mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
feat(gameplay): add packet to clear all chunks on server rebuild
Add new packet S2C_ClearAllChunks (ID 3005) to notify clients when the server rebuilds its world. Clients respond by clearing their chunk cache and requesting fresh chunks. Shift UPDATE_TIME packet ID to 3006 to accommodate.
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@@ -37,6 +37,8 @@ public:
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bool can_pass_block(const glm::ivec3& block_pos) const;
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BlockType get_block_tpye(const glm::ivec3& block_pos) const;
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void rebuild_world();
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void push_delete_vbo(GLuint vbo);
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void push_delete_vao(GLuint vao);
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// void hot_reload();
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@@ -105,6 +107,7 @@ private:
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std::atomic<TickType> m_game_ticks{0};
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std::atomic<TickType> m_day_tick{6000};
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std::atomic<bool> m_requesting_chunk{false};
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std::atomic<bool> m_is_rebuilding{false};
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std::shared_ptr<NetworkClient> m_client;
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ChunkLoadStyle m_chunk_load_style{ChunkLoadStyle::CENTER};
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@@ -52,7 +52,8 @@ enum class PacketEnum : uint16_t {
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CHUNK_DATA_RSP = 3002,
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BLOCK_CHANGE_REQ = 3003,
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BLOCK_CHANGE_RSP = 3004,
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UPDATE_TIME = 3005,
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S2C_CLEAR_ALL_CHUNKS = 3005,
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UPDATE_TIME = 3006,
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PING = 9001,
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PONG = 9002
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@@ -98,6 +99,9 @@ template <> constexpr uint16_t get_packet_id<BlockChangeReq>() {
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template <> constexpr uint16_t get_packet_id<BlockChangeRsp>() {
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return std::to_underlying(PacketEnum::BLOCK_CHANGE_RSP);
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}
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template <> constexpr uint16_t get_packet_id<S2C_ClearAllChunks>() {
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return std::to_underlying(PacketEnum::S2C_CLEAR_ALL_CHUNKS);
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}
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template <> constexpr uint16_t get_packet_id<UpdateTime>() {
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return std::to_underlying(PacketEnum::UPDATE_TIME);
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}
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@@ -104,6 +104,25 @@ bool ClientWorld::can_pass_block(const glm::ivec3& block_pos) const {
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auto id = chunk_blocks[ClientChunk::index(x, y, z)];
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return BlockManager::is_passable(id);
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}
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void ClientWorld::rebuild_world() {
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if (m_is_rebuilding.exchange(true)) {
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return;
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}
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stop_thread_pool();
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{
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std::lock_guard lk(m_chunks_mutex);
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m_chunks.clear();
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}
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{
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std::lock_guard lock(m_pending_upload_queue_mutex);
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m_pending_upload_queue.clear();
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}
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start_thread_pool();
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request_chunk();
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m_is_rebuilding = false;
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}
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BlockType ClientWorld::get_block_tpye(const glm::ivec3& block_pos) const {
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auto [chunk_x, chunk_z] = get_chunk_pos(block_pos.x, block_pos.z);
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std::shared_lock lk(m_chunks_mutex);
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@@ -78,8 +78,8 @@ asio::awaitable<void> NetworkClient::read_loop() {
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} break;
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case to_num(PacketEnum::CHUNK_DATA_RSP): {
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ChunkDataRsp rsp;
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Logger::info("Client: Receive Chunk Data rsp, size {}mb",
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body_data.size() / 1024.0f / 1024);
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// Logger::info("Client: Receive Chunk Data rsp, size {}mb",
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// body_data.size() / 1024.0f / 1024);
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if (decode_packet(rsp, body_data, header)) {
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m_world.receive_chunk(std::move(rsp));
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}
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@@ -109,6 +109,15 @@ asio::awaitable<void> NetworkClient::read_loop() {
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m_world.receive_player_logout(*rsp);
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}
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} break;
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case to_num(PacketEnum::S2C_CLEAR_ALL_CHUNKS): {
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auto* rsp = Arena::Create<S2C_ClearAllChunks>(&arena);
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if (decode_packet(*rsp, body_data, header)) {
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if (rsp->clear()) {
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Logger::info("Client Clear All Chunk");
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m_world.rebuild_world();
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}
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}
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} break;
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}
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}
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} catch (const asio::system_error& e) {
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@@ -392,6 +392,16 @@ void ServerWorld::rebuild_world() {
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start_thread_pool();
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start_gen_thread();
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need_gen(std::nullopt);
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Arena arena;
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auto* rsp = Arena::Create<S2C_ClearAllChunks>(&arena);
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rsp->set_clear(true);
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{
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std::lock_guard lock(m_player_mutex);
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for (auto& [uuid, player] : m_players) {
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player.get_session()->send(make_packet(*rsp));
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}
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}
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m_is_rebuilding = false;
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}
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@@ -16,4 +16,8 @@ message ChunkDataRsp {
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repeated uint32 neighbor_blocks_2 = 6 [packed=true];
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repeated uint32 neighbor_blocks_3 = 7 [packed=true];
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repeated uint32 neighbor_blocks_4 = 8 [packed=true];
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}
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}
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message S2C_ClearAllChunks {
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bool clear = 1;
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}
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