feature: hud (#37)

* build: replace FetchContent with direct includes for glm

* build(deps): replace SOIL2 with stb for image and vorbis decoding

* build: replace FetchContent with direct includes for toml++

* refactor(texture): bump block texture size to 512 and disable items tab

* feat: add hotbar system with ItemStack and RowLayout

* fix(ui): restrict Ctrl key handling to typing mode

* feat(ui): add widget border support and highlight selected hotbar slot

* fix(ui): update borders on scale change and correct Image width

- Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField.
- Fixed Image::width() to multiply by width instead of height.
- Added early return in Widget::update_border() if border is not supported.

* feat(ui): add border visual feedback on slider drag

* feat(ui): add ItemSlot widget and refactor hotbar to use it

* feat(world_scene): add inventory UI and pause type enum

* feat(ui): add item slot tooltip and make window size static

* fix(ui label): account for background offset in width/height

* refactor(ui): centralize item info label in inventory and add update

* feat(ui): add hotbar interaction in inventory UI

* fix(inventory-ui): correct row creation logic for first item

The loop starting at index 0 created a new row on the first iteration
(i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition
to create rows correctly every 10 items.

* feat(block): add name_key for localized block names

Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally.

* fix(ui): change inventory item slot color from white to gray

* fix(ui): add missing include for std::array
This commit is contained in:
zhenyan121
2026-07-23 14:07:11 +08:00
committed by GitHub
parent 45d2c8234a
commit def311c7dd
565 changed files with 98955 additions and 214 deletions

View File

@@ -0,0 +1,181 @@
/// @ref core
/// @file glm/detail/func_geometric_simd.inl
#include "../simd/geometric.h"
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
namespace glm{
namespace detail
{
template<qualifier Q>
struct compute_length<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& v)
{
return _mm_cvtss_f32(glm_vec4_length(v.data));
}
};
template<qualifier Q>
struct compute_distance<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& p0, vec<4, float, Q> const& p1)
{
return _mm_cvtss_f32(glm_vec4_distance(p0.data, p1.data));
}
};
template<qualifier Q>
struct compute_dot<vec<4, float, Q>, float, true>
{
GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& x, vec<4, float, Q> const& y)
{
return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data));
}
};
template<qualifier Q>
struct compute_dot<vec<3, float, Q>, float, true>
{
GLM_FUNC_QUALIFIER static float call(vec<3, float, Q> const& a, vec<3, float, Q> const& b)
{
vec<4, float, Q> aa = xyz0(a);
vec<4, float, Q> bb = xyz0(b);
return _mm_cvtss_f32(glm_vec1_dot(aa.data, bb.data));
}
};
template<qualifier Q>
struct compute_cross<float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<3, float, Q> call(vec<3, float, Q> const& a, vec<3, float, Q> const& b)
{
vec<4, float, Q> aa = xyzz(a);
vec<4, float, Q> bb = xyzz(b);
__m128 const xpd0 = glm_vec4_cross(aa.data, bb.data);
vec<3, float, Q> Result;
Result.data = xpd0;
return Result;
}
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b)
{
vec<4, float, Q> Result;
Result.data = glm_vec4_cross(a.data, b.data);
return Result;
}
};
template<qualifier Q>
struct compute_normalize<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
{
vec<4, float, Q> Result;
Result.data = glm_vec4_normalize(v.data);
return Result;
}
};
template<qualifier Q>
struct compute_faceforward<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& N, vec<4, float, Q> const& I, vec<4, float, Q> const& Nref)
{
vec<4, float, Q> Result;
Result.data = glm_vec4_faceforward(N.data, I.data, Nref.data);
return Result;
}
};
template<qualifier Q>
struct compute_reflect<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& I, vec<4, float, Q> const& N)
{
vec<4, float, Q> Result;
Result.data = glm_vec4_reflect(I.data, N.data);
return Result;
}
};
template<qualifier Q>
struct compute_refract<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& I, vec<4, float, Q> const& N, float eta)
{
vec<4, float, Q> Result;
Result.data = glm_vec4_refract(I.data, N.data, _mm_set1_ps(eta));
return Result;
}
};
}//namespace detail
}//namespace glm
#elif GLM_ARCH & GLM_ARCH_NEON_BIT
namespace glm{
namespace detail
{
template<qualifier Q>
struct compute_length<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& v)
{
return sqrt(compute_dot<vec<4, float, Q>, float, true>::call(v, v));
}
};
template<qualifier Q>
struct compute_distance<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& p0, vec<4, float, Q> const& p1)
{
return compute_length<4, float, Q, true>::call(p1 - p0);
}
};
template<qualifier Q>
struct compute_dot<vec<4, float, Q>, float, true>
{
GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& x, vec<4, float, Q> const& y)
{
#if GLM_ARCH & GLM_ARCH_ARMV8_BIT
float32x4_t v = vmulq_f32(x.data, y.data);
return vaddvq_f32(v);
#else // Armv7a with Neon
float32x4_t p = vmulq_f32(x.data, y.data);
float32x2_t v = vpadd_f32(vget_low_f32(p), vget_high_f32(p));
v = vpadd_f32(v, v);
return vget_lane_f32(v, 0);
#endif
}
};
template<qualifier Q>
struct compute_normalize<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
{
float32x4_t p = vmulq_f32(v.data, v.data);
#if GLM_ARCH & GLM_ARCH_ARMV8_BIT
p = vpaddq_f32(p, p);
p = vpaddq_f32(p, p);
#else
float32x2_t t = vpadd_f32(vget_low_f32(p), vget_high_f32(p));
t = vpadd_f32(t, t);
p = vcombine_f32(t, t);
#endif
float32x4_t vd = vrsqrteq_f32(p);
vec<4, float, Q> Result;
Result.data = vmulq_f32(v.data, vd);
return Result;
}
};
}//namespace detail
}//namespace glm
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT