mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-06-18 00:27:02 +08:00
fix: missing face culling for old chunks during generation
This commit is contained in:
@@ -23,19 +23,22 @@ Chunk::~Chunk() {
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}
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Chunk::Chunk(Chunk&& other) :
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Chunk::Chunk(Chunk&& other) noexcept :
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m_vbo(other.m_vbo),
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m_chunk_pos(std::move(other.m_chunk_pos)),
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m_world(other.m_world),
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m_blocks(std::move(other.m_blocks)),
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m_dirty(other.is_dirty()),
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m_vertexs_data(std::move(other.m_vertexs_data)),
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m_biome(other.m_biome)
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m_biome(other.m_biome),
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m_is_on_gen_vertex_data(other.m_is_on_gen_vertex_data.load()),
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m_need_upload(other.m_need_upload.load()),
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m_vertex_sum(other.m_vertex_sum.load())
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{
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other.m_vbo = 0;
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}
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Chunk& Chunk::operator=(Chunk&& other) {
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Chunk& Chunk::operator=(Chunk&& other) noexcept {
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m_vbo = other.m_vbo;
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other.m_vbo = 0;
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m_chunk_pos = std::move(other.m_chunk_pos);
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@@ -43,6 +46,9 @@ Chunk& Chunk::operator=(Chunk&& other) {
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m_dirty = other.is_dirty();
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m_vertexs_data = std::move(other.m_vertexs_data);
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m_biome = other.m_biome;
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m_is_on_gen_vertex_data = other.m_is_on_gen_vertex_data.load();
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m_need_upload = other.m_need_upload.load();
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m_vertex_sum = other.m_vertex_sum.load();
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return *this;
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}
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@@ -68,6 +74,11 @@ int Chunk::get_index(const glm::vec3& pos) {
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}
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void Chunk::gen_vertex_data(const std::array<const std::vector<uint8_t>*, 4>& neighbor_block) {
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if (m_is_on_gen_vertex_data) {
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return;
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}
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m_is_on_gen_vertex_data = true;
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std::lock_guard lk(m_vertexs_data_mutex);
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m_vertexs_data.clear();
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static const glm::ivec3 DIR[6] = {
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@@ -174,15 +185,20 @@ void Chunk::gen_vertex_data(const std::array<const std::vector<uint8_t>*, 4>& ne
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}
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}
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m_vertex_sum = m_vertexs_data.size();
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m_need_upload = true;
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m_is_on_gen_vertex_data = false;
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}
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GLuint Chunk::get_vbo() const{
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return m_vbo;
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}
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const std::vector<Vertex>& Chunk::get_vertex_data() const{
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return m_vertexs_data;
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size_t Chunk::get_vertex_sum() const {
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if (m_vertex_sum == 0) {
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Logger::warn("m_vertex_sum is 0");
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}
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return m_vertex_sum.load();
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}
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void Chunk::init_chunk() {
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@@ -192,16 +208,17 @@ void Chunk::init_chunk() {
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void Chunk::upload_to_gpu() {
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CUBED_ASSERT(is_dirty());
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CUBED_ASSERT(is_need_upload());
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if (m_vbo == 0) {
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glGenBuffers(1, &m_vbo);
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}
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std::lock_guard lk(m_vertexs_data_mutex);
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glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
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glBufferData(GL_ARRAY_BUFFER, m_vertexs_data.size() * sizeof(Vertex), m_vertexs_data.data(), GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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// after fininshed it, can use
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clear_dirty();
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m_need_upload = false;
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}
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bool Chunk::is_dirty() const{
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@@ -216,6 +233,14 @@ void Chunk::clear_dirty() {
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m_dirty = false;
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}
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bool Chunk::is_need_upload() const {
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return m_need_upload.load();
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}
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void Chunk::need_upload() {
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m_need_upload = true;
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}
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void Chunk::set_chunk_block(int index ,unsigned id) {
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m_blocks[index] = id;
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mark_dirty();
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@@ -8,7 +8,6 @@
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#include <Cubed/tools/math_tools.hpp>
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#include <execution>
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#include <unordered_set>
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static constexpr ChunkPos CHUNK_DIR[] {
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{1, 0}, {-1, 0}, {0, 1}, {0, -1}
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@@ -202,81 +201,39 @@ ChunkPos World::chunk_pos(int world_x, int world_z) {
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}
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void World::gen_chunks_internal() {
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glm::vec3 player_pos;
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{
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std::lock_guard lk(m_gen_player_pos_mutex);
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player_pos = m_gen_player_pos;
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}
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ChunkPosSet required_chunks;
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compute_required_chunks(required_chunks);
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int x = std::floor(player_pos.x);
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int z = std::floor(player_pos.z);
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auto [chunk_x, chunk_z] = chunk_pos(x, z);
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std::unordered_set<ChunkPos, ChunkPos::Hash> cur_chunks;
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std::vector<ChunkPos> pre_gen_chunks;
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cur_chunks.reserve(DISTANCE * DISTANCE);
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int half = DISTANCE / 2;
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for (int u = chunk_x - half; u <= chunk_x + half; ++u) {
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for (int v = chunk_z - half; v <= chunk_z + half; ++v) {
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cur_chunks.emplace(u, v);
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}
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}
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CUBED_ASSERT_MSG(!cur_chunks.empty(), "cur chunks is empty!!");
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std::vector<std::pair<ChunkPos, Chunk>> new_chunks;
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{
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std::lock_guard lk(m_chunks_mutex);
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for (auto it = m_chunks.begin(); it != m_chunks.end(); ) {
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if (cur_chunks.find(it->first) == cur_chunks.end()) {
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it = m_chunks.erase(it);
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} else {
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++it;
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}
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}
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for (auto pos: cur_chunks) {
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auto it = m_chunks.find(pos);
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if (it == m_chunks.end()) {
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pre_gen_chunks.push_back(pos);
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}
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}
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}
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Logger::info("New Gen Chunks Sum: {}", pre_gen_chunks.size());
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if (pre_gen_chunks.empty()) {
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CUBED_ASSERT_MSG(!required_chunks.empty(), "required chunks is empty!!");
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std::vector<ChunkPos> need_gen_chunks_pos;
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sync_and_collect_missing_chunks(need_gen_chunks_pos, required_chunks);
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Logger::info("New Gen Chunks Sum: {}", need_gen_chunks_pos.size());
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if (need_gen_chunks_pos.empty()) {
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return;
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}
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for (auto& pos : pre_gen_chunks) {
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ChunkUpdateList new_chunks;
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for (auto& pos : need_gen_chunks_pos) {
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new_chunks.push_back({pos, Chunk(*this, pos)});
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}
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std::unordered_map<ChunkPos, const Chunk*, ChunkPos::Hash> neighbor;
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{
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std::lock_guard lk(m_chunks_mutex);
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for (auto& [pos, chunk] : new_chunks) {
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for (const auto& dir : CHUNK_DIR) {
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auto it = m_chunks.find(pos + dir);
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if (it != m_chunks.end()) {
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neighbor.insert({it->first, &(it->second)});
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}
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}
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}
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}
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ConstChunkMap new_chunks_neighbor;
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// affected neighbor
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ChunkPtrUpdateList affected_neighbor;
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build_neighbor_context_for_new_chunks(new_chunks_neighbor, affected_neighbor,new_chunks);
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std::array<const std::vector<uint8_t>*, 4> neighbor_block;
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// build new chunk, but the neighbor in m_chunks also need to re-build
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for (auto& [pos, chunk] : new_chunks) {
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chunk.init_chunk();
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neighbor.insert({pos, &chunk});
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}
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for (auto& [pos, chunk] : new_chunks) {
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for (int i = 0; i < 4; i++) {
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auto it = neighbor.find(pos + CHUNK_DIR[i]);
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if (it != neighbor.end()) {
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auto it = new_chunks_neighbor.find(pos + CHUNK_DIR[i]);
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if (it != new_chunks_neighbor.end()) {
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neighbor_block[i] = &(it->second->get_chunk_blocks());
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} else {
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neighbor_block[i] = nullptr;
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@@ -284,6 +241,20 @@ void World::gen_chunks_internal() {
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}
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chunk.gen_vertex_data(neighbor_block);
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}
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build_neighbor_context_for_affected_neighbors(affected_neighbor, new_chunks_neighbor);
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for (auto& [pos, chunk] : affected_neighbor) {
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for (int i = 0; i < 4; i++) {
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auto it = new_chunks_neighbor.find(pos + CHUNK_DIR[i]);
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if (it != new_chunks_neighbor.end()) {
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neighbor_block[i] = &(it->second->get_chunk_blocks());
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} else {
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neighbor_block[i] = nullptr;
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}
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}
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chunk->gen_vertex_data(neighbor_block);
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chunk->need_upload();
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}
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{
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std::lock_guard lk(m_new_chunk_queue_mutex);
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@@ -295,6 +266,77 @@ void World::gen_chunks_internal() {
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}
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void World::sync_player_pos(glm::vec3& player_pos) {
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std::lock_guard lk(m_gen_player_pos_mutex);
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player_pos = m_gen_player_pos;
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}
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void World::compute_required_chunks(ChunkPosSet& required_chunks) {
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glm::vec3 player_pos;
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sync_player_pos(player_pos);
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int x = std::floor(player_pos.x);
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int z = std::floor(player_pos.z);
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auto [chunk_x, chunk_z] = chunk_pos(x, z);
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required_chunks.reserve(DISTANCE * DISTANCE);
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int half = DISTANCE / 2;
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for (int u = chunk_x - half; u <= chunk_x + half; ++u) {
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for (int v = chunk_z - half; v <= chunk_z + half; ++v) {
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required_chunks.emplace(u, v);
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}
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}
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}
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void World::sync_and_collect_missing_chunks(std::vector<ChunkPos>& need_gen_chunks_pos, const ChunkPosSet& required_chunks) {
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std::lock_guard lk(m_chunks_mutex);
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for (auto it = m_chunks.begin(); it != m_chunks.end(); ) {
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if (required_chunks.find(it->first) == required_chunks.end()) {
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it = m_chunks.erase(it);
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} else {
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++it;
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}
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}
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for (auto pos: required_chunks) {
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auto it = m_chunks.find(pos);
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if (it == m_chunks.end()) {
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need_gen_chunks_pos.push_back(pos);
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}
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}
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}
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void World::build_neighbor_context_for_new_chunks(ConstChunkMap& new_chunks_neighbor, ChunkPtrUpdateList& affected_neighbor,const ChunkUpdateList& new_chunks) {
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{
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std::lock_guard lk(m_chunks_mutex);
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for (auto& [pos, chunk] : new_chunks) {
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for (auto& dir : CHUNK_DIR) {
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auto it = m_chunks.find(pos + dir);
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if (it != m_chunks.end()) {
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new_chunks_neighbor.insert({it->first, &(it->second)});
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affected_neighbor.push_back({it->first, &(it->second)});
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}
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}
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}
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}
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for (auto& [pos, chunk] : new_chunks) {
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new_chunks_neighbor.insert({pos, &chunk});
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}
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}
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void World::build_neighbor_context_for_affected_neighbors(ChunkPtrUpdateList& affected_neighbor, ConstChunkMap& new_chunks_neighbor) {
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std::lock_guard lk(m_chunks_mutex);
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for (auto& [pos, chunk] : affected_neighbor) {
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for (auto& dir : CHUNK_DIR) {
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auto it = m_chunks.find(pos + dir);
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if (it != m_chunks.end()) {
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new_chunks_neighbor.insert({it->first, &(it->second)});
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}
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}
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}
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}
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void World::start_gen_thread() {
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m_gen_running = true;
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Logger::info("Gen Thread Started");
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@@ -484,9 +526,12 @@ void World::update(float delta_time) {
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chunk.upload_to_gpu();
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}
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if (!chunk.is_dirty()) {
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if (chunk.is_need_upload()) {
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chunk.upload_to_gpu();
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}
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m_render_snapshots.push_back({
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chunk.get_vbo(),
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chunk.get_vertex_data().size(),
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chunk.get_vertex_sum(),
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glm::vec3(static_cast<float>(pos.x * CHUCK_SIZE) + static_cast<float>(CHUCK_SIZE / 2), static_cast<float>(WORLD_SIZE_Y/ 2), static_cast<float>(pos.z * CHUCK_SIZE) + static_cast<float>(CHUCK_SIZE / 2)),
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glm::vec3(static_cast<float>(CHUCK_SIZE / 2), static_cast<float>(WORLD_SIZE_Y / 2), static_cast<float>(CHUCK_SIZE / 2))
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}
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