mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-06-17 16:17:02 +08:00
a54e87dbc6bed7887f448d907406023910834407
* feat: add BlockType * refactor: use fBM for heightmap generation * feat: improve mountain realism * refactor: adjust mountain spawn probability * feat: add biome boundary blending * refactor: remove resolve_biome_adjacency_conflict function * feat: add snowy plain * perf: speed up world generation * refactor: lower overall terrain height
What's it
A cube game like Minecraft, using C++ and OpenGL.
Build Guide
Prerequisites
- CMake (>= 3.24)
- C++ 23 compatible compiler
Step
- Clone the repository
git clone https://github.com/zhenyan121/Cubed.git && cd Cubed - Configure with CMake
mkdir build && cd build cmake -G "Ninja" .. - Build the project
ninja
Languages
C++
92.6%
Python
3.7%
GLSL
1.9%
CMake
1.8%