mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
refactor(font): return TextMesh from Font::vertices to include bounding box
Replace the plain vertex vector with a TextMesh struct that carries width, height, and min coordinates. Update Label to compute and store these values immediately on text change (removing lazy dirty update). Fix Button's width/height to factor in scale and use concrete widget types for background and foreground.
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@@ -22,6 +22,16 @@ struct Character {
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GLuint advance;
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};
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struct TextMesh {
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std::vector<Vertex2D> vertices;
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float width;
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float height;
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float min_x;
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float min_y;
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};
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class Shader;
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class Font {
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@@ -29,7 +39,7 @@ public:
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Font();
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~Font();
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static std::vector<Vertex2D> vertices(const std::string& text);
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static TextMesh vertices(const std::string& text);
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static const Texture* text_texture();
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static const std::string& font_path();
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@@ -1,5 +1,7 @@
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#pragma once
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#include "Cubed/ui/image.hpp"
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#include "Cubed/ui/label.hpp"
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#include "Cubed/ui/widget.hpp"
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#include <functional>
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@@ -47,8 +49,8 @@ public:
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private:
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std::function<void()> m_clicked;
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std::unique_ptr<Widget> m_background;
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std::unique_ptr<Widget> m_foreground;
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std::unique_ptr<Image> m_background;
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std::unique_ptr<Label> m_foreground;
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bool m_hovered = false;
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glm::vec2 m_min_pos;
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glm::vec2 m_max_pos;
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@@ -24,6 +24,11 @@ public:
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const TextStyle& text_style() const;
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float width() const override;
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float height() const override;
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float offset_x() const;
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float offset_y() const;
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protected:
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virtual void on_update(float dt) override;
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virtual void on_render(Renderer& renderer) override;
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@@ -31,7 +36,10 @@ protected:
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private:
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TextStyle m_text;
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UIVertexData m_data;
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bool m_dirty = false;
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float m_width = 0.0f;
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float m_height = 0.0f;
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float m_offset_x = 0.0f;
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float m_offset_y = 0.0f;
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void update_vertices();
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};
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} // namespace Cubed
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@@ -62,11 +62,16 @@ void Font::setup_font_character() {
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m_text_texture->set_clamp_to_edge(false, true, true);
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}
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std::vector<Vertex2D> Font::vertices(const std::string& text) {
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TextMesh Font::vertices(const std::string& text) {
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static Font font;
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std::vector<Vertex2D> vertices;
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float min_x = std::numeric_limits<float>::max();
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float min_y = std::numeric_limits<float>::max();
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float max_x = std::numeric_limits<float>::lowest();
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float max_y = std::numeric_limits<float>::lowest();
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float pen_x = 0.0f;
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float pen_y = 0.0f;
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@@ -85,6 +90,12 @@ std::vector<Vertex2D> Font::vertices(const std::string& text) {
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float w = ch.size.x;
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float h = ch.size.y;
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min_x = std::min(min_x, xpos);
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min_y = std::min(min_y, ypos);
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max_x = std::max(max_x, xpos + w);
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max_y = std::max(max_y, ypos + h);
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vertices.emplace_back(xpos, ypos + h, ch.uv_min.x, ch.uv_max.y,
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static_cast<float>(c));
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vertices.emplace_back(xpos, ypos, ch.uv_min.x, ch.uv_min.y,
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@@ -101,8 +112,13 @@ std::vector<Vertex2D> Font::vertices(const std::string& text) {
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pen_x += (ch.advance >> 6);
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}
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// Top-left anchor point
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for (auto& v : vertices) {
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v.x -= min_x;
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v.y -= min_y;
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}
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return vertices;
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return {std::move(vertices), max_x - min_x, max_y - min_y, 0, 0};
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}
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const Texture* Font::text_texture() { return m_text_texture.get(); }
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@@ -51,8 +51,8 @@ Widget& Button::set_position(const glm::vec2& pos) {
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m_foreground->set_position(pos);
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m_min_pos = pos;
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m_max_pos.x = m_min_pos.x + m_background->width() * m_scale;
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m_max_pos.y = m_min_pos.y + m_background->height() * m_scale;
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m_max_pos.x = m_min_pos.x + width();
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m_max_pos.y = m_min_pos.y + height();
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return *this;
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}
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@@ -62,11 +62,11 @@ Widget& Button::set_position(float x, float y) {
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Widget& Button::set_scale(float scale) {
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m_scale = scale;
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m_background->set_scale(scale);
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m_max_pos.x = m_min_pos.x + m_background->width() * m_scale;
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m_max_pos.y = m_min_pos.y + m_background->height() * m_scale;
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m_max_pos.x = m_min_pos.x + width();
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m_max_pos.y = m_min_pos.y + height();
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return *this;
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}
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float Button::width() const { return m_background->width(); }
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float Button::height() const { return m_background->height(); }
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float Button::width() const { return m_background->width() * m_scale; }
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float Button::height() const { return m_background->height() * m_scale; }
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} // namespace Cubed
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@@ -7,7 +7,7 @@ Label::Label(const std::string& id) : Widget(id) {}
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Label::Label() {}
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Label& Label::set_text(std::string_view text) {
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m_text.text = text;
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m_dirty = true;
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update_vertices();
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return *this;
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}
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@@ -18,25 +18,30 @@ Label& Label::set_color(Color color) {
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void Label::update(float dt) { on_update(dt); }
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void Label::on_update(float dt) {
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(void)dt;
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if (m_dirty) {
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update_vertices();
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m_dirty = false;
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}
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}
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void Label::on_update(float dt) { (void)dt; }
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void Label::render(Renderer& renderer) { on_render(renderer); }
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void Label::on_render(Renderer& renderer) { renderer.render_lable(*this); }
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void Label::update_vertices() {
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m_data.m_vertices = Font::vertices(m_text.text);
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auto textmesh = Font::vertices(m_text.text);
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m_data.m_vertices = std::move(textmesh.vertices);
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m_offset_x = textmesh.min_x;
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m_offset_y = textmesh.min_y;
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m_width = textmesh.width;
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m_height = textmesh.height;
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m_data.update_sum();
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m_data.upload();
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}
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const UIVertexData& Label::data() const { return m_data; }
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const TextStyle& Label::text_style() const { return m_text; }
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float Label::width() const { return m_width; }
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float Label::height() const { return m_height; }
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float Label::offset_x() const { return m_offset_x; }
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float Label::offset_y() const { return m_offset_y; }
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} // namespace Cubed
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