mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-09 02:07:04 +08:00
feat(server): add block change packet handling and increase reserved threads
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@@ -25,7 +25,7 @@ constexpr float DEFAULT_G = 22.5f;
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constexpr int SIZE_X = CHUNK_SIZE;
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constexpr int SIZE_Y = WORLD_SIZE_Y;
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constexpr int SIZE_Z = CHUNK_SIZE;
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constexpr int RESERVED_THREADS = 3;
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constexpr int RESERVED_THREADS = 5;
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constexpr float DEFAULT_CAVE_PROBABILITY = 0.035f;
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@@ -11,16 +11,21 @@ public:
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NetworkServer(int port = 25530);
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~NetworkServer();
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void stop();
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void run();
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// Run in another thread after initialization is complete
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void start_server();
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int port() const;
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std::unordered_map<std::string, std::shared_ptr<Session>> m_session;
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private:
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asio::io_context m_io;
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std::thread m_server;
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std::thread m_net_thread;
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int m_port = 25530;
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std::atomic<bool> m_stopped{false};
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ServerWorld m_world;
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asio::awaitable<void> listen();
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void net_run();
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};
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} // namespace Cubed
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@@ -15,6 +15,8 @@ enum class PacketEnum {
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PLAYER_POS = 2002,
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CHUNK_DATA_REQ = 3001,
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CHUNK_DATA_RSP = 3002,
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BLOCK_CHANGE_REQ = 3003,
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BLOCK_CHANGE_RSP = 3004,
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PING = 9001,
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PONG = 9002
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@@ -39,6 +41,10 @@ template <typename T> constexpr uint16_t get_packet_id() {
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return to_num(CHUNK_DATA_REQ);
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} else if constexpr (is_same_v<U, ChunkDataRsp>) {
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return to_num(CHUNK_DATA_RSP);
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} else if constexpr (is_same_v<U, BlockChangeReq>) {
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return to_num(BLOCK_CHANGE_REQ);
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} else if constexpr (is_same_v<U, BlockChangeRsp>) {
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return to_num(BLOCK_CHANGE_RSP);
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} else if constexpr (is_same_v<U, Ping>) {
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return to_num(PING);
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} else if (is_same_v<U, Pong>) {
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@@ -7,6 +7,7 @@
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#include "Cubed/gameplay/server_chunk.hpp"
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#include "Cubed/gameplay/server_player.hpp"
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#include "Cubed/tools/thread_pool.hpp"
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#include "world/block_change.pb.h"
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#include <future>
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#include <shared_mutex>
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@@ -63,7 +64,7 @@ public:
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int chunk_load_style() const;
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void set_chunk_load_style(int id);
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void set_block(const glm::ivec3& block_pos, unsigned id);
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bool set_block(const glm::ivec3& block_pos, unsigned id);
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void sync_player_pos(const std::string& uuid, float x, float y, float z);
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void handle_player_login(const std::string& player_name,
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@@ -71,6 +72,7 @@ public:
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glm::vec3 get_player_pos(const std::string& uuid) const;
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void handle_chunk_req(const std::string& uuid, ChunkPos pos);
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void handle_block_change(const BlockChangeReq& req);
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private:
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enum class ChunkLoadStyle { RANDOM, CENTER };
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@@ -20,8 +20,8 @@ void NetworkServer::stop() {
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m_io.stop();
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m_session.clear();
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if (m_server.joinable()) {
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m_server.join();
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if (m_net_thread.joinable()) {
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m_net_thread.join();
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}
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Logger::info("Server Stopped!");
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}
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@@ -42,14 +42,19 @@ asio::awaitable<void> NetworkServer::listen() {
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co_return;
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}
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void NetworkServer::run() {
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m_server = std::thread([this]() {
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void NetworkServer::net_run() {
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m_net_thread = std::thread([this]() {
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asio::co_spawn(m_io, listen(), asio::detached);
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m_io.run();
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});
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Logger::info("Server Started!");
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}
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void NetworkServer::start_server() {
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m_world.init_world();
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net_run();
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}
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int NetworkServer::port() const { return m_port; }
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} // namespace Cubed
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@@ -47,17 +47,9 @@ void ServerWorld::init_world() {
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Logger::info("Chunk Block Init Finish, Time Consuming: {}", d);
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start_server_thread();
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Logger::info("TestPlayer Create Finish");
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}
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void ServerWorld::init_chunks() {
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hot_reload();
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while (!m_chunk_gen_finished) {
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// Logger::info("World Spawn: {:.2f}%", m_chunk_gen_fraction.load());
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std::this_thread::sleep_for(std::chrono::microseconds(200));
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}
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}
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void ServerWorld::init_chunks() { hot_reload(); }
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void ServerWorld::gen_chunks_internal(std::optional<std::string> uuid) {
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// Logger::info("gen_chunks_internal");
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@@ -304,7 +296,7 @@ void ServerWorld::need_gen(std::optional<std::string> uuid) {
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m_gen_cv.notify_one();
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}
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void ServerWorld::set_block(const glm::ivec3& block_pos, unsigned id) {
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bool ServerWorld::set_block(const glm::ivec3& block_pos, unsigned id) {
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int world_x, world_y, world_z;
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world_x = block_pos.x;
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@@ -316,17 +308,18 @@ void ServerWorld::set_block(const glm::ivec3& block_pos, unsigned id) {
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auto it = m_chunks.find(ChunkPos{chunk_x, chunk_z});
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if (it == m_chunks.end()) {
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return;
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return false;
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}
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auto [x, y, z] = ServerChunk::world_to_block(world_x, world_y, world_z,
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chunk_x, chunk_z);
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if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
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z >= CHUNK_SIZE) {
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return;
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return false;
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}
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it->second.set_chunk_block(ServerChunk::index(x, y, z), id);
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return true;
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}
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void ServerWorld::hot_reload() {
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@@ -456,6 +449,27 @@ void ServerWorld::handle_chunk_req(const std::string& uuid, ChunkPos pos) {
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s->send(make_packet(rsq));
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}
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void ServerWorld::handle_block_change(const BlockChangeReq& req) {
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float x = req.pos().x();
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float y = req.pos().y();
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float z = req.pos().z();
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if (!set_block(glm::ivec3(x, y, z), req.block())) {
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return;
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}
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BlockChangeRsp rsp;
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auto* pos = rsp.mutable_pos();
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pos->set_x(x);
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pos->set_y(y);
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pos->set_z(z);
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rsp.set_block(req.block());
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for (auto& [uuid, session] : m_player_session) {
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if (session) {
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session->send(make_packet(rsp));
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}
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}
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}
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int ServerWorld::rendering_distance() const {
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return m_rendering_distance.load();
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}
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@@ -80,6 +80,12 @@ asio::awaitable<void> Session::read_loop() {
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req.uuid(), ChunkPos(req.pos().x(), req.pos().z()));
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}
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}
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if (cmd_id == to_num(PacketEnum::BLOCK_CHANGE_REQ)) {
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BlockChangeReq req;
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if (req.ParseFromArray(body_data.data(), body_data.size())) {
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m_server_world.handle_block_change(req);
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}
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}
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}
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} catch (const asio::system_error& e) {
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Logger::warn("Catch Asio Error {}", e.what());
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@@ -8,4 +8,5 @@ import "player/player.proto";
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import "auth/auth.proto";
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import "system/ping.proto";
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import "system/pong.proto";
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import "world/chunk_data.proto";
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import "world/chunk_data.proto";
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import "world/block_change.proto";
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14
src/proto/world/block_change.proto
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14
src/proto/world/block_change.proto
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@@ -0,0 +1,14 @@
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syntax = "proto3";
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import "common/vector3.proto";
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message BlockChangeReq {
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string uuid = 1;
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Vec3 pos = 2;
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uint32 block = 3;
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}
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message BlockChangeRsp {
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Vec3 pos = 1;
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uint32 block = 2;
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}
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