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https://github.com/zhenyan121/Cubed.git
synced 2026-06-18 00:27:02 +08:00
refactor: terrain generation (#9)
* feat: add BlockType * refactor: use fBM for heightmap generation * feat: improve mountain realism * refactor: adjust mountain spawn probability * feat: add biome boundary blending * refactor: remove resolve_biome_adjacency_conflict function * feat: add snowy plain * perf: speed up world generation * refactor: lower overall terrain height
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@@ -24,7 +24,8 @@ Chunk::Chunk(Chunk&& other) noexcept
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m_chunk_pos(std::move(other.m_chunk_pos)), m_world(other.m_world),
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m_heightmap(std::move(other.m_heightmap)),
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m_blocks(std::move(other.m_blocks)), m_vbo(other.m_vbo),
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m_vertexs_data(std::move(other.m_vertexs_data)), m_seed(other.m_seed) {
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m_vertexs_data(std::move(other.m_vertexs_data)), m_seed(other.m_seed),
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m_conditions(other.m_conditions) {
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other.m_vbo = 0;
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}
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@@ -44,14 +45,46 @@ Chunk& Chunk::operator=(Chunk&& other) noexcept {
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m_need_upload = other.m_need_upload.load();
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m_vertex_sum = other.m_vertex_sum.load();
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m_seed = other.m_seed;
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m_conditions = other.m_conditions;
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return *this;
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}
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std::tuple<int, int, int> Chunk::world_to_block(int world_x, int world_y,
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int world_z, int chunk_x,
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int chunk_z) {
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int x, y, z;
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y = world_y;
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x = world_x - chunk_x * CHUNK_SIZE;
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z = world_z - chunk_z * CHUNK_SIZE;
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return {x, y, z};
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}
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std::tuple<int, int, int> Chunk::world_to_block(const glm::ivec3& block_pos,
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ChunkPos chunk_pos) {
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return world_to_block(block_pos.x, block_pos.y, block_pos.z, chunk_pos.x,
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chunk_pos.z);
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}
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std::tuple<int, int, int> Chunk::block_to_world(int x, int y, int z,
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int chunk_x, int chunk_z) {
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int world_x = x + chunk_x * CHUNK_SIZE;
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int world_z = z + chunk_z * CHUNK_SIZE;
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int world_y = y;
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return {world_x, world_y, world_z};
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}
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std::tuple<int, int, int> Chunk::block_to_world(const glm::ivec3& block_pos,
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ChunkPos chunk_pos) {
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return block_to_world(block_pos.x, block_pos.y, block_pos.z, chunk_pos.x,
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chunk_pos.z);
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}
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BiomeType Chunk::get_biome() const { return m_biome.load(); }
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ChunkPos Chunk::get_chunk_pos() const { return m_chunk_pos; }
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const std::vector<uint8_t>& Chunk::get_chunk_blocks() const { return m_blocks; }
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const std::vector<BlockType>& Chunk::get_chunk_blocks() const {
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return m_blocks;
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}
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HeightMapArray Chunk::get_heightmap() const {
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// Logger::info("Chunk pos {} {} in get_heightmap this {}", m_chunk_pos.x,
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@@ -59,7 +92,7 @@ HeightMapArray Chunk::get_heightmap() const {
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return m_heightmap;
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}
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int Chunk::get_index(int x, int y, int z) {
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int Chunk::index(int x, int y, int z) {
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ASSERT(!(x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
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z >= CHUNK_SIZE));
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if ((x * WORLD_SIZE_Y + y) * CHUNK_SIZE + z < 0 ||
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@@ -71,12 +104,12 @@ int Chunk::get_index(int x, int y, int z) {
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return (x * WORLD_SIZE_Y + y) * CHUNK_SIZE + z;
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}
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int Chunk::get_index(const glm::vec3& pos) {
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return Chunk::get_index(pos.x, pos.y, pos.z);
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int Chunk::index(const glm::vec3& pos) {
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return Chunk::index(pos.x, pos.y, pos.z);
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}
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void Chunk::gen_vertex_data(
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const std::array<const std::vector<uint8_t>*, 4>& neighbor_block) {
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const std::array<const std::vector<BlockType>*, 4>& neighbor_block) {
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if (m_is_on_gen_vertex_data) {
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return;
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}
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@@ -93,7 +126,7 @@ void Chunk::gen_vertex_data(
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int world_x = x + m_chunk_pos.x * CHUNK_SIZE;
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int world_z = z + m_chunk_pos.z * CHUNK_SIZE;
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int world_y = y;
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int cur_id = m_blocks[get_index(x, y, z)];
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int cur_id = m_blocks[index(x, y, z)];
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// air
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if (cur_id == 0) {
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continue;
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@@ -116,7 +149,7 @@ void Chunk::gen_vertex_data(
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World::chunk_pos(world_nx, world_nz);
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auto is_cull =
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[&](const std::vector<uint8_t>* chunk_blocks) {
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[&](const std::vector<BlockType>* chunk_blocks) {
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if (chunk_blocks == nullptr) {
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return false;
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}
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@@ -130,12 +163,12 @@ void Chunk::gen_vertex_data(
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return false;
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}
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int idx = Chunk::get_index(x, y, z);
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int idx = Chunk::index(x, y, z);
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// not init
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if (static_cast<size_t>(idx) >=
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chunk_blocks->size()) {
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Logger::warn("not init");
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return false;
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// Logger::warn("not init");
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return true;
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}
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auto id = (*chunk_blocks)[idx];
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if (is_in_transparent_map(id)) {
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@@ -162,7 +195,7 @@ void Chunk::gen_vertex_data(
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// neighbor_cull = m_world.is_block(glm::ivec3(world_x,
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// world_y, world_z) + DIR[face]);
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} else {
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auto id = m_blocks[get_index(nx, ny, nz)];
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auto id = m_blocks[index(nx, ny, nz)];
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if (!is_in_transparent_map(id)) {
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neighbor_cull = true;
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} else {
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@@ -222,7 +255,7 @@ void Chunk::gen_phase_two(const std::array<const Chunk*, 8>& adj_chunks) {
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Logger::error("ChunkGenerator is Nullptr");
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return;
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}
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m_generator->resolve_biome_adjacency_conflict(adj_chunks);
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// m_generator->resolve_biome_adjacency_conflict(adj_chunks);
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}
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void Chunk::gen_phase_three() {
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@@ -240,7 +273,8 @@ void Chunk::gen_phase_four(
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Logger::error("ChunkGenerator is Nullptr");
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return;
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}
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m_generator->blend_heightmap_boundaries(neighbor_heightmap, neighbor_biome);
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// m_generator->blend_heightmap_boundaries(neighbor_heightmap,
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// neighbor_biome);
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}
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void Chunk::gen_phase_five() {
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@@ -252,12 +286,14 @@ void Chunk::gen_phase_five() {
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}
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void Chunk::gen_phase_six(
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const std::array<std::optional<std::vector<uint8_t>>, 4>& neighbor_block) {
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const std::array<std::optional<std::vector<BlockType>>, 4>&
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neighbor_block) {
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if (!m_generator) {
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Logger::error("ChunkGenerator is Nullptr");
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return;
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}
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// m_generator->blend_surface_blocks_borders(neighbor_block);
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m_generator->blend_surface_blocks_borders(neighbor_block);
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m_generator->generate_cave();
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}
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void Chunk::gen_phase_seven() {
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@@ -308,7 +344,7 @@ BiomeType Chunk::biome() const { return m_biome; }
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void Chunk::biome(BiomeType b) { m_biome = b; }
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HeightMapArray& Chunk::heightmap() { return m_heightmap; }
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std::vector<uint8_t>& Chunk::blocks() { return m_blocks; }
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std::vector<BlockType>& Chunk::blocks() { return m_blocks; }
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World& Chunk::world() { return m_world; }
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unsigned Chunk::seed() const {
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if (m_seed == 0) {
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@@ -316,4 +352,7 @@ unsigned Chunk::seed() const {
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}
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return m_seed;
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}
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BiomeConditions& Chunk::conditions() { return m_conditions; }
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} // namespace Cubed
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