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refactor: terrain generation (#9)
* feat: add BlockType * refactor: use fBM for heightmap generation * feat: improve mountain realism * refactor: adjust mountain spawn probability * feat: add biome boundary blending * refactor: remove resolve_biome_adjacency_conflict function * feat: add snowy plain * perf: speed up world generation * refactor: lower overall terrain height
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@@ -119,6 +119,7 @@ add_executable(${PROJECT_NAME}
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src/gameplay/builders/forest_builder.cpp
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src/gameplay/cave_carver.cpp
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src/gameplay/cave_path.cpp
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src/gameplay/builders/snowy_plain_builder.cpp
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)
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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