feat(server): add block change packet handling and increase reserved threads

This commit is contained in:
2026-06-24 17:02:21 +08:00
parent 9d33b240c6
commit 85341651b3
9 changed files with 74 additions and 21 deletions

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@@ -25,7 +25,7 @@ constexpr float DEFAULT_G = 22.5f;
constexpr int SIZE_X = CHUNK_SIZE; constexpr int SIZE_X = CHUNK_SIZE;
constexpr int SIZE_Y = WORLD_SIZE_Y; constexpr int SIZE_Y = WORLD_SIZE_Y;
constexpr int SIZE_Z = CHUNK_SIZE; constexpr int SIZE_Z = CHUNK_SIZE;
constexpr int RESERVED_THREADS = 3; constexpr int RESERVED_THREADS = 5;
constexpr float DEFAULT_CAVE_PROBABILITY = 0.035f; constexpr float DEFAULT_CAVE_PROBABILITY = 0.035f;

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@@ -11,16 +11,21 @@ public:
NetworkServer(int port = 25530); NetworkServer(int port = 25530);
~NetworkServer(); ~NetworkServer();
void stop(); void stop();
void run();
// Run in another thread after initialization is complete
void start_server();
int port() const; int port() const;
std::unordered_map<std::string, std::shared_ptr<Session>> m_session; std::unordered_map<std::string, std::shared_ptr<Session>> m_session;
private: private:
asio::io_context m_io; asio::io_context m_io;
std::thread m_server; std::thread m_net_thread;
int m_port = 25530; int m_port = 25530;
std::atomic<bool> m_stopped{false}; std::atomic<bool> m_stopped{false};
ServerWorld m_world; ServerWorld m_world;
asio::awaitable<void> listen(); asio::awaitable<void> listen();
void net_run();
}; };
} // namespace Cubed } // namespace Cubed

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@@ -15,6 +15,8 @@ enum class PacketEnum {
PLAYER_POS = 2002, PLAYER_POS = 2002,
CHUNK_DATA_REQ = 3001, CHUNK_DATA_REQ = 3001,
CHUNK_DATA_RSP = 3002, CHUNK_DATA_RSP = 3002,
BLOCK_CHANGE_REQ = 3003,
BLOCK_CHANGE_RSP = 3004,
PING = 9001, PING = 9001,
PONG = 9002 PONG = 9002
@@ -39,6 +41,10 @@ template <typename T> constexpr uint16_t get_packet_id() {
return to_num(CHUNK_DATA_REQ); return to_num(CHUNK_DATA_REQ);
} else if constexpr (is_same_v<U, ChunkDataRsp>) { } else if constexpr (is_same_v<U, ChunkDataRsp>) {
return to_num(CHUNK_DATA_RSP); return to_num(CHUNK_DATA_RSP);
} else if constexpr (is_same_v<U, BlockChangeReq>) {
return to_num(BLOCK_CHANGE_REQ);
} else if constexpr (is_same_v<U, BlockChangeRsp>) {
return to_num(BLOCK_CHANGE_RSP);
} else if constexpr (is_same_v<U, Ping>) { } else if constexpr (is_same_v<U, Ping>) {
return to_num(PING); return to_num(PING);
} else if (is_same_v<U, Pong>) { } else if (is_same_v<U, Pong>) {

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@@ -7,6 +7,7 @@
#include "Cubed/gameplay/server_chunk.hpp" #include "Cubed/gameplay/server_chunk.hpp"
#include "Cubed/gameplay/server_player.hpp" #include "Cubed/gameplay/server_player.hpp"
#include "Cubed/tools/thread_pool.hpp" #include "Cubed/tools/thread_pool.hpp"
#include "world/block_change.pb.h"
#include <future> #include <future>
#include <shared_mutex> #include <shared_mutex>
@@ -63,7 +64,7 @@ public:
int chunk_load_style() const; int chunk_load_style() const;
void set_chunk_load_style(int id); void set_chunk_load_style(int id);
void set_block(const glm::ivec3& block_pos, unsigned id); bool set_block(const glm::ivec3& block_pos, unsigned id);
void sync_player_pos(const std::string& uuid, float x, float y, float z); void sync_player_pos(const std::string& uuid, float x, float y, float z);
void handle_player_login(const std::string& player_name, void handle_player_login(const std::string& player_name,
@@ -71,6 +72,7 @@ public:
glm::vec3 get_player_pos(const std::string& uuid) const; glm::vec3 get_player_pos(const std::string& uuid) const;
void handle_chunk_req(const std::string& uuid, ChunkPos pos); void handle_chunk_req(const std::string& uuid, ChunkPos pos);
void handle_block_change(const BlockChangeReq& req);
private: private:
enum class ChunkLoadStyle { RANDOM, CENTER }; enum class ChunkLoadStyle { RANDOM, CENTER };

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@@ -20,8 +20,8 @@ void NetworkServer::stop() {
m_io.stop(); m_io.stop();
m_session.clear(); m_session.clear();
if (m_server.joinable()) { if (m_net_thread.joinable()) {
m_server.join(); m_net_thread.join();
} }
Logger::info("Server Stopped!"); Logger::info("Server Stopped!");
} }
@@ -42,14 +42,19 @@ asio::awaitable<void> NetworkServer::listen() {
co_return; co_return;
} }
void NetworkServer::run() { void NetworkServer::net_run() {
m_server = std::thread([this]() { m_net_thread = std::thread([this]() {
asio::co_spawn(m_io, listen(), asio::detached); asio::co_spawn(m_io, listen(), asio::detached);
m_io.run(); m_io.run();
}); });
Logger::info("Server Started!"); Logger::info("Server Started!");
} }
void NetworkServer::start_server() {
m_world.init_world();
net_run();
}
int NetworkServer::port() const { return m_port; } int NetworkServer::port() const { return m_port; }
} // namespace Cubed } // namespace Cubed

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@@ -47,17 +47,9 @@ void ServerWorld::init_world() {
Logger::info("Chunk Block Init Finish, Time Consuming: {}", d); Logger::info("Chunk Block Init Finish, Time Consuming: {}", d);
start_server_thread(); start_server_thread();
Logger::info("TestPlayer Create Finish");
} }
void ServerWorld::init_chunks() { void ServerWorld::init_chunks() { hot_reload(); }
hot_reload();
while (!m_chunk_gen_finished) {
// Logger::info("World Spawn: {:.2f}%", m_chunk_gen_fraction.load());
std::this_thread::sleep_for(std::chrono::microseconds(200));
}
}
void ServerWorld::gen_chunks_internal(std::optional<std::string> uuid) { void ServerWorld::gen_chunks_internal(std::optional<std::string> uuid) {
// Logger::info("gen_chunks_internal"); // Logger::info("gen_chunks_internal");
@@ -304,7 +296,7 @@ void ServerWorld::need_gen(std::optional<std::string> uuid) {
m_gen_cv.notify_one(); m_gen_cv.notify_one();
} }
void ServerWorld::set_block(const glm::ivec3& block_pos, unsigned id) { bool ServerWorld::set_block(const glm::ivec3& block_pos, unsigned id) {
int world_x, world_y, world_z; int world_x, world_y, world_z;
world_x = block_pos.x; world_x = block_pos.x;
@@ -316,17 +308,18 @@ void ServerWorld::set_block(const glm::ivec3& block_pos, unsigned id) {
auto it = m_chunks.find(ChunkPos{chunk_x, chunk_z}); auto it = m_chunks.find(ChunkPos{chunk_x, chunk_z});
if (it == m_chunks.end()) { if (it == m_chunks.end()) {
return; return false;
} }
auto [x, y, z] = ServerChunk::world_to_block(world_x, world_y, world_z, auto [x, y, z] = ServerChunk::world_to_block(world_x, world_y, world_z,
chunk_x, chunk_z); chunk_x, chunk_z);
if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y || if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
z >= CHUNK_SIZE) { z >= CHUNK_SIZE) {
return; return false;
} }
it->second.set_chunk_block(ServerChunk::index(x, y, z), id); it->second.set_chunk_block(ServerChunk::index(x, y, z), id);
return true;
} }
void ServerWorld::hot_reload() { void ServerWorld::hot_reload() {
@@ -456,6 +449,27 @@ void ServerWorld::handle_chunk_req(const std::string& uuid, ChunkPos pos) {
s->send(make_packet(rsq)); s->send(make_packet(rsq));
} }
void ServerWorld::handle_block_change(const BlockChangeReq& req) {
float x = req.pos().x();
float y = req.pos().y();
float z = req.pos().z();
if (!set_block(glm::ivec3(x, y, z), req.block())) {
return;
}
BlockChangeRsp rsp;
auto* pos = rsp.mutable_pos();
pos->set_x(x);
pos->set_y(y);
pos->set_z(z);
rsp.set_block(req.block());
for (auto& [uuid, session] : m_player_session) {
if (session) {
session->send(make_packet(rsp));
}
}
}
int ServerWorld::rendering_distance() const { int ServerWorld::rendering_distance() const {
return m_rendering_distance.load(); return m_rendering_distance.load();
} }

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@@ -80,6 +80,12 @@ asio::awaitable<void> Session::read_loop() {
req.uuid(), ChunkPos(req.pos().x(), req.pos().z())); req.uuid(), ChunkPos(req.pos().x(), req.pos().z()));
} }
} }
if (cmd_id == to_num(PacketEnum::BLOCK_CHANGE_REQ)) {
BlockChangeReq req;
if (req.ParseFromArray(body_data.data(), body_data.size())) {
m_server_world.handle_block_change(req);
}
}
} }
} catch (const asio::system_error& e) { } catch (const asio::system_error& e) {
Logger::warn("Catch Asio Error {}", e.what()); Logger::warn("Catch Asio Error {}", e.what());

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@@ -9,3 +9,4 @@ import "auth/auth.proto";
import "system/ping.proto"; import "system/ping.proto";
import "system/pong.proto"; import "system/pong.proto";
import "world/chunk_data.proto"; import "world/chunk_data.proto";
import "world/block_change.proto";

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@@ -0,0 +1,14 @@
syntax = "proto3";
import "common/vector3.proto";
message BlockChangeReq {
string uuid = 1;
Vec3 pos = 2;
uint32 block = 3;
}
message BlockChangeRsp {
Vec3 pos = 1;
uint32 block = 2;
}