mirror of
https://github.com/zhenyan121/Cubed.git
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feature: hud (#37)
* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
This commit is contained in:
230
include/glm/detail/_vectorize.hpp
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230
include/glm/detail/_vectorize.hpp
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#pragma once
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namespace glm{
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namespace detail
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{
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template<template<length_t L, typename T, qualifier Q> class vec, length_t L, typename R, typename T, qualifier Q>
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struct functor1{};
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template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
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struct functor1<vec, 1, R, T, Q>
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{
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<1, R, Q> call(R (*Func) (T x), vec<1, T, Q> const& v)
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{
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return vec<1, R, Q>(Func(v.x));
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}
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};
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template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
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struct functor1<vec, 2, R, T, Q>
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{
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<2, R, Q> call(R (*Func) (T x), vec<2, T, Q> const& v)
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{
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return vec<2, R, Q>(Func(v.x), Func(v.y));
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}
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};
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template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
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struct functor1<vec, 3, R, T, Q>
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{
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<3, R, Q> call(R (*Func) (T x), vec<3, T, Q> const& v)
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{
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return vec<3, R, Q>(Func(v.x), Func(v.y), Func(v.z));
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}
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};
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template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
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struct functor1<vec, 4, R, T, Q>
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{
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, R, Q> call(R (*Func) (T x), vec<4, T, Q> const& v)
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{
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return vec<4, R, Q>(Func(v.x), Func(v.y), Func(v.z), Func(v.w));
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}
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};
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template<template<length_t L, typename T, qualifier Q> class vec, length_t L, typename T, qualifier Q>
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struct functor2{};
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template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
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struct functor2<vec, 1, T, Q>
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{
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GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, vec<1, T, Q> const& b)
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{
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return vec<1, T, Q>(Func(a.x, b.x));
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}
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template<typename Fct>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<1, T, Q> call(Fct Func, vec<1, T, Q> const& a, vec<1, T, Q> const& b)
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{
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return vec<1, T, Q>(Func(a.x, b.x));
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}
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};
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template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
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struct functor2<vec, 2, T, Q>
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{
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GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, vec<2, T, Q> const& b)
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{
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return vec<2, T, Q>(Func(a.x, b.x), Func(a.y, b.y));
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}
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template<typename Fct>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<2, T, Q> call(Fct Func, vec<2, T, Q> const& a, vec<2, T, Q> const& b)
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{
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return vec<2, T, Q>(Func(a.x, b.x), Func(a.y, b.y));
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}
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};
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template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
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struct functor2<vec, 3, T, Q>
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{
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GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, vec<3, T, Q> const& b)
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{
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return vec<3, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
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}
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template<class Fct>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<3, T, Q> call(Fct Func, vec<3, T, Q> const& a, vec<3, T, Q> const& b)
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{
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return vec<3, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
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}
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};
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template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
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struct functor2<vec, 4, T, Q>
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{
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GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, vec<4, T, Q> const& b)
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{
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return vec<4, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
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}
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template<class Fct>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(Fct Func, vec<4, T, Q> const& a, vec<4, T, Q> const& b)
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{
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return vec<4, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
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}
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};
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template<template<length_t L, typename T, qualifier Q> class vec, length_t L, typename T, qualifier Q>
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struct functor2_vec_sca{};
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template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
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struct functor2_vec_sca<vec, 1, T, Q>
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{
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GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, T b)
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{
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return vec<1, T, Q>(Func(a.x, b));
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}
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template<class Fct>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<1, T, Q> call(Fct Func, vec<1, T, Q> const& a, T b)
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{
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return vec<1, T, Q>(Func(a.x, b));
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}
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};
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template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
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struct functor2_vec_sca<vec, 2, T, Q>
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{
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GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, T b)
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{
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return vec<2, T, Q>(Func(a.x, b), Func(a.y, b));
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}
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template<class Fct>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<2, T, Q> call(Fct Func, vec<2, T, Q> const& a, T b)
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{
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return vec<2, T, Q>(Func(a.x, b), Func(a.y, b));
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}
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};
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template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
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struct functor2_vec_sca<vec, 3, T, Q>
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{
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GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, T b)
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{
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return vec<3, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
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}
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template<class Fct>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<3, T, Q> call(Fct Func, vec<3, T, Q> const& a, T b)
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{
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return vec<3, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
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}
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};
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template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
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struct functor2_vec_sca<vec, 4, T, Q>
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{
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GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, T b)
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{
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return vec<4, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
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}
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template<class Fct>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, T, Q> call(Fct Func, vec<4, T, Q> const& a, T b)
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{
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return vec<4, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
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}
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};
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template<length_t L, typename T, qualifier Q>
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struct functor2_vec_int {};
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template<typename T, qualifier Q>
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struct functor2_vec_int<1, T, Q>
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{
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GLM_FUNC_QUALIFIER static vec<1, int, Q> call(int (*Func) (T x, int y), vec<1, T, Q> const& a, vec<1, int, Q> const& b)
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{
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return vec<1, int, Q>(Func(a.x, b.x));
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}
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template<class Fct>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<1, int, Q> call(Fct Func, vec<1, T, Q> const& a, vec<1, int, Q> const& b)
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{
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return vec<1, int, Q>(Func(a.x, b.x));
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}
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};
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template<typename T, qualifier Q>
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struct functor2_vec_int<2, T, Q>
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{
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GLM_FUNC_QUALIFIER static vec<2, int, Q> call(int (*Func) (T x, int y), vec<2, T, Q> const& a, vec<2, int, Q> const& b)
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{
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return vec<2, int, Q>(Func(a.x, b.x), Func(a.y, b.y));
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}
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template<class Fct>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<2, int, Q> call(Fct Func, vec<2, T, Q> const& a, vec<2, int, Q> const& b)
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{
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return vec<2, int, Q>(Func(a.x, b.x), Func(a.y, b.y));
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}
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};
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template<typename T, qualifier Q>
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struct functor2_vec_int<3, T, Q>
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{
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GLM_FUNC_QUALIFIER static vec<3, int, Q> call(int (*Func) (T x, int y), vec<3, T, Q> const& a, vec<3, int, Q> const& b)
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{
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return vec<3, int, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
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}
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template<class Fct>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<3, int, Q> call(Fct Func, vec<3, T, Q> const& a, vec<3, int, Q> const& b)
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{
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return vec<3, int, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
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}
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};
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template<typename T, qualifier Q>
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struct functor2_vec_int<4, T, Q>
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{
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GLM_FUNC_QUALIFIER static vec<4, int, Q> call(int (*Func) (T x, int y), vec<4, T, Q> const& a, vec<4, int, Q> const& b)
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{
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return vec<4, int, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
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}
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template<class Fct>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, int, Q> call(Fct Func, vec<4, T, Q> const& a, vec<4, int, Q> const& b)
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{
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return vec<4, int, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
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}
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};
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}//namespace detail
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}//namespace glm
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