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https://github.com/zhenyan121/Cubed.git
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refactor: terrain generation (#9)
* feat: add BlockType * refactor: use fBM for heightmap generation * feat: improve mountain realism * refactor: adjust mountain spawn probability * feat: add biome boundary blending * refactor: remove resolve_biome_adjacency_conflict function * feat: add snowy plain * perf: speed up world generation * refactor: lower overall terrain height
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@@ -10,7 +10,7 @@ void BiomeBuilder::build_bottom() {
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for (int x = 0; x < CHUNK_SIZE; x++) {
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for (int y = 0; y < 5; y++) {
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for (int z = 0; z < CHUNK_SIZE; z++) {
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m_blocks[Chunk::get_index(x, y, z)] = 3;
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m_blocks[Chunk::index(x, y, z)] = 3;
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}
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}
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}
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@@ -30,7 +30,7 @@ void BiomeBuilder::fill_water() {
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}
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int height = heightmap[x][z];
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for (int y = height; y < SEA_LEVEL; y++) {
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m_blocks[Chunk::get_index(x, y, z)] = 7;
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m_blocks[Chunk::index(x, y, z)] = 7;
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}
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}
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}
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