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feat: smooth camera movement
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@@ -22,7 +22,7 @@ private:
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float m_sensitivity = 0.05f;
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float m_speed = 0.1f;
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float m_speed = 10.0f;
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// player is tow block tall, the pos is the lower pos
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glm::vec3 m_player_pos = glm::vec3(0.0f, 5.0f, 0.0f);
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glm::vec3 m_front = glm::vec3(0, 0, -1);
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