zhenyan121 a54e87dbc6 refactor: terrain generation (#9)
* feat: add BlockType

* refactor: use fBM for heightmap generation

* feat: improve mountain realism

* refactor: adjust mountain spawn probability

* feat: add biome boundary blending

* refactor: remove resolve_biome_adjacency_conflict function

* feat: add snowy plain

* perf: speed up world generation

* refactor: lower overall terrain height
2026-05-23 10:33:52 +08:00
2026-05-23 10:33:52 +08:00
2026-05-23 10:33:52 +08:00
2026-04-21 22:53:34 +08:00
2026-04-24 17:08:06 +08:00
2026-03-05 13:43:34 +08:00
2026-04-14 09:24:10 +08:00
2026-04-19 18:01:09 +08:00

What's it

A cube game like Minecraft, using C++ and OpenGL.

Build Guide

Prerequisites

  • CMake (>= 3.24)
  • C++ 23 compatible compiler

Step

  1. Clone the repository
    git clone https://github.com/zhenyan121/Cubed.git && cd Cubed
    
  2. Configure with CMake
    mkdir build && cd build
    cmake -G "Ninja" ..
    
  3. Build the project
    ninja
    
Description
No description provided
Readme MIT 2.9 MiB
Languages
C++ 92.6%
Python 3.7%
GLSL 1.9%
CMake 1.8%