CHUCK_SIZE;
static constexpr int SIZE_Y = WORLD_SIZE_Y;
static constexpr int SIZE_Z = CHUCK_SIZE;
@@ -39,8 +42,8 @@ public:
~Chunk();
Chunk(const Chunk&) = delete;
Chunk& operator=(const Chunk&) = delete;
Chunk(Chunk&&);
Chunk& operator=(Chunk&&);
Chunk(Chunk&&) noexcept;
Chunk& operator=(Chunk&&) noexcept;
Biome get_biome() const;
@@ -58,11 +61,14 @@ public:
void upload_to_gpu();
GLuint get_vbo() const;
const std::vector<Vertex>& get_vertex_data() const;
size_t get_vertex_sum() const;
bool is_dirty() const;
void mark_dirty();
bool is_need_upload() const;
void need_upload();
void set_chunk_block(int index, unsigned id);
};

View File

@@ -5,7 +5,7 @@
#include <thread>
#include <optional>
#include <unordered_map>
#include <unordered_set>
#include <Cubed/AABB.hpp>
#include <Cubed/gameplay/chunk.hpp>
@@ -20,7 +20,11 @@ struct ChunkRenderSnapshot {
class Player;
class World {
private:
private:
using ChunkPtrUpdateList = std::vector<std::pair<ChunkPos, Chunk*>>;
using ChunkUpdateList = std::vector<std::pair<ChunkPos, Chunk>>;
using ConstChunkMap = std::unordered_map<ChunkPos, const Chunk*, ChunkPos::Hash>;
using ChunkPosSet = std::unordered_set<ChunkPos, ChunkPos::Hash>;
glm::vec3 m_gen_player_pos{0.0f, 0.0f, 0.0f};
std::unordered_map<ChunkPos , Chunk, ChunkPos::Hash> m_chunks;
std::unordered_map<std::size_t, Player> m_players;
@@ -43,7 +47,11 @@ private:
std::vector<std::pair<ChunkPos, Chunk>> m_new_chunk_queue;
void gen_chunks_internal();
void sync_player_pos(glm::vec3& player_pos);
void compute_required_chunks(ChunkPosSet& required_chunks);
void sync_and_collect_missing_chunks(std::vector<ChunkPos>& , const ChunkPosSet&);
void build_neighbor_context_for_new_chunks(ConstChunkMap& new_chunks_neighbor, ChunkPtrUpdateList& affected_neighbor, const ChunkUpdateList& new_chunks);
void build_neighbor_context_for_affected_neighbors(ChunkPtrUpdateList&, ConstChunkMap&);
void start_gen_thread();
void stop_gen_thread();

View File

@@ -23,19 +23,22 @@ Chunk::~Chunk() {
}
Chunk::Chunk(Chunk&& other) :
Chunk::Chunk(Chunk&& other) noexcept :
m_vbo(other.m_vbo),
m_chunk_pos(std::move(other.m_chunk_pos)),
m_world(other.m_world),
m_blocks(std::move(other.m_blocks)),
m_dirty(other.is_dirty()),
m_vertexs_data(std::move(other.m_vertexs_data)),
m_biome(other.m_biome)
m_biome(other.m_biome),
m_is_on_gen_vertex_data(other.m_is_on_gen_vertex_data.load()),
m_need_upload(other.m_need_upload.load()),
m_vertex_sum(other.m_vertex_sum.load())
{
other.m_vbo = 0;
}
Chunk& Chunk::operator=(Chunk&& other) {
Chunk& Chunk::operator=(Chunk&& other) noexcept {
m_vbo = other.m_vbo;
other.m_vbo = 0;
m_chunk_pos = std::move(other.m_chunk_pos);
@@ -43,6 +46,9 @@ Chunk& Chunk::operator=(Chunk&& other) {
m_dirty = other.is_dirty();
m_vertexs_data = std::move(other.m_vertexs_data);
m_biome = other.m_biome;
m_is_on_gen_vertex_data = other.m_is_on_gen_vertex_data.load();
m_need_upload = other.m_need_upload.load();
m_vertex_sum = other.m_vertex_sum.load();
return *this;
}
@@ -68,6 +74,11 @@ int Chunk::get_index(const glm::vec3& pos) {
}
void Chunk::gen_vertex_data(const std::array<const std::vector<uint8_t>*, 4>& neighbor_block) {
if (m_is_on_gen_vertex_data) {
return;
}
m_is_on_gen_vertex_data = true;
std::lock_guard lk(m_vertexs_data_mutex);
m_vertexs_data.clear();
static const glm::ivec3 DIR[6] = {
@@ -174,15 +185,20 @@ void Chunk::gen_vertex_data(const std::array<const std::vector<uint8_t>*, 4>& ne
}
}
m_vertex_sum = m_vertexs_data.size();
m_need_upload = true;
m_is_on_gen_vertex_data = false;
}
GLuint Chunk::get_vbo() const{
return m_vbo;
}
const std::vector<Vertex>& Chunk::get_vertex_data() const{
return m_vertexs_data;
size_t Chunk::get_vertex_sum() const {
if (m_vertex_sum == 0) {
Logger::warn("m_vertex_sum is 0");
}
return m_vertex_sum.load();
}
void Chunk::init_chunk() {
@@ -192,16 +208,17 @@ void Chunk::init_chunk() {
void Chunk::upload_to_gpu() {
CUBED_ASSERT(is_dirty());
CUBED_ASSERT(is_need_upload());
if (m_vbo == 0) {
glGenBuffers(1, &m_vbo);
}
std::lock_guard lk(m_vertexs_data_mutex);
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
glBufferData(GL_ARRAY_BUFFER, m_vertexs_data.size() * sizeof(Vertex), m_vertexs_data.data(), GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
// after fininshed it, can use
clear_dirty();
m_need_upload = false;
}
bool Chunk::is_dirty() const{
@@ -216,6 +233,14 @@ void Chunk::clear_dirty() {
m_dirty = false;
}
bool Chunk::is_need_upload() const {
return m_need_upload.load();
}
void Chunk::need_upload() {
m_need_upload = true;
}
void Chunk::set_chunk_block(int index ,unsigned id) {
m_blocks[index] = id;
mark_dirty();

View File

@@ -8,7 +8,6 @@
#include <Cubed/tools/math_tools.hpp>
#include <execution>
#include <unordered_set>
static constexpr ChunkPos CHUNK_DIR[] {
{1, 0}, {-1, 0}, {0, 1}, {0, -1}
@@ -202,81 +201,39 @@ ChunkPos World::chunk_pos(int world_x, int world_z) {
}
void World::gen_chunks_internal() {
glm::vec3 player_pos;
{
std::lock_guard lk(m_gen_player_pos_mutex);
player_pos = m_gen_player_pos;
}
ChunkPosSet required_chunks;
compute_required_chunks(required_chunks);
int x = std::floor(player_pos.x);
int z = std::floor(player_pos.z);
auto [chunk_x, chunk_z] = chunk_pos(x, z);
std::unordered_set<ChunkPos, ChunkPos::Hash> cur_chunks;
std::vector<ChunkPos> pre_gen_chunks;
cur_chunks.reserve(DISTANCE * DISTANCE);
int half = DISTANCE / 2;
for (int u = chunk_x - half; u <= chunk_x + half; ++u) {
for (int v = chunk_z - half; v <= chunk_z + half; ++v) {
cur_chunks.emplace(u, v);
}
}
CUBED_ASSERT_MSG(!cur_chunks.empty(), "cur chunks is empty!!");
std::vector<std::pair<ChunkPos, Chunk>> new_chunks;
{
std::lock_guard lk(m_chunks_mutex);
for (auto it = m_chunks.begin(); it != m_chunks.end(); ) {
if (cur_chunks.find(it->first) == cur_chunks.end()) {
it = m_chunks.erase(it);
} else {
++it;
}
}
for (auto pos: cur_chunks) {
auto it = m_chunks.find(pos);
if (it == m_chunks.end()) {
pre_gen_chunks.push_back(pos);
}
}
}
Logger::info("New Gen Chunks Sum: {}", pre_gen_chunks.size());
if (pre_gen_chunks.empty()) {
CUBED_ASSERT_MSG(!required_chunks.empty(), "required chunks is empty!!");
std::vector<ChunkPos> need_gen_chunks_pos;
sync_and_collect_missing_chunks(need_gen_chunks_pos, required_chunks);
Logger::info("New Gen Chunks Sum: {}", need_gen_chunks_pos.size());
if (need_gen_chunks_pos.empty()) {
return;
}
for (auto& pos : pre_gen_chunks) {
ChunkUpdateList new_chunks;
for (auto& pos : need_gen_chunks_pos) {
new_chunks.push_back({pos, Chunk(*this, pos)});
}
std::unordered_map<ChunkPos, const Chunk*, ChunkPos::Hash> neighbor;
{
std::lock_guard lk(m_chunks_mutex);
for (auto& [pos, chunk] : new_chunks) {
for (const auto& dir : CHUNK_DIR) {
auto it = m_chunks.find(pos + dir);
if (it != m_chunks.end()) {
neighbor.insert({it->first, &(it->second)});
}
}
}
}
ConstChunkMap new_chunks_neighbor;
// affected neighbor
ChunkPtrUpdateList affected_neighbor;
build_neighbor_context_for_new_chunks(new_chunks_neighbor, affected_neighbor,new_chunks);
std::array<const std::vector<uint8_t>*, 4> neighbor_block;
// build new chunk, but the neighbor in m_chunks also need to re-build
for (auto& [pos, chunk] : new_chunks) {
chunk.init_chunk();
neighbor.insert({pos, &chunk});
}
for (auto& [pos, chunk] : new_chunks) {
for (int i = 0; i < 4; i++) {
auto it = neighbor.find(pos + CHUNK_DIR[i]);
if (it != neighbor.end()) {
auto it = new_chunks_neighbor.find(pos + CHUNK_DIR[i]);
if (it != new_chunks_neighbor.end()) {
neighbor_block[i] = &(it->second->get_chunk_blocks());
} else {
neighbor_block[i] = nullptr;
@@ -284,6 +241,20 @@ void World::gen_chunks_internal() {
}
chunk.gen_vertex_data(neighbor_block);
}
build_neighbor_context_for_affected_neighbors(affected_neighbor, new_chunks_neighbor);
for (auto& [pos, chunk] : affected_neighbor) {
for (int i = 0; i < 4; i++) {
auto it = new_chunks_neighbor.find(pos + CHUNK_DIR[i]);
if (it != new_chunks_neighbor.end()) {
neighbor_block[i] = &(it->second->get_chunk_blocks());
} else {
neighbor_block[i] = nullptr;
}
}
chunk->gen_vertex_data(neighbor_block);
chunk->need_upload();
}
{
std::lock_guard lk(m_new_chunk_queue_mutex);
@@ -295,6 +266,77 @@ void World::gen_chunks_internal() {
}
void World::sync_player_pos(glm::vec3& player_pos) {
std::lock_guard lk(m_gen_player_pos_mutex);
player_pos = m_gen_player_pos;
}
void World::compute_required_chunks(ChunkPosSet& required_chunks) {
glm::vec3 player_pos;
sync_player_pos(player_pos);
int x = std::floor(player_pos.x);
int z = std::floor(player_pos.z);
auto [chunk_x, chunk_z] = chunk_pos(x, z);
required_chunks.reserve(DISTANCE * DISTANCE);
int half = DISTANCE / 2;
for (int u = chunk_x - half; u <= chunk_x + half; ++u) {
for (int v = chunk_z - half; v <= chunk_z + half; ++v) {
required_chunks.emplace(u, v);
}
}
}
void World::sync_and_collect_missing_chunks(std::vector<ChunkPos>& need_gen_chunks_pos, const ChunkPosSet& required_chunks) {
std::lock_guard lk(m_chunks_mutex);
for (auto it = m_chunks.begin(); it != m_chunks.end(); ) {
if (required_chunks.find(it->first) == required_chunks.end()) {
it = m_chunks.erase(it);
} else {
++it;
}
}
for (auto pos: required_chunks) {
auto it = m_chunks.find(pos);
if (it == m_chunks.end()) {
need_gen_chunks_pos.push_back(pos);
}
}
}
void World::build_neighbor_context_for_new_chunks(ConstChunkMap& new_chunks_neighbor, ChunkPtrUpdateList& affected_neighbor,const ChunkUpdateList& new_chunks) {
{
std::lock_guard lk(m_chunks_mutex);
for (auto& [pos, chunk] : new_chunks) {
for (auto& dir : CHUNK_DIR) {
auto it = m_chunks.find(pos + dir);
if (it != m_chunks.end()) {
new_chunks_neighbor.insert({it->first, &(it->second)});
affected_neighbor.push_back({it->first, &(it->second)});
}
}
}
}
for (auto& [pos, chunk] : new_chunks) {
new_chunks_neighbor.insert({pos, &chunk});
}
}
void World::build_neighbor_context_for_affected_neighbors(ChunkPtrUpdateList& affected_neighbor, ConstChunkMap& new_chunks_neighbor) {
std::lock_guard lk(m_chunks_mutex);
for (auto& [pos, chunk] : affected_neighbor) {
for (auto& dir : CHUNK_DIR) {
auto it = m_chunks.find(pos + dir);
if (it != m_chunks.end()) {
new_chunks_neighbor.insert({it->first, &(it->second)});
}
}
}
}
void World::start_gen_thread() {
m_gen_running = true;
Logger::info("Gen Thread Started");
@@ -484,9 +526,12 @@ void World::update(float delta_time) {
chunk.upload_to_gpu();
}
if (!chunk.is_dirty()) {
if (chunk.is_need_upload()) {
chunk.upload_to_gpu();
}
m_render_snapshots.push_back({
chunk.get_vbo(),
chunk.get_vertex_data().size(),
chunk.get_vertex_sum(),
glm::vec3(static_cast<float>(pos.x * CHUCK_SIZE) + static_cast<float>(CHUCK_SIZE / 2), static_cast<float>(WORLD_SIZE_Y/ 2), static_cast<float>(pos.z * CHUCK_SIZE) + static_cast<float>(CHUCK_SIZE / 2)),
glm::vec3(static_cast<float>(CHUCK_SIZE / 2), static_cast<float>(WORLD_SIZE_Y / 2), static_cast<float>(CHUCK_SIZE / 2))
}