feature: hud (#37)

* build: replace FetchContent with direct includes for glm

* build(deps): replace SOIL2 with stb for image and vorbis decoding

* build: replace FetchContent with direct includes for toml++

* refactor(texture): bump block texture size to 512 and disable items tab

* feat: add hotbar system with ItemStack and RowLayout

* fix(ui): restrict Ctrl key handling to typing mode

* feat(ui): add widget border support and highlight selected hotbar slot

* fix(ui): update borders on scale change and correct Image width

- Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField.
- Fixed Image::width() to multiply by width instead of height.
- Added early return in Widget::update_border() if border is not supported.

* feat(ui): add border visual feedback on slider drag

* feat(ui): add ItemSlot widget and refactor hotbar to use it

* feat(world_scene): add inventory UI and pause type enum

* feat(ui): add item slot tooltip and make window size static

* fix(ui label): account for background offset in width/height

* refactor(ui): centralize item info label in inventory and add update

* feat(ui): add hotbar interaction in inventory UI

* fix(inventory-ui): correct row creation logic for first item

The loop starting at index 0 created a new row on the first iteration
(i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition
to create rows correctly every 10 items.

* feat(block): add name_key for localized block names

Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally.

* fix(ui): change inventory item slot color from white to gray

* fix(ui): add missing include for std::array
This commit is contained in:
zhenyan121
2026-07-23 14:07:11 +08:00
committed by GitHub
parent 45d2c8234a
commit def311c7dd
565 changed files with 98955 additions and 214 deletions

View File

@@ -0,0 +1,230 @@
#pragma once
namespace glm{
namespace detail
{
template<template<length_t L, typename T, qualifier Q> class vec, length_t L, typename R, typename T, qualifier Q>
struct functor1{};
template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
struct functor1<vec, 1, R, T, Q>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<1, R, Q> call(R (*Func) (T x), vec<1, T, Q> const& v)
{
return vec<1, R, Q>(Func(v.x));
}
};
template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
struct functor1<vec, 2, R, T, Q>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<2, R, Q> call(R (*Func) (T x), vec<2, T, Q> const& v)
{
return vec<2, R, Q>(Func(v.x), Func(v.y));
}
};
template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
struct functor1<vec, 3, R, T, Q>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<3, R, Q> call(R (*Func) (T x), vec<3, T, Q> const& v)
{
return vec<3, R, Q>(Func(v.x), Func(v.y), Func(v.z));
}
};
template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
struct functor1<vec, 4, R, T, Q>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, R, Q> call(R (*Func) (T x), vec<4, T, Q> const& v)
{
return vec<4, R, Q>(Func(v.x), Func(v.y), Func(v.z), Func(v.w));
}
};
template<template<length_t L, typename T, qualifier Q> class vec, length_t L, typename T, qualifier Q>
struct functor2{};
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
struct functor2<vec, 1, T, Q>
{
GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, vec<1, T, Q> const& b)
{
return vec<1, T, Q>(Func(a.x, b.x));
}
template<typename Fct>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<1, T, Q> call(Fct Func, vec<1, T, Q> const& a, vec<1, T, Q> const& b)
{
return vec<1, T, Q>(Func(a.x, b.x));
}
};
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
struct functor2<vec, 2, T, Q>
{
GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, vec<2, T, Q> const& b)
{
return vec<2, T, Q>(Func(a.x, b.x), Func(a.y, b.y));
}
template<typename Fct>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<2, T, Q> call(Fct Func, vec<2, T, Q> const& a, vec<2, T, Q> const& b)
{
return vec<2, T, Q>(Func(a.x, b.x), Func(a.y, b.y));
}
};
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
struct functor2<vec, 3, T, Q>
{
GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, vec<3, T, Q> const& b)
{
return vec<3, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
}
template<class Fct>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<3, T, Q> call(Fct Func, vec<3, T, Q> const& a, vec<3, T, Q> const& b)
{
return vec<3, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
}
};
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
struct functor2<vec, 4, T, Q>
{
GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, vec<4, T, Q> const& b)
{
return vec<4, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
}
template<class Fct>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(Fct Func, vec<4, T, Q> const& a, vec<4, T, Q> const& b)
{
return vec<4, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
}
};
template<template<length_t L, typename T, qualifier Q> class vec, length_t L, typename T, qualifier Q>
struct functor2_vec_sca{};
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
struct functor2_vec_sca<vec, 1, T, Q>
{
GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, T b)
{
return vec<1, T, Q>(Func(a.x, b));
}
template<class Fct>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<1, T, Q> call(Fct Func, vec<1, T, Q> const& a, T b)
{
return vec<1, T, Q>(Func(a.x, b));
}
};
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
struct functor2_vec_sca<vec, 2, T, Q>
{
GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, T b)
{
return vec<2, T, Q>(Func(a.x, b), Func(a.y, b));
}
template<class Fct>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<2, T, Q> call(Fct Func, vec<2, T, Q> const& a, T b)
{
return vec<2, T, Q>(Func(a.x, b), Func(a.y, b));
}
};
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
struct functor2_vec_sca<vec, 3, T, Q>
{
GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, T b)
{
return vec<3, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
}
template<class Fct>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<3, T, Q> call(Fct Func, vec<3, T, Q> const& a, T b)
{
return vec<3, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
}
};
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
struct functor2_vec_sca<vec, 4, T, Q>
{
GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, T b)
{
return vec<4, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
}
template<class Fct>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(Fct Func, vec<4, T, Q> const& a, T b)
{
return vec<4, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
}
};
template<length_t L, typename T, qualifier Q>
struct functor2_vec_int {};
template<typename T, qualifier Q>
struct functor2_vec_int<1, T, Q>
{
GLM_FUNC_QUALIFIER static vec<1, int, Q> call(int (*Func) (T x, int y), vec<1, T, Q> const& a, vec<1, int, Q> const& b)
{
return vec<1, int, Q>(Func(a.x, b.x));
}
template<class Fct>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<1, int, Q> call(Fct Func, vec<1, T, Q> const& a, vec<1, int, Q> const& b)
{
return vec<1, int, Q>(Func(a.x, b.x));
}
};
template<typename T, qualifier Q>
struct functor2_vec_int<2, T, Q>
{
GLM_FUNC_QUALIFIER static vec<2, int, Q> call(int (*Func) (T x, int y), vec<2, T, Q> const& a, vec<2, int, Q> const& b)
{
return vec<2, int, Q>(Func(a.x, b.x), Func(a.y, b.y));
}
template<class Fct>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<2, int, Q> call(Fct Func, vec<2, T, Q> const& a, vec<2, int, Q> const& b)
{
return vec<2, int, Q>(Func(a.x, b.x), Func(a.y, b.y));
}
};
template<typename T, qualifier Q>
struct functor2_vec_int<3, T, Q>
{
GLM_FUNC_QUALIFIER static vec<3, int, Q> call(int (*Func) (T x, int y), vec<3, T, Q> const& a, vec<3, int, Q> const& b)
{
return vec<3, int, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
}
template<class Fct>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<3, int, Q> call(Fct Func, vec<3, T, Q> const& a, vec<3, int, Q> const& b)
{
return vec<3, int, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
}
};
template<typename T, qualifier Q>
struct functor2_vec_int<4, T, Q>
{
GLM_FUNC_QUALIFIER static vec<4, int, Q> call(int (*Func) (T x, int y), vec<4, T, Q> const& a, vec<4, int, Q> const& b)
{
return vec<4, int, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
}
template<class Fct>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, int, Q> call(Fct Func, vec<4, T, Q> const& a, vec<4, int, Q> const& b)
{
return vec<4, int, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
}
};
}//namespace detail
}//namespace glm