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feat: add sky box
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9
src/shaders/sky_f_shader.glsl
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9
src/shaders/sky_f_shader.glsl
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#version 460
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out vec4 frag_color;
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void main(void) {
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frag_color = vec4(0.529, 0.808, 0.922, 1.0);
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}
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10
src/shaders/sky_v_shader.glsl
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10
src/shaders/sky_v_shader.glsl
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#version 460
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layout (location = 0) in vec3 vertices_pos;
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uniform mat4 mv_matrix;
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uniform mat4 proj_matrix;
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void main(void) {
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gl_Position = proj_matrix * mv_matrix * vec4(vertices_pos, 1.0);
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}
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