feat(server): send entity position updates to all sessions

This commit is contained in:
2026-08-02 14:01:56 +08:00
parent 18e308bd03
commit a54858e4c6
2 changed files with 22 additions and 0 deletions

View File

@@ -29,14 +29,35 @@ void ServerEntityManager::update() {
handle_task();
update_ai();
update_move();
update_send();
}
void ServerEntityManager::update_ai() { WanderAISystem::update(m_registry); }
void ServerEntityManager::update_move() {
SpeedSystem::update(
static_cast<float>(m_world.get_per_tick_time()) / 1000.0f, m_registry);
PhysicalSystem::update(m_world, m_registry);
}
void ServerEntityManager::update_send() {
auto sessions = m_world.get_all_session();
auto view = m_registry.view<Entity, BaseServerCreature>();
for (auto& e : view) {
auto [entity, creature] = view.get<Entity, BaseServerCreature>(e);
Arena arena;
auto* p = Arena::Create<S2CEntityUpdate>(&arena);
p->set_id(entity.id);
Tools::set_net_pos(p, creature.transform.position.value);
for (auto& s : sessions) {
s->send(make_packet(p));
}
}
}
void ServerEntityManager::handle_task() {
TaskPair pair;
while (m_tasks.try_pop(pair)) {