feat(gameplay): add packet to clear all chunks on server rebuild

Add new packet S2C_ClearAllChunks (ID 3005) to notify clients when the server rebuilds its world. Clients respond by clearing their chunk cache and requesting fresh chunks. Shift UPDATE_TIME packet ID to 3006 to accommodate.
This commit is contained in:
2026-06-27 11:20:51 +08:00
parent aace0b4888
commit 7b6c11e904
6 changed files with 53 additions and 4 deletions

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@@ -37,6 +37,8 @@ public:
bool can_pass_block(const glm::ivec3& block_pos) const;
BlockType get_block_tpye(const glm::ivec3& block_pos) const;
void rebuild_world();
void push_delete_vbo(GLuint vbo);
void push_delete_vao(GLuint vao);
// void hot_reload();
@@ -105,6 +107,7 @@ private:
std::atomic<TickType> m_game_ticks{0};
std::atomic<TickType> m_day_tick{6000};
std::atomic<bool> m_requesting_chunk{false};
std::atomic<bool> m_is_rebuilding{false};
std::shared_ptr<NetworkClient> m_client;
ChunkLoadStyle m_chunk_load_style{ChunkLoadStyle::CENTER};

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@@ -52,7 +52,8 @@ enum class PacketEnum : uint16_t {
CHUNK_DATA_RSP = 3002,
BLOCK_CHANGE_REQ = 3003,
BLOCK_CHANGE_RSP = 3004,
UPDATE_TIME = 3005,
S2C_CLEAR_ALL_CHUNKS = 3005,
UPDATE_TIME = 3006,
PING = 9001,
PONG = 9002
@@ -98,6 +99,9 @@ template <> constexpr uint16_t get_packet_id<BlockChangeReq>() {
template <> constexpr uint16_t get_packet_id<BlockChangeRsp>() {
return std::to_underlying(PacketEnum::BLOCK_CHANGE_RSP);
}
template <> constexpr uint16_t get_packet_id<S2C_ClearAllChunks>() {
return std::to_underlying(PacketEnum::S2C_CLEAR_ALL_CHUNKS);
}
template <> constexpr uint16_t get_packet_id<UpdateTime>() {
return std::to_underlying(PacketEnum::UPDATE_TIME);
}

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@@ -104,6 +104,25 @@ bool ClientWorld::can_pass_block(const glm::ivec3& block_pos) const {
auto id = chunk_blocks[ClientChunk::index(x, y, z)];
return BlockManager::is_passable(id);
}
void ClientWorld::rebuild_world() {
if (m_is_rebuilding.exchange(true)) {
return;
}
stop_thread_pool();
{
std::lock_guard lk(m_chunks_mutex);
m_chunks.clear();
}
{
std::lock_guard lock(m_pending_upload_queue_mutex);
m_pending_upload_queue.clear();
}
start_thread_pool();
request_chunk();
m_is_rebuilding = false;
}
BlockType ClientWorld::get_block_tpye(const glm::ivec3& block_pos) const {
auto [chunk_x, chunk_z] = get_chunk_pos(block_pos.x, block_pos.z);
std::shared_lock lk(m_chunks_mutex);

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@@ -78,8 +78,8 @@ asio::awaitable<void> NetworkClient::read_loop() {
} break;
case to_num(PacketEnum::CHUNK_DATA_RSP): {
ChunkDataRsp rsp;
Logger::info("Client: Receive Chunk Data rsp, size {}mb",
body_data.size() / 1024.0f / 1024);
// Logger::info("Client: Receive Chunk Data rsp, size {}mb",
// body_data.size() / 1024.0f / 1024);
if (decode_packet(rsp, body_data, header)) {
m_world.receive_chunk(std::move(rsp));
}
@@ -109,6 +109,15 @@ asio::awaitable<void> NetworkClient::read_loop() {
m_world.receive_player_logout(*rsp);
}
} break;
case to_num(PacketEnum::S2C_CLEAR_ALL_CHUNKS): {
auto* rsp = Arena::Create<S2C_ClearAllChunks>(&arena);
if (decode_packet(*rsp, body_data, header)) {
if (rsp->clear()) {
Logger::info("Client Clear All Chunk");
m_world.rebuild_world();
}
}
} break;
}
}
} catch (const asio::system_error& e) {

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@@ -392,6 +392,16 @@ void ServerWorld::rebuild_world() {
start_thread_pool();
start_gen_thread();
need_gen(std::nullopt);
Arena arena;
auto* rsp = Arena::Create<S2C_ClearAllChunks>(&arena);
rsp->set_clear(true);
{
std::lock_guard lock(m_player_mutex);
for (auto& [uuid, player] : m_players) {
player.get_session()->send(make_packet(*rsp));
}
}
m_is_rebuilding = false;
}

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@@ -16,4 +16,8 @@ message ChunkDataRsp {
repeated uint32 neighbor_blocks_2 = 6 [packed=true];
repeated uint32 neighbor_blocks_3 = 7 [packed=true];
repeated uint32 neighbor_blocks_4 = 8 [packed=true];
}
}
message S2C_ClearAllChunks {
bool clear = 1;
}