mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 09:47:01 +08:00
feat(audio): add ambient pig sounds
Add pig call audio with randomized timing, triggered by proximity to the player as 3D positional sound.
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BIN
assets/sound/creature/pig/call.mp3
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BIN
assets/sound/creature/pig/call.mp3
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@@ -1,6 +1,7 @@
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#pragma once
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#include "Cubed/gameplay/ecs/entity.hpp"
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#include "Cubed/gameplay/gait.hpp"
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#include "Cubed/tools/cubed_random.hpp"
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#include "glm/ext/vector_float3.hpp"
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#include "world/entity.pb.h"
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@@ -26,6 +27,8 @@ public:
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const entt::registry& get_registry() const;
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void player_sound(float dt);
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private:
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struct EntityCreateElement {
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EntityID id;
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@@ -52,7 +55,7 @@ private:
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EntityMap m_entities;
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std::unordered_map<std::string_view, CreateFunc> m_factories;
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tbb::concurrent_queue<TaskPair> m_tasks;
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Random m_random;
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void handle_task(float dt);
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void handle_entity_destory(EntityID id);
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// not thread safe
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@@ -11,4 +11,9 @@ struct BaseClientCreature {
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ModelID model;
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};
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struct SoundTime {
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float next_call_time;
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};
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} // namespace Cubed
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@@ -7,8 +7,8 @@
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#include "Cubed/gameplay/ecs/transform.hpp"
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#include "Cubed/render/model_manager.hpp"
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#include "Cubed/tools/cubed_assert.hpp"
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#include "Cubed/tools/math_tools.hpp"
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#include "Cubed/tools/net_utils.hpp"
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using namespace google::protobuf;
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namespace Cubed {
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@@ -25,15 +25,20 @@ void ClientEntityManager::update(float dt) {
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c.pose.walk_time += dt;
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}
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}
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player_sound(dt);
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}
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void ClientEntityManager::init() {
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m_random.init(std::random_device()());
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m_factories.emplace("cubed:pig", [this](EntityID id) {
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BaseClientCreature c;
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c.model = ModelManager::instance().get_model_id("cubed:pig");
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float next_call_time = m_random.random_float(8.0f, 25.0f);
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create_entity_in_registry(id, Entity{id, EntityType::CREATURE},
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EntityInfo{"cubed:pig", ""}, std::move(c),
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PigTag{}, RenderTransform{});
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PigTag{}, RenderTransform{},
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SoundTime{next_call_time});
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});
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}
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// not thread safe
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@@ -157,4 +162,27 @@ void ClientEntityManager::handle_entity_destory(EntityID id) {
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const entt::registry& ClientEntityManager::get_registry() const {
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return m_registry;
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}
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void ClientEntityManager::player_sound(float dt) {
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auto& audio = m_world.get_audio();
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auto player_pos = m_world.player_manager().get_local().get_player_pos();
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auto view = m_registry.view<EntityInfo, BaseClientCreature, SoundTime>();
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for (auto e : view) {
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const auto [info, creature] =
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view.get<EntityInfo, BaseClientCreature>(e);
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if (Math::distance2(player_pos, creature.transform.position.value) >
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10 * 10) {
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continue;
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}
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auto& sound_time = view.get<SoundTime>(e);
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sound_time.next_call_time -= dt;
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if (sound_time.next_call_time <= 0.0f) {
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audio.play_3d("creature/pig/call.mp3",
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creature.transform.position.value);
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sound_time.next_call_time = m_random.random_float(8.0f, 25.0f);
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}
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}
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}
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} // namespace Cubed
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