mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-06-18 00:27:02 +08:00
chore: add .clangd configuration
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@@ -58,7 +58,6 @@ void App::init() {
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void App::key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) {
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App* app = static_cast<App*>(glfwGetWindowUserPointer(window));
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ASSERT_MSG(app, "nullptr");
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auto& input = Input::get_input_state();
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switch(key) {
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case GLFW_KEY_Q:
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if (action == GLFW_PRESS) {
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@@ -13,8 +13,8 @@
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namespace Cubed {
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Chunk::Chunk(World& world, ChunkPos chunk_pos) :
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m_world(world),
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m_chunk_pos(chunk_pos)
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m_chunk_pos(chunk_pos),
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m_world(world)
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{
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}
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@@ -27,16 +27,16 @@ Chunk::~Chunk() {
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}
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Chunk::Chunk(Chunk&& other) noexcept :
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m_vbo(other.m_vbo),
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m_dirty(other.is_dirty()),
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m_need_upload(other.m_need_upload.load()),
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m_is_on_gen_vertex_data(other.m_is_on_gen_vertex_data.load()),
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m_vertex_sum(other.m_vertex_sum.load()),
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m_biome(other.m_biome),
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m_chunk_pos(std::move(other.m_chunk_pos)),
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m_world(other.m_world),
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m_blocks(std::move(other.m_blocks)),
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m_dirty(other.is_dirty()),
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m_vertexs_data(std::move(other.m_vertexs_data)),
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m_biome(other.m_biome),
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m_is_on_gen_vertex_data(other.m_is_on_gen_vertex_data.load()),
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m_need_upload(other.m_need_upload.load()),
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m_vertex_sum(other.m_vertex_sum.load())
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m_vbo(other.m_vbo),
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m_vertexs_data(std::move(other.m_vertexs_data))
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{
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other.m_vbo = 0;
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}
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@@ -128,7 +128,7 @@ void Chunk::gen_vertex_data(const std::array<const std::vector<uint8_t>*, 4>& ne
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int idx = Chunk::get_index(x, y, z);
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// not init
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if (idx >= chunk_blocks->size()) {
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if (static_cast<size_t>(idx) >= chunk_blocks->size()) {
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Logger::warn("not init");
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return false;
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}
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@@ -10,8 +10,8 @@
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namespace Cubed {
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Player::Player(World& world, const std::string& name) :
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m_world(world),
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m_name(name)
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m_name(name),
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m_world(world)
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{
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}
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@@ -61,7 +61,7 @@ const MoveState& Player::get_move_state() const {
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bool Player::ray_cast(const glm::vec3& start, const glm::vec3& front, glm::ivec3& block_pos, glm::vec3& normal, float distance) {
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glm::vec3 dir = glm::normalize(front);
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float step = 0.1f;
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//float step = 0.1f;
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glm::ivec3 cur = glm::floor(start);
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int ix = cur.x;
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int iy = cur.y;
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@@ -14,7 +14,7 @@ const std::string& MapTable::get_name_from_id(unsigned id) {
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ASSERT_MSG(it != id_to_name_map.end(), "Id: " + std::to_string(id) + " is not exist");
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return it->second;
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}
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const unsigned MapTable::get_id_from_name(const std::string& name) {
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unsigned MapTable::get_id_from_name(const std::string& name) {
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auto it = name_to_id_map.find(HASH::str(name));
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ASSERT_MSG(it != name_to_id_map.end(), "Name " + name + " is not exist");
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return it->second;
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@@ -18,8 +18,8 @@ Shader::Shader(const std::string& name, const std::string& v_shader_path, const
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}
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Shader::Shader(Shader&& shader) noexcept:
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m_hash(shader.m_hash),
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m_program(shader.m_program),
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m_hash(shader.m_hash),
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m_name(std::move(shader.m_name))
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{
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shader.m_hash = 0;
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@@ -34,15 +34,15 @@ Text::~Text() {
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}
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Text::Text(Text&& other) noexcept :
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UUID(other.UUID),
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NAME(other.NAME),
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m_scale(other.m_scale),
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m_vbo(other.m_vbo),
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m_pos(other.m_pos),
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NAME(other.NAME),
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UUID(other.UUID),
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m_text(std::move(other.m_text)),
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m_color(other.m_color),
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m_model_matrix(other.m_model_matrix),
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m_pos(other.m_pos),
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m_text(std::move(other.m_text)),
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m_vertices(std::move(other.m_vertices))
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m_vertices(std::move(other.m_vertices)),
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m_vbo(other.m_vbo)
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{
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other.m_vbo = 0;
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}
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