feat: smooth camera movement

This commit is contained in:
2026-03-08 12:09:17 +08:00
parent e18b8b9439
commit 674d2277f9
2 changed files with 8 additions and 16 deletions

View File

@@ -22,7 +22,7 @@ private:
float m_sensitivity = 0.05f;
float m_speed = 0.1f;
float m_speed = 10.0f;
// player is tow block tall, the pos is the lower pos
glm::vec3 m_player_pos = glm::vec3(0.0f, 5.0f, 0.0f);
glm::vec3 m_front = glm::vec3(0, 0, -1);

View File

@@ -2,10 +2,6 @@
#include <Cubed/gameplay/player.hpp>
static constexpr float UPDATE_TIME = 0.005f;
static float current_time = 0.0f;
Player::Player() {
}
@@ -32,29 +28,25 @@ void Player::set_player_pos(const glm::vec3& pos) {
void Player::update(float delta_time) {
current_time += delta_time;
if (current_time < UPDATE_TIME) {
return;
}
current_time = 0.0f;
m_right = glm::normalize(glm::cross(m_front, glm::vec3(0.0f, 1.0f, 0.0f)));
float speed = m_speed * delta_time;
if (m_move_state.forward) {
m_player_pos += glm::vec3(m_front.x, 0.0f, m_front.z) * m_speed;
m_player_pos += glm::vec3(m_front.x, 0.0f, m_front.z) * speed;
}
if (m_move_state.back) {
m_player_pos -= glm::vec3(m_front.x, 0.0f, m_front.z) * m_speed;
m_player_pos -= glm::vec3(m_front.x, 0.0f, m_front.z) * speed;
}
if (m_move_state.left) {
m_player_pos -= glm::vec3(m_right.x, 0.0f, m_right.z) * m_speed;
m_player_pos -= glm::vec3(m_right.x, 0.0f, m_right.z) * speed;
}
if (m_move_state.right) {
m_player_pos += glm::vec3(m_right.x, 0.0f, m_right.z) * m_speed;
m_player_pos += glm::vec3(m_right.x, 0.0f, m_right.z) * speed;
}
if (m_move_state.up) {
m_player_pos += glm::vec3(0.0f, 1.0f, 0.0f) * m_speed;
m_player_pos += glm::vec3(0.0f, 1.0f, 0.0f) * speed;
}
if (m_move_state.down) {
m_player_pos -= glm::vec3(0.0f, 1.0f, 0.0f) * m_speed;
m_player_pos -= glm::vec3(0.0f, 1.0f, 0.0f) * speed;
}
}