mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
refactor: argument (#33)
* refactor(config): remove TOML config loading and replace is_client with host_game * feat(network): add net_error_message helper and use for error logging
This commit is contained in:
62
src/app.cpp
62
src/app.cpp
@@ -38,16 +38,20 @@ void App::cursor_position_callback(GLFWwindow* window, double xpos,
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MouseMoveEvent{static_cast<float>(xpos), static_cast<float>(ypos)});
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}
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void App::init(int argc, char** argv) {
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handle_toml();
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handle_argument(argc, argv);
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auto locate = get_system_locale();
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std::string default_value = "en_US";
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if (locate.country == "CN") {
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default_value = "zh_CN";
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if (m_argument.language) {
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Localization::instance().load_language(*m_argument.language);
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m_game_config.set("language", *m_argument.language);
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} else {
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auto locate = get_system_locale();
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std::string default_value = "en_US";
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if (locate.country == "CN") {
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default_value = "zh_CN";
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}
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Localization::instance().load_language(
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m_game_config.get("language", default_value));
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}
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Localization::instance().load_language(
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m_game_config.get("language", default_value));
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m_window.init();
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m_window.imgui_init();
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@@ -74,7 +78,9 @@ void App::init(int argc, char** argv) {
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m_audio.init();
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BlockManager::init();
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m_renderer.init(m_argument.debug_on);
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if (m_argument.debug_on) {
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m_renderer.init(*m_argument.debug_on);
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}
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Logger::info("Renderer Init Success");
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// MapTable::init_map();
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m_texture_manager.init_texture();
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@@ -101,17 +107,13 @@ void App::handle_argument(int argc, char** argv) {
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std::function<void(ArgParser&)>>
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HANDLERS{
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{"--client", [&](ArgParser&) { m_argument.is_client = true; }},
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{"--host", [&](ArgParser&) { m_argument.is_client = false; }},
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{"-p",
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[&](ArgParser& p) {
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auto arg = p.require_next("-p");
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auto r = std::from_chars(arg.data(), arg.data() + arg.size(),
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m_argument.port);
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int port;
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auto r =
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std::from_chars(arg.data(), arg.data() + arg.size(), port);
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m_argument.port = port;
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if (r.ec != std::errc{} || r.ptr != arg.data() + arg.size()) {
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throw std::runtime_error(
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std::format("Invalid port: {}", arg));
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@@ -119,7 +121,7 @@ void App::handle_argument(int argc, char** argv) {
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if (m_argument.port > 65535) {
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throw std::runtime_error(
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std::format("Port {} out of range", m_argument.port));
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std::format("Port {} out of range", *m_argument.port));
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}
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}},
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@@ -143,7 +145,14 @@ void App::handle_argument(int argc, char** argv) {
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[&](ArgParser) {
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m_argument.debug_on = false;
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Logger::info("Switch off opengl debug out put");
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}}
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}},
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{"--language",
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[&](ArgParser& p) {
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auto arg = p.require_next("--language");
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m_argument.language = arg;
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}
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}
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};
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ArgParser parser(argc, argv);
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@@ -158,21 +167,6 @@ void App::handle_argument(int argc, char** argv) {
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}
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}
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void App::handle_toml() {
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toml::table server;
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try {
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server = toml::parse_file("server.toml");
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} catch (const toml::parse_error& e) {
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// Logger::warn("Ip toml parse error {}", e.what());
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return;
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}
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m_argument.ip =
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*TOML::safe_get_value(server, "ip", std::string("127.0.01"));
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m_argument.port = *TOML::safe_get_value(server, "port", 25530);
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m_argument.is_client = *TOML::safe_get_value(server, "client", false);
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}
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void App::key_callback(GLFWwindow* window, int key, int scancode, int action,
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int mods) {
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ImGuiIO& io = ImGui::GetIO();
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@@ -749,7 +743,7 @@ int App::start_cubed_application(int argc, char** argv) {
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try {
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app.init(argc, argv);
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Logger::info("Game Init Finish Start Run...");
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Logger::info("Init Finish Start Run...");
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app.run();
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return 0;
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@@ -434,7 +434,8 @@ void DevPanel::show_world_tab_item() {
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if (ImGui::BeginTabItem("world")) {
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if (ImGui::BeginTabBar("World Kind")) {
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if (!m_app.argument().is_client) {
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auto& param = m_world_scene.scene_manager().world_scene_param();
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if (param.host_game) {
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if (ImGui::BeginTabItem("ServerWorld")) {
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show_server_world_table_bar();
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ImGui::EndTabItem();
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@@ -2,6 +2,7 @@
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#include "Cubed/gameplay/client_world.hpp"
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#include "Cubed/tools/log.hpp"
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#include "Cubed/tools/net_error.hpp"
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#include <utility>
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@@ -44,8 +45,12 @@ asio::awaitable<void> NetworkClient::connect(std::string ip, int port) {
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Logger::info("NetworkClient Read Loop Started");
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m_connected = true;
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co_return;
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} catch (const asio::system_error& e) {
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std::string_view error = net_error_message(e.code());
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Logger::error("Client Error: {}, code {}", error, e.code().value());
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set_error(error);
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} catch (const std::exception& e) {
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Logger::error("Client Error {}", e.what());
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set_error(e.what());
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}
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@@ -133,21 +138,17 @@ asio::awaitable<void> NetworkClient::read_loop() {
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}
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}
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} catch (const asio::system_error& e) {
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auto ec = e.code();
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set_error(e.what());
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if (ec == asio::error::eof || ec == asio::error::operation_aborted) {
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Logger::info("Client disconnected");
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} else {
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Logger::warn("Asio Error {}", e.what());
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}
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std::string_view error = net_error_message(e.code());
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Logger::error("Client Error: {}, code {}", error, e.code().value());
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set_error(error);
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close();
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} catch (const std::exception& e) {
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Logger::error("Session Error {}", e.what());
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Logger::error("Client Error {}", e.what());
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set_error(e.what());
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close();
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} catch (...) {
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Logger::error("Unknown Error");
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set_error("Unhnown Error");
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set_error("Unknown Error");
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close();
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}
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co_return;
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@@ -179,7 +180,10 @@ void NetworkClient::do_write() {
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m_socket, asio::buffer(*packet),
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asio::bind_executor(m_strand, [self](std::error_code ec, size_t) {
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if (ec) {
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Logger::warn("Write Ec {}", ec.message());
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std::string_view error = net_error_message(ec);
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Logger::error("Cleint Write Error: {}, code {}", error,
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ec.value());
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self->set_error(error);
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self->close();
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return;
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}
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@@ -1,6 +1,7 @@
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#include "Cubed/gameplay/network_server.hpp"
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#include "Cubed/tools/log.hpp"
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#include "Cubed/tools/net_error.hpp"
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using asio::ip::tcp;
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namespace Cubed {
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@@ -61,6 +62,12 @@ asio::awaitable<void> NetworkServer::listen() {
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}
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s->start();
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}
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} catch (const asio::system_error& e) {
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if (!m_stopped) {
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std::string_view error = net_error_message(e.code());
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Logger::error("Server Error: {}, code {}", error, e.code().value());
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}
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} catch (const std::exception& e) {
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if (!m_stopped) {
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Logger::error("accept error {}", e.what());
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@@ -2,6 +2,7 @@
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#include "Cubed/gameplay/server_world.hpp"
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#include "Cubed/tools/log.hpp"
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#include "Cubed/tools/net_error.hpp"
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#include "Cubed/tools/uuid.hpp"
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using asio::ip::tcp;
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using namespace google::protobuf;
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@@ -103,10 +104,10 @@ asio::awaitable<void> Session::read_loop() {
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auto ec = e.code();
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if (ec == asio::error::eof || ec == asio::error::operation_aborted) {
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Logger::info("Client disconnected");
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} else {
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Logger::warn("Asio Error {}", e.what());
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std::string_view error = net_error_message(e.code());
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Logger::error("Server Error: {}, code {}", error, e.code().value());
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}
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close();
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@@ -128,7 +129,8 @@ void Session::do_write() {
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m_socket, asio::buffer(*packet),
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asio::bind_executor(m_strand, [self](std::error_code ec, size_t) {
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if (ec) {
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Logger::warn("Write Ec {}", ec.message());
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std::string_view error = net_error_message(ec);
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Logger::error("Server Error: {}, code {}", error, ec.value());
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self->close();
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return;
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}
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@@ -109,7 +109,9 @@ bool WorldScene::handle_event(const Event& e) {
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}
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void WorldScene::on_enter() {
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auto& param = m_scene_manager.world_scene_param();
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m_error_ui.init();
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if (param.host_game) {
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if (param.seed) {
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ChunkGenerator::init(*param.seed);
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@@ -124,7 +126,8 @@ void WorldScene::on_enter() {
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m_client->start(param.ip, param.port);
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// init will send packet
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try {
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m_client_world.init(m_argument.player, m_client);
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m_client_world.init(m_argument.player.value_or("Unknown"), m_client);
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Logger::info("World Init Success");
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m_camera.camera_init(&m_client_world.get_player());
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@@ -143,8 +146,8 @@ void WorldScene::on_leave() {
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m_scene_manager.app().window().set_camera(nullptr);
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m_scene_manager.app().window().set_game_running(false);
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if (!m_argument.is_client) {
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auto& param = m_scene_manager.world_scene_param();
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if (param.host_game) {
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m_server.server_world().stop();
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}
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m_scene_manager.app().audio().stop_bgm();
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@@ -98,7 +98,9 @@ void MainMenuUIManager::init() {
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player_name.set_text(
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tr("menu.main.player_name",
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arg("name", m_scene.scene_manager().app().argument().player)));
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arg("name",
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m_scene.scene_manager().app().argument().player.value_or(
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"Unknown"))));
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auto& version = info_layout.add_child<Label>();
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version.set_scale(SCALE);
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